[Intel-gfx] [PATCH] Use buffer objects for binding table and surface-state objects.

Eric Anholt eric at anholt.net
Mon Nov 3 21:03:45 PST 2008


On Mon, 2008-11-03 at 17:15 -0800, Carl Worth wrote:
> Instead of having a static array for these and doing an ugly sync
> everytime we recycle the array, we know simply allocate short-lived
> buffer objects for this dynamic state. The dri layer, in turn, can
> take care of efficiently reusing objects as necessary.
> 
> On a GM965 this change was tested to improve the performance of
> x11perf -aa10text from roughly 120000 to 154000 glyphs/sec.

Looks good, lets get it in!

-- 
Eric Anholt
eric at anholt.net                         eric.anholt at intel.com


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