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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL][Linux] : Xrandr is not working as expected"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91562#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL][Linux] : Xrandr is not working as expected"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91562">bug 91562</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>(In reply to Tvrtko Ursulin from <a href="show_bug.cgi?id=91562#c14">comment #14</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=118122" name="attach_118122" title="ddx debug log in Y tiling mode">attachment 118122</a> <a href="attachment.cgi?id=118122&action=edit" title="ddx debug log in Y tiling mode">[details]</a></span>
> ddx debug log in Y tiling mode
>
> With the DDX rebuilt to default to Y tiling, this logs shows that when
> "xrandr -o left" it abandons the Y tiled FB and goes back to X tiled.</span >
It sets the rotation, and then the kernel rejects the setcrtc and so it is
forced to use a shadowfb, X without rotation, and perform manual rotations
(using the GPU of course!) from the Y-tiled frontbuffer to the X-tiled
framebuffer.</pre>
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