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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - Hangcheck timer too agressive to pass dEQP for SNBGT1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93029#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - Hangcheck timer too agressive to pass dEQP for SNBGT1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93029">bug 93029</a>
from <span class="vcard"><a class="email" href="mailto:mika.kuoppala@intel.com" title="Mika Kuoppala <mika.kuoppala@intel.com>"> <span class="fn">Mika Kuoppala</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=93029#c12">comment #12</a>)
<span class="quote">> (In reply to Mark Janes from <a href="show_bug.cgi?id=93029#c10">comment #10</a>)
> > With Mika's patch, spurious hangchecks can still be generated by invoking
> > the the tests listed in the comments (long_running_shaders). These tests
> > are blacklisted by Chrome's test suite.
> >
> > The good news is that all of the *intermittent* gpu hangs that were
> > generated by the rest of the suite have been fixed by this patch.
>
> Are the still hanging tests too heavy for a slow GPU like SNB GT1?
>
> What if the hang period would just be increased while running them?</span >
I would like to understand the tests a little better and try to improve the
heuristics, before adding a tunable.
Is this still blocking a release?</pre>
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