[Intel-gfx] [PATCH] drm/i915: Fix SKL i_boost level

Ander Conselvan De Oliveira conselvan2 at gmail.com
Fri Nov 13 04:40:28 PST 2015


On Thu, 2015-11-12 at 09:14 -0800, Jim Bride wrote:
> On Wed, Nov 11, 2015 at 03:15:54PM +0200, Ander Conselvan de Oliveira wrote:
> > The i_boost level in the DDI translation tables are stored per level.
> > However, skl_ddi_set_iboos() would choose an entry of that table based
> > on the port argument.
> > 
> > Cc: Jim Bride <jim.bride at linux.intel.com>
> > Signed-off-by: Ander Conselvan de Oliveira <
> > ander.conselvan.de.oliveira at intel.com>
> > ---
> 
> Reviewed-by: Jim Bride <jim.bride at linux.intel.com>

Pushed to dinq. Thanks for reviewing.

Ander

>  
> > I noticed this while reviewing Jim's patch that updates Skylake's DDI
> > translation tables. Only compile-tested.
> > 
> > Ander
> > 
> >  drivers/gpu/drm/i915/intel_ddi.c | 6 +++---
> >  1 file changed, 3 insertions(+), 3 deletions(-)
> > 
> > diff --git a/drivers/gpu/drm/i915/intel_ddi.c
> > b/drivers/gpu/drm/i915/intel_ddi.c
> > index da46edd..8cfdad2 100644
> > --- a/drivers/gpu/drm/i915/intel_ddi.c
> > +++ b/drivers/gpu/drm/i915/intel_ddi.c
> > @@ -2085,21 +2085,21 @@ static void skl_ddi_set_iboost(struct drm_device
> > *dev, u32 level,
> >  			iboost = dp_iboost;
> >  		} else {
> >  			ddi_translations = skl_get_buf_trans_dp(dev,
> > &n_entries);
> > -			iboost = ddi_translations[port].i_boost;
> > +			iboost = ddi_translations[level].i_boost;
> >  		}
> >  	} else if (type == INTEL_OUTPUT_EDP) {
> >  		if (dp_iboost) {
> >  			iboost = dp_iboost;
> >  		} else {
> >  			ddi_translations = skl_get_buf_trans_edp(dev,
> > &n_entries);
> > -			iboost = ddi_translations[port].i_boost;
> > +			iboost = ddi_translations[level].i_boost;
> >  		}
> >  	} else if (type == INTEL_OUTPUT_HDMI) {
> >  		if (hdmi_iboost) {
> >  			iboost = hdmi_iboost;
> >  		} else {
> >  			ddi_translations = skl_get_buf_trans_hdmi(dev,
> > &n_entries);
> > -			iboost = ddi_translations[port].i_boost;
> > +			iboost = ddi_translations[level].i_boost;
> >  		}
> >  	} else {
> >  		return;


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