[Intel-gfx] [PATCH v2 2/3] drm/i915/vlv: WA to fix Voltage not getting dropped to Vmin when Gfx is power gated.

Jesse Barnes jbarnes at virtuousgeek.org
Mon Jan 13 23:53:21 CET 2014


On Thu,  9 Jan 2014 19:31:09 +0530
deepak.s at intel.com wrote:

> From: Deepak S <deepak.s at intel.com>
> 
> When we enter RC6 and GFX Clocks are off, the voltage remains higher
> than Vmin. When we try to set the freq to RPe, it might fail since the
> Gfx clocks are down. So to fix this in Gfx idle, Bring the GFX clock up
> and set the freq to RPe then move GFx down.
> 
> v2: remove vlv_update_rps_cur_delay function. Update commit message (Daniel)
> 
> Signed-off-by: Deepak S <deepak.s at intel.com>
> ---
>  drivers/gpu/drm/i915/i915_reg.h |  4 ++++
>  drivers/gpu/drm/i915/intel_pm.c | 48 ++++++++++++++++++++++++++++++++++++++++-
>  2 files changed, 51 insertions(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
> index a699efd..e37831f 100644
> --- a/drivers/gpu/drm/i915/i915_reg.h
> +++ b/drivers/gpu/drm/i915/i915_reg.h
> @@ -4940,6 +4940,10 @@
>  						 GEN6_PM_RP_DOWN_THRESHOLD | \
>  						 GEN6_PM_RP_DOWN_TIMEOUT)
>  
> +#define VLV_GTLC_SURVIVABILITY_REG              0x130098
> +#define VLV_GFX_CLK_STATUS_BIT			(1<<3)
> +#define VLV_GFX_CLK_FORCE_ON_BIT		(1<<2)
> +
>  #define GEN6_GT_GFX_RC6_LOCKED			0x138104
>  #define VLV_COUNTER_CONTROL			0x138104
>  #define   VLV_COUNT_RANGE_HIGH			(1<<15)
> diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
> index 9c950e4..a8e05fe 100644
> --- a/drivers/gpu/drm/i915/intel_pm.c
> +++ b/drivers/gpu/drm/i915/intel_pm.c
> @@ -3050,6 +3050,51 @@ void gen6_set_rps(struct drm_device *dev, u8 val)
>  	trace_intel_gpu_freq_change(val * 50);
>  }
>  
> +/* vlv_set_rps_idle: Set the frequency to Rpe if Gfx clocks are down
> + *
> + * * If Gfx is Idle, then
> + * 1. Mask Turbo interrupts
> + * 2. Bring up Gfx clock
> + * 3. Change the freq to Rpe and wait till P-Unit updates freq
> + * 4. Clear the Force GFX CLK ON bit so that Gfx can down
> + * 5. Unmask Turbo interrupts
> +*/
> +static void vlv_set_rps_idle(struct drm_i915_private *dev_priv)
> +{
> +	/*
> +	 * When we are idle.  Drop to min voltage state.
> +	 */
> +
> +	if (dev_priv->rps.cur_delay == dev_priv->rps.rpe_delay)
> +		return;
> +
> +	/* Mask turbo interrupt so that they will not come in between */
> +	I915_WRITE(GEN6_PMINTRMSK, 0xffffffff);
> +
> +	/* Bring up the Gfx clock */
> +	I915_WRITE(VLV_GTLC_SURVIVABILITY_REG,
> +		I915_READ(VLV_GTLC_SURVIVABILITY_REG) |
> +				VLV_GFX_CLK_FORCE_ON_BIT);
> +
> +	if (wait_for_atomic(((VLV_GFX_CLK_STATUS_BIT &
> +		I915_READ(VLV_GTLC_SURVIVABILITY_REG)) != 0), 500)) {
> +			DRM_ERROR("GFX_CLK_ON request timed out\n");
> +		return;
> +	}
> +
> +	valleyview_set_rps(dev_priv->dev, dev_priv->rps.rpe_delay);
> +
> +	/* Release the Gfx clock */
> +	I915_WRITE(VLV_GTLC_SURVIVABILITY_REG,
> +		I915_READ(VLV_GTLC_SURVIVABILITY_REG) &
> +				~VLV_GFX_CLK_FORCE_ON_BIT);
> +
> +	/* Unmask Turbo interrupts */
> +	I915_WRITE(GEN6_PMINTRMSK, ~GEN6_PM_RPS_EVENTS);
> +}
> +
> +
> +
>  void gen6_rps_idle(struct drm_i915_private *dev_priv)
>  {
>  	struct drm_device *dev = dev_priv->dev;
> @@ -3057,7 +3102,7 @@ void gen6_rps_idle(struct drm_i915_private *dev_priv)
>  	mutex_lock(&dev_priv->rps.hw_lock);
>  	if (dev_priv->rps.enabled) {
>  		if (IS_VALLEYVIEW(dev))
> -			valleyview_set_rps(dev_priv->dev, dev_priv->rps.min_delay);
> +			vlv_set_rps_idle(dev_priv);
>  		else
>  			gen6_set_rps(dev_priv->dev, dev_priv->rps.min_delay);
>  		dev_priv->rps.last_adj = 0;
> @@ -4288,6 +4333,7 @@ void intel_gpu_ips_teardown(void)
>  	i915_mch_dev = NULL;
>  	spin_unlock_irq(&mchdev_lock);
>  }
> +
>  static void intel_init_emon(struct drm_device *dev)
>  {
>  	struct drm_i915_private *dev_priv = dev->dev_private;

Yeah if we need to bring the gfx clocks up (which makes sense) then I
guess we need this.  I'm not sure about the wait on the punit though;
that could end up penalizing us in bursty workloads, since the punit
can take quite some time to update the freq, but I don't actually see a
wait here?

Also, is the 500ms timeout really required for the gfx clock?  That's a
long time to potentially hold the mutex and delay any clock boosting or
other activity...

-- 
Jesse Barnes, Intel Open Source Technology Center



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