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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Graphics frozen / stuck after random time (minutes-hours) messages contain "drm:intel_pipe_update_end [i915]] *ERROR* Atomic update failure on pipe A ...""
href="https://bugs.freedesktop.org/show_bug.cgi?id=92235#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Graphics frozen / stuck after random time (minutes-hours) messages contain "drm:intel_pipe_update_end [i915]] *ERROR* Atomic update failure on pipe A ...""
href="https://bugs.freedesktop.org/show_bug.cgi?id=92235">bug 92235</a>
from <span class="vcard"><a class="email" href="mailto:ben@bwidawsk.net" title="Ben Widawsky <ben@bwidawsk.net>"> <span class="fn">Ben Widawsky</span></a>
</span></b>
<pre>(In reply to Jan Bertran from <a href="show_bug.cgi?id=92235#c9">comment #9</a>)
<span class="quote">> About test without OpenGL I'm not sure to understand.
> I'm not sure how to test page flip without OpenGL or maybe you suggest
> that depending on the gpu load the behavior can change.
> I think so, our game needs less time to hang than a test application I made
> based on glxgears.
> Also about timing we setup frame rate to 30fps (60 Hz monitor and
> glXSwapIntervalMESA(2) or glXSwapIntervalSGI(2) )
> While almost all applications just sync to VBlank with no divisor, so this
> could be an uncommon case.</span >
Thanks. We're trying to narrow down the cause of the underlying issue. I was
trying to determine if this can be reproduced without mesa. It sounds like
you've been able to reproduce it without your game, which is a good start.
Would you be able to post your glxgears based application?</pre>
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