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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - Hangcheck timer too agressive to pass dEQP for SNBGT1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93029#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - Hangcheck timer too agressive to pass dEQP for SNBGT1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93029">bug 93029</a>
from <span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span></b>
<pre>Eero: increasing the timer was my initial suggestion. SNBGT1 will definitely
pass if the timer is increased, although I haven't investigated the threshold
that is required.
I'm not sure the timer should accommodate the "long_running_shaders" tests
unless they are clearly targeted by Google's dEQP whitelist for android
conformance.</pre>
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