[Intel-gfx] [PATCH 7/7] drm/i915/skl: Take 90/270 rotation into account in watermark calculations

Daniel Vetter daniel at ffwll.ch
Mon Mar 23 07:12:11 PDT 2015


On Mon, Mar 23, 2015 at 11:10:38AM +0000, Tvrtko Ursulin wrote:
> From: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
> 
> v2: Pass in rotation info to sprite plane updates as well.
> 
> v3: Use helper to determine 90/270 rotation. (Michel Thierry)
> 
> v4: Rebased for fb modifiers and atomic changes.
> 
> For: VIZ-4546
> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
> Reviewed-by: Michel Thierry <michel.thierry at intel.com> (v3)
> Reviewed-by: Joonas Lahtinen <joonas.lahtinen at linux.intel.com>

Merged the entire series, thanks. I noticed though that we don't yet
expose 90/270 rotation to userspace, I guess that'll happen when the
tests/userspace are ready?
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch


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