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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - PSR screen freeze after modesetting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91436#c23">Comment # 23</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - PSR screen freeze after modesetting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91436">bug 91436</a>
from <span class="vcard"><a class="email" href="mailto:ivan.mitev@gmail.com" title="ivan <ivan.mitev@gmail.com>"> <span class="fn">ivan</span></a>
</span></b>
<pre>So - I tried a kernel with the debug patch reverted but kept the part below,
and there's indeed no intermittent freeze. Hope this helps...
diff --git a/drivers/gpu/drm/i915/intel_psr.c
b/drivers/gpu/drm/i915/intel_psr.c
index 8d744c3..9ccf988 100644
--- a/drivers/gpu/drm/i915/intel_psr.c
+++ b/drivers/gpu/drm/i915/intel_psr.c
@@ -258,8 +258,8 @@ static void hsw_psr_enable_source(struct intel_dp
*intel_dp)
if (intel_dp->psr_dpcd[1] & DP_PSR_NO_TRAIN_ON_EXIT) {
/* It doesn't mean we shouldn't send TPS patters, so let's
send the minimal TP1 possible and skip TP2. */
- val |= EDP_PSR_TP1_TIME_100us;
- val |= EDP_PSR_TP2_TP3_TIME_0us;
+ // val |= EDP_PSR_TP1_TIME_100us;
+ //val |= EDP_PSR_TP2_TP3_TIME_0us;
/* Sink should be able to train with the 5 or 6 idle patterns */
idle_frames += 4;
}</pre>
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