[Libreoffice-commits] .: 3 commits - binfilter/bf_svx binfilter/bf_sw

Caolán McNamara caolan at kemper.freedesktop.org
Mon Jan 17 03:14:10 PST 2011


 binfilter/bf_svx/source/engine3d/svx_cube3d.cxx     |   13 ---
 binfilter/bf_svx/source/engine3d/svx_dlight3d.cxx   |    2 
 binfilter/bf_svx/source/engine3d/svx_extrud3d.cxx   |   14 +--
 binfilter/bf_svx/source/engine3d/svx_lathe3d.cxx    |    6 -
 binfilter/bf_svx/source/engine3d/svx_light3d.cxx    |   30 -------
 binfilter/bf_svx/source/engine3d/svx_obj3d.cxx      |   81 ++++++++------------
 binfilter/bf_svx/source/engine3d/svx_poly3d.cxx     |    2 
 binfilter/bf_svx/source/engine3d/svx_polygn3d.cxx   |    4 
 binfilter/bf_svx/source/engine3d/svx_polyob3d.cxx   |   10 +-
 binfilter/bf_svx/source/engine3d/svx_polysc3d.cxx   |   50 ------------
 binfilter/bf_svx/source/engine3d/svx_scene3d.cxx    |   10 +-
 binfilter/bf_svx/source/engine3d/svx_sphere3d.cxx   |   35 +-------
 binfilter/bf_svx/source/engine3d/svx_svx3ditems.cxx |   52 ++++++------
 binfilter/bf_svx/source/engine3d/svx_viewpt3d.cxx   |   13 +--
 binfilter/bf_svx/source/svdraw/svx_svdetc.cxx       |   38 ---------
 binfilter/bf_sw/source/filter/sw6/sw_sw6par.cxx     |    4 
 16 files changed, 110 insertions(+), 254 deletions(-)

New commits:
commit 764eba713623e947a1124ffbd65f788517832248
Author: Caolán McNamara <caolanm at redhat.com>
Date:   Mon Jan 17 10:02:05 2011 +0000

    cppcheck: unused variable

diff --git a/binfilter/bf_svx/source/svdraw/svx_svdetc.cxx b/binfilter/bf_svx/source/svdraw/svx_svdetc.cxx
index 0ee8681..b9fa9cd 100644
--- a/binfilter/bf_svx/source/svdraw/svx_svdetc.cxx
+++ b/binfilter/bf_svx/source/svdraw/svx_svdetc.cxx
@@ -543,43 +543,7 @@ namespace binfilter {
 
 /*N*/ SdrOutliner* SdrMakeOutliner( USHORT nOutlinerMode, SdrModel* pModel )
 /*N*/ {
-/*N*/ 	SdrEngineDefaults& rDefaults = SdrEngineDefaults::GetDefaults();
-
-/*
-    MapUnit  eUn( (pMod==NULL) ? rDefaults.eMapUnit : pMod->GetScaleUnit());
-    Fraction aFr( *((pMod==NULL) ? &rDefaults.aMapFraction : &pMod->GetScaleFraction()));
-
-    if ( pMod->GetRefDevice() )
-        pOutl->SetRefDevice( pMod->GetRefDevice() );
-    else
-    {
-        MapMode aMapMode(eUn,Point(0,0),aFr,aFr);
-        pOutl->SetRefMapMode( aMapMode );
-    }
-
-    SfxItemSet aSet(pOutl->GetEmptyItemSet());
-    aSet.Put(SvxFontItem(rDefaults.eFontFamily, rDefaults.aFontName, String(), PITCH_DONTKNOW, gsl_getSystemTextEncoding() ) );
-    aSet.Put(SvxColorItem(rDefaults.aFontColor));
-    ULONG nHgt=rDefaults.nFontHeight;
-    bool bDifUn=(eUn!=rDefaults.eMapUnit); // different MapUnits
-    bool bDifFr=(aFr!=rDefaults.aMapFraction); // different MapFractions
-    if (bDifUn || bDifFr) { // Wenn pMod!=NULL und pMod->Map!=rDef.Map
-        long nTmpLong=long(nHgt); // caasting im Ctor bringt unter MSVC sehr merkwuerdige Fehlermeldungen
-        BigInt aHgt1(nTmpLong); // umrechnen von DefMap in ModMap
-        FrPair aUnitMul(GetMapFactor(rDefaults.eMapUnit,eUn));
-
-        if (bDifUn) aHgt1*=aUnitMul.Y().GetNumerator();
-        if (bDifFr) aHgt1*=aFr.GetNumerator();
-        if (bDifFr) aHgt1*=rDefaults.aMapFraction.GetDenominator();
-        if (bDifUn) aHgt1/=aUnitMul.Y().GetDenominator();
-        if (bDifFr) aHgt1/=aFr.GetDenominator();
-        if (bDifFr) aHgt1/=rDefaults.aMapFraction.GetNumerator();
-
-        nHgt=ULONG(long(aHgt1));
-    }
-    aSet.Put(SvxFontHeightItem(nHgt));
-    pOutl->SetDefaults(aSet);
-*/
+/*N*/ 	/*SdrEngineDefaults& rDefaults =*/ SdrEngineDefaults::GetDefaults();
 
