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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa 10.6.3 linker is slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91857#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa 10.6.3 linker is slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91857">bug 91857</a>
from <span class="vcard"><a class="email" href="mailto:CliveMcCarthy@gmail.com" title="Clive McCarthy <CliveMcCarthy@gmail.com>"> <span class="fn">Clive McCarthy</span></a>
</span></b>
<pre>(In reply to Jordan Justen from <a href="show_bug.cgi?id=91857#c16">comment #16</a>)
<span class="quote">> (In reply to Clive McCarthy from <a href="show_bug.cgi?id=91857#c15">comment #15</a>)
> > Factors of two, in the linking of the shader, are not an issue. There is a
> > two or three orders of magnitude class of problem somewhere. An i7 far
> > outclasses the Atom processor but the Nvidia linker gets the job done in
> > 120ms and the i7 30 to 40 seconds.
>
> Are you exporting __GL_SHADER_DISK_CACHE=false?
>
> I've seen the time on an nvidia system go from
> 200ms to 2.1s after setting that variable.
>
> Just trying to separate out the effects of the
> nvidia shader cache...</span >
I'll set that environment variable and report back.</pre>
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