wstokes at gmail.com
Thu Dec 7 09:12:23 PST 2006
Well initially I'd like to scrap the dcraw forked code I adoped from
digikam for use in Reveal with regard to pulling out image thumbnails
for raw file formats. Ultimately I'd like to write a cross platform
image editor that can take advantage of GPU's to make image editing
operations instantanious. My pie in the sky dream is to find some time
to get back to developing Album Shaper and start sucking in the
various modules I've been building. I'd also like to use libopenraw to
support RAW file formats in Presenter, my OpenGL based slide show
Since work is kicking my butt these days none of these projects is
exactly moving forward at an exciting pace but one can always dream.
At least I can work with Qt every day. :-)
On 12/7/06, Hubert Figuiere <hub at figuiere.net> wrote:
> Will Stokes wrote:
> > Writing to DNG will be good enough. In the future I could suport the
> > Aperature approach and apply a stack of transformations on the fly,
> > but if the user does not have a fancy gfx card this will be painful so
> > it will be better if I can save one or more intermediate images in a
> > lossless format like DNG. PNG or TIFF would not suffice because as I
> > understand it they do not support 16 or 24 bits per channel like RAW
> > file formats do.
> Lightroom demonstrate that you can do it without kick ass GPU.
> The non destructive approach is not Aperture exclusivity. And again this
> is much out of the scope of libopenraw.
> What application are you working on?
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