[Intel-gfx] [PATCH] drm/i915: Wait for vblank between disabling a sprite and unpinning the fb

Daniel Vetter daniel at ffwll.ch
Wed Mar 27 17:48:33 CET 2013


On Wed, Mar 27, 2013 at 09:29:03AM -0700, Jesse Barnes wrote:
> On Wed, 27 Mar 2013 17:49:13 +0200
> ville.syrjala at linux.intel.com wrote:
> 
> > From: Ville Syrjälä <ville.syrjala at linux.intel.com>
> > 
> > When disabling a sprite, wait for the sprite to stop fetching data
> > from memory before unpinning the fb.
> > 
> > Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> > ---
> >  drivers/gpu/drm/i915/intel_sprite.c | 2 ++
> >  1 file changed, 2 insertions(+)
> > 
> > diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c
> > index 414d325..27df5b8 100644
> > --- a/drivers/gpu/drm/i915/intel_sprite.c
> > +++ b/drivers/gpu/drm/i915/intel_sprite.c
> > @@ -582,6 +582,8 @@ intel_disable_plane(struct drm_plane *plane)
> >  	if (!intel_plane->obj)
> >  		goto out;
> >  
> > +	intel_wait_for_vblank(dev, intel_plane->pipe);
> > +
> >  	mutex_lock(&dev->struct_mutex);
> >  	intel_unpin_fb_obj(intel_plane->obj);
> >  	intel_plane->obj = NULL;
> 
> Reviewed-by: Jesse Barnes <jbarnes at virtuousgeek.org>
Queued for -next, thanks for the patch.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch



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