[Intel-gfx] [PATCH 1/1] drm/i915: Reset request handling for gen9+

Mika Kuoppala mika.kuoppala at linux.intel.com
Tue Jun 16 23:33:57 PDT 2015


Tomas Elf <tomas.elf at intel.com> writes:

> On 16/06/2015 18:10, Chris Wilson wrote:
>> On Tue, Jun 16, 2015 at 04:39:23PM +0300, Mika Kuoppala wrote:
>>> In order for skl+ hardware to guarantee that no context switch
>>> takes place during reset and that current context is properly
>>> saved, the driver needs to notify and query hw before commencing
>>> with reset.
>>>
>>> We will only proceed with reset if all engines report that they
>>> are ready for reset.
>>>
>>> As we skip the reset if any single engine reports not ready, this
>>> commit prevents system hang skl in some situations where the
>>> gpu/blitter is hanged and in such state that any write to generic
>>
>> s/is hanged/is wedged/ reads better
>>
>>> reset register (GEN6_GDRST) causes immediate system hang.
>>>
>>> References: https://bugs.freedesktop.org/show_bug.cgi?id=89959
>>> References: https://bugs.freedesktop.org/show_bug.cgi?id=90854
>>> Signed-off-by: Mika Kuoppala <mika.kuoppala at intel.com>
>>> ---
>>>   drivers/gpu/drm/i915/i915_reg.h     |  3 +++
>>>   drivers/gpu/drm/i915/intel_uncore.c | 32 +++++++++++++++++++++++++++++++-
>>>   2 files changed, 34 insertions(+), 1 deletion(-)
>>>
>>> diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
>>> index 0b979ad..3684f92 100644
>>> --- a/drivers/gpu/drm/i915/i915_reg.h
>>> +++ b/drivers/gpu/drm/i915/i915_reg.h
>>> @@ -1461,6 +1461,9 @@ enum skl_disp_power_wells {
>>>   #define RING_MAX_IDLE(base)	((base)+0x54)
>>>   #define RING_HWS_PGA(base)	((base)+0x80)
>>>   #define RING_HWS_PGA_GEN6(base)	((base)+0x2080)
>>> +#define RING_RESET_CTL(base)	((base)+0xd0)
>>> +#define   RESET_CTL_REQUEST_RESET  (1 << 0)
>>> +#define   RESET_CTL_READY_TO_RESET (1 << 1)
>>>
>>>   #define HSW_GTT_CACHE_EN	0x4024
>>>   #define   GTT_CACHE_EN_ALL	0xF0007FFF
>>> diff --git a/drivers/gpu/drm/i915/intel_uncore.c b/drivers/gpu/drm/i915/intel_uncore.c
>>> index 4a86cf0..404bce2 100644
>>> --- a/drivers/gpu/drm/i915/intel_uncore.c
>>> +++ b/drivers/gpu/drm/i915/intel_uncore.c
>>> @@ -1455,9 +1455,39 @@ static int gen6_do_reset(struct drm_device *dev)
>>>   	return ret;
>>>   }
>>>
>>> +static int wait_for_bits_set(struct drm_i915_private *dev_priv,
>>> +			     const u32 reg, const u32 mask, const int timeout)
>>> +{
>>> +	return wait_for((I915_READ(reg) & mask) == mask, timeout);
>>> +}
>>> +
>>> +static int gen9_do_reset(struct drm_device *dev)
>>> +{
>>> +	struct drm_i915_private *dev_priv = dev->dev_private;
>>> +	struct intel_engine_cs *engine;
>>> +	int ret, i;
>>> +
>>> +	for_each_ring(engine, dev_priv, i) {
>>> +		I915_WRITE(RING_RESET_CTL(engine->mmio_base),
>>> +			   _MASKED_BIT_ENABLE(RESET_CTL_REQUEST_RESET));
>>> +
>>> +		ret = wait_for_bits_set(dev_priv,
>>> +					RING_RESET_CTL(engine->mmio_base),
>>> +					RESET_CTL_READY_TO_RESET, 700);
>>> +		if (ret) {
>>> +			DRM_ERROR("%s: reset request timeout\n", engine->name);
>>> +			return -ENODEV;
>>
>> return -EIO; since the reset didn't happen due to hardware issues
>> (ENODEV is that we don't have the implementation for the GPU rather than
>> it failed).
>>
>> Do we need any recovery? Do you guarrantee that the GPU reset resets the
>> CTL register?
>> -Chris
>
> According to the bspec (if I remember correctly from the last time I had 
> to deal with it - Mika, correct me if I'm way off here):
>
> If the reset request succeeds the reset request bit is cleared and 
> ready_to_reset is set. Following the engine reset both ready_to_reset 
> and reset request bits are set to 0. If the reset request fails the 
> reset_request bit is obviously still set.
>
> Then again, all of this is assuming engine resets rather than a full GPU 
> reset. The bspec does not say anything about what the effect of a full 
> gpu reset is on the reset control registers. It's always seemed to me 
> like the reset control register is only relevant when doing a per-engine 
> reset rather than a full GPU reset but I might very well be wrong about 
> that, especially since you guys have seen problems when not involving 
> this reset handshake before doing full GPU resets.
>

I don't know if this is needed before doing full gpu reset. But
as things are with current skl hardware, if blitter ring 
says it's not ready to reset, you better not write to 
the 0xc0 or you end up with system hang.

So currently this is just a way to let some resets through
and avoid the fatal ones. gem_concurrent_blit seems to be an
excellent choice of killing the gpu/blitter engine in such way
that no normal reset recovery is possible.

-Mika


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