 /*N*/ 	SfxItemPool* pPool = &pModel->GetItemPool();
 /*N*/ 	SdrOutliner* pOutl = new SdrOutliner( pPool, nOutlinerMode );
commit 8b6d9d6da84b84d3210873127fa1756139d894f0
Author: Caolán McNamara <caolanm at redhat.com>
Date:   Mon Jan 17 10:00:12 2011 +0000

    cppcheck: unused variable

diff --git a/binfilter/bf_sw/source/filter/sw6/sw_sw6par.cxx b/binfilter/bf_sw/source/filter/sw6/sw_sw6par.cxx
index e248839..f9d0c61 100644
--- a/binfilter/bf_sw/source/filter/sw6/sw_sw6par.cxx
+++ b/binfilter/bf_sw/source/filter/sw6/sw_sw6par.cxx
@@ -5544,10 +5544,8 @@ SwSw6Parser::SwSw6Parser(SwDoc *pSwDoc,const SwPaM &rSwPaM,
     pPaM=new SwPaM( *(rSwPaM.GetPoint() ) );
     SetDocInfo(&pDat->DocInfo);
 
-    SwTxtNode *pTxtNode=0;
-
     // Ist das ein SwPaM auf einen TextNode?
-    if (0==(pTxtNode=pDoc->GetNodes()[pPaM->GetPoint()->nNode]->GetTxtNode()))
+    if (0==pDoc->GetNodes()[pPaM->GetPoint()->nNode]->GetTxtNode())
     {
         // Ist keiner, dann machen wir uns einen
         pDoc->GetNodes().MakeTxtNode(
commit e3079f063f894f5f5a303589cc75a3a6b14c8d5d
Author: Caolán McNamara <caolanm at redhat.com>
Date:   Mon Jan 17 09:44:32 2011 +0000

    WaE: throw out some warnings

diff --git a/binfilter/bf_svx/source/engine3d/svx_cube3d.cxx b/binfilter/bf_svx/source/engine3d/svx_cube3d.cxx
index 4f561ce..308470d 100644
--- a/binfilter/bf_svx/source/engine3d/svx_cube3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_cube3d.cxx
@@ -72,20 +72,13 @@ namespace binfilter {
 |*
 \************************************************************************/
 
-/*N*/ SdrObject *E3dCubeObj::DoConvertToPolyObj(BOOL bBezier) const
+/*N*/ SdrObject *E3dCubeObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
 /*N*/ {
 /*N*/ 	return NULL;
 /*N*/ }
 
 /*************************************************************************
 |*
-|* Give out simple line geometry
-|*
-\************************************************************************/
-
-
-/*************************************************************************
-|*
 |* Geometrieerzeugung
 |*
 \************************************************************************/
@@ -311,8 +304,8 @@ namespace binfilter {
 /*N*/ 	}
 /*N*/ }
 
-/*N*/ void E3dCubeObj::SetPosIsCenter(BOOL bNew)
-/*N*/ {DBG_BF_ASSERT(0, "STRIP"); //STRIP001 
+/*N*/ void E3dCubeObj::SetPosIsCenter(BOOL /*bNew*/)
+/*N*/ {DBG_BF_ASSERT(0, "STRIP");
 /*N*/ }
 
 
diff --git a/binfilter/bf_svx/source/engine3d/svx_dlight3d.cxx b/binfilter/bf_svx/source/engine3d/svx_dlight3d.cxx
index 07e861d..49ee76c 100644
--- a/binfilter/bf_svx/source/engine3d/svx_dlight3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_dlight3d.cxx
@@ -98,7 +98,7 @@ namespace binfilter {
 \************************************************************************/
 
