[Intel-gfx] [PATCH] drm/i915: Use pixel size for computing linear offsets into a sprite

Daniel Vetter daniel at ffwll.ch
Wed Jan 9 14:20:52 CET 2013


On Wed, Dec 19, 2012 at 07:48:50PM +0200, Ville Syrjälä wrote:
> On Wed, Dec 19, 2012 at 12:14:22PM +0000, Chris Wilson wrote:
> > This fixes an original bug in the sprite code that miscomputed the
> > source offset into a linear YUV packed framebuffer, that was magnified
> > into an oops with
> > 
> > commit 5a35e99e8162d6820013a56ad15ea8bf937af5a6
> > Author: Damien Lespiau <damien.lespiau at intel.com>
> > Date:   Fri Oct 26 18:20:12 2012 +0100
> > 
> >     drm/i915: adjust sprite base address
> > 
> > Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
> > Cc: Daniel Vetter <daniel.vetter at ffwll.com>
> > Cc: Damien Lespiau <damien.lespiau at intel.com>
> > Cc: Ville Syrjälä <ville.syrjala at linux.intel.com>
> 
> Reviewed-by: Ville Syrjälä <ville.syrjala at linux.intel.com>

Picked up for -fixes, thanks for the patch.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch



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