[Intel-gfx] [PATCH 06/12] drm/i915: Pass plane to vlv_compute_drain_latency()

Daniel Vetter daniel at ffwll.ch
Mon Mar 2 06:44:58 PST 2015


On Fri, Feb 27, 2015 at 08:09:20PM +0200, Ville Syrjälä wrote:
> On Fri, Feb 27, 2015 at 09:57:20AM -0800, Jesse Barnes wrote:
> > On 02/10/2015 05:28 AM, ville.syrjala at linux.intel.com wrote:
> > > From: Ville Syrjälä <ville.syrjala at linux.intel.com>
> > > 
> > > Now that we have drm_planes for the cursor and primary we can move the
> > > pixel_size handling into vlv_compute_drain_latency() and just pass the
> > > appropriate plane to it.
> > > 
> > > Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> > > ---
> > >  drivers/gpu/drm/i915/intel_pm.c | 42 ++++++++++++++++-------------------------
> > >  1 file changed, 16 insertions(+), 26 deletions(-)
> > > 
> > > diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
> > > index 5515d10..fffcf64 100644
> > > --- a/drivers/gpu/drm/i915/intel_pm.c
> > > +++ b/drivers/gpu/drm/i915/intel_pm.c
> > > @@ -727,16 +727,26 @@ static void vlv_write_wm_values(struct intel_crtc *crtc,
> > >  }
> > >  
> > >  static uint8_t vlv_compute_drain_latency(struct drm_crtc *crtc,
> > > -					 int pixel_size)
> > > +					 struct drm_plane *plane)
> > >  {
> > >  	struct drm_device *dev = crtc->dev;
> > > -	int entries, prec_mult, drain_latency;
> > > -	int clock = to_intel_crtc(crtc)->config->base.adjusted_mode.crtc_clock;
> > > +	struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
> > > +	int entries, prec_mult, drain_latency, pixel_size;
> > > +	int clock = intel_crtc->config->base.adjusted_mode.crtc_clock;
> > >  	const int high_precision = IS_CHERRYVIEW(dev) ? 16 : 64;
> > >  
> > > +	/*
> > > +	 * FIXME the plane might have an fb
> > > +	 * but be invisible (eg. due to clipping)
> > > +	 */
> > > +	if (!intel_crtc->active || !plane->fb)
> > > +		return 0;
> > > +
> > >  	if (WARN(clock == 0, "Pixel clock is zero!\n"))
> > >  		return 0;
> > >  
> > > +	pixel_size = drm_format_plane_cpp(plane->fb->pixel_format, 0);
> > > +
> > >  	if (WARN(pixel_size == 0, "Pixel size is zero!\n"))
> > >  		return 0;
> > >  
> > > @@ -770,31 +780,11 @@ static void vlv_update_drain_latency(struct drm_crtc *crtc)
> > >  	struct drm_device *dev = crtc->dev;
> > >  	struct drm_i915_private *dev_priv = dev->dev_private;
> > >  	struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
> > > -	int pixel_size;
> > >  	enum pipe pipe = intel_crtc->pipe;
> > >  	struct vlv_wm_values wm = dev_priv->wm.vlv;
> > >  
> > > -	wm.ddl[pipe].primary = 0;
> > > -	wm.ddl[pipe].cursor = 0;
> > > -
> > > -	if (!intel_crtc_active(crtc)) {
> > > -		vlv_write_wm_values(intel_crtc, &wm);
> > > -		return;
> > > -	}
> > > -
> > > -	/* Primary plane Drain Latency */
> > > -	pixel_size = crtc->primary->fb->bits_per_pixel / 8;	/* BPP */
> > > -	wm.ddl[pipe].primary = vlv_compute_drain_latency(crtc, pixel_size);
> > > -
> > > -	/* Cursor Drain Latency
> > > -	 * BPP is always 4 for cursor
> > > -	 */
> > > -	pixel_size = 4;
> > > -
> > > -	/* Program cursor DL only if it is enabled */
> > > -	if (intel_crtc->cursor_base)
> > > -		wm.ddl[pipe].cursor =
> > > -			vlv_compute_drain_latency(crtc, pixel_size);
> > > +	wm.ddl[pipe].primary = vlv_compute_drain_latency(crtc, crtc->primary);
> > > +	wm.ddl[pipe].cursor = vlv_compute_drain_latency(crtc, crtc->cursor);
> > >  
> > >  	vlv_write_wm_values(intel_crtc, &wm);
> > >  }
> > > @@ -961,7 +951,7 @@ static void valleyview_update_sprite_wm(struct drm_plane *plane,
> > >  
> > >  	if (enabled)
> > >  		wm.ddl[pipe].sprite[sprite] =
> > > -			vlv_compute_drain_latency(crtc, pixel_size);
> > > +			vlv_compute_drain_latency(crtc, plane);
> > >  	else
> > >  		wm.ddl[pipe].sprite[sprite] = 0;
> > >  
> > > 
> > 
> > Nice.
> 
> Actually this is going to have issues now that atomic is partially in.
> We'd need to look at plane->state->fb now, but that steps on the same
> turf as Matt's latest patches.

All the wm computation needs to be moved over to look at plane states, not
plane->state - we need to do all this in the check phase when state
objects haven't been commited yet. Which is a lot more work and probably
best done separately in one go than all over the place and inconsistently.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch


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