 /*?*/ bool E3dDistantLight::CalcLighting(Color& rNewColor,
-/*?*/ 										const Vector3D& rPnt,
+/*?*/ 										const Vector3D& /*rPnt*/,
 /*?*/ 										const Vector3D& rPntNormal,
 /*?*/ 										const Color& rPntColor)
 /*?*/ {
diff --git a/binfilter/bf_svx/source/engine3d/svx_extrud3d.cxx b/binfilter/bf_svx/source/engine3d/svx_extrud3d.cxx
index 18f3dc1..b10d45b 100644
--- a/binfilter/bf_svx/source/engine3d/svx_extrud3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_extrud3d.cxx
@@ -280,7 +280,7 @@ namespace binfilter {
 |*
 \************************************************************************/
 
-/*N*/ void E3dExtrudeObj::CreateWireframe(Polygon3D& rWirePoly, const Matrix4D* pTf,
+/*N*/ void E3dExtrudeObj::CreateWireframe(Polygon3D& /*rWirePoly*/, const Matrix4D* /*pTf*/,
 /*N*/ 	E3dDragDetail eDetail)
 /*N*/ {
 /*N*/ 	if ( eDetail == E3DDETAIL_ALLLINES ||
@@ -291,7 +291,7 @@ namespace binfilter {
 /*N*/ 	else
 /*N*/ 	{
 /*N*/ 		// call parent
-/*?*/ 	DBG_BF_ASSERT(0, "STRIP"); //STRIP001 	E3dObject::CreateWireframe(rWirePoly, pTf, eDetail);
+/*?*/ 	DBG_BF_ASSERT(0, "STRIP");
 /*N*/ 	}
 /*N*/ }
 
@@ -390,13 +390,13 @@ namespace binfilter {
 /*N*/ 			{
 /*N*/ 				// Ab Version 513a (5.2.99): Parameter fuer das
 /*N*/ 				// Erzeugen der Vorder/Rueckwand
-/*N*/ 				BOOL bTmp;
+/*N*/ 				BOOL bLclTmp;
 /*N*/ 
-/*N*/ 				rIn >> bTmp; // #107245# bExtrudeCloseFront = bTmp;
-/*N*/ 				mpObjectItemSet->Put(Svx3DCloseFrontItem(bTmp));
+/*N*/ 				rIn >> bLclTmp; // #107245# bExtrudeCloseFront = bLclTmp;
+/*N*/ 				mpObjectItemSet->Put(Svx3DCloseFrontItem(bLclTmp));
 /*N*/ 
-/*N*/ 				rIn >> bTmp; // #107245# bExtrudeCloseBack = bTmp;
-/*N*/ 				mpObjectItemSet->Put(Svx3DCloseBackItem(bTmp));
+/*N*/ 				rIn >> bLclTmp; // #107245# bExtrudeCloseBack = bLclTmp;
+/*N*/ 				mpObjectItemSet->Put(Svx3DCloseBackItem(bLclTmp));
 /*N*/ 			}
 /*N*/ 			else
 /*N*/ 			{
diff --git a/binfilter/bf_svx/source/engine3d/svx_lathe3d.cxx b/binfilter/bf_svx/source/engine3d/svx_lathe3d.cxx
index de39747..4df9e5a 100644
--- a/binfilter/bf_svx/source/engine3d/svx_lathe3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_lathe3d.cxx
@@ -188,7 +188,7 @@ namespace binfilter {
 /*N*/ 		Matrix4D aRotMat;
 /*N*/ 
 /*N*/ 		// Skalierung vorbereiten
-/*N*/ 		double fScalePerStep;
+/*N*/ 		double fScalePerStep(0.0);
 /*N*/ 		if(GetBackScale() != 100)
 /*N*/ 			fScalePerStep = (((double)GetBackScale() - 100.0) / 100.0) / (double)GetHorizontalSegments();
 /*N*/ 
@@ -353,7 +353,7 @@ namespace binfilter {
 |*
 \************************************************************************/
 
-/*N*/ void E3dLatheObj::CreateWireframe(Polygon3D& rWirePoly, const Matrix4D* pTf,
+/*N*/ void E3dLatheObj::CreateWireframe(Polygon3D& /*rWirePoly*/, const Matrix4D* /*pTf*/,
 /*N*/ 	E3dDragDetail eDetail)
 /*N*/ {
 /*N*/ 	// Nur selbst erzeugen, wenn alle Linien angezeigt werden sollen
@@ -365,7 +365,7 @@ namespace binfilter {
 /*N*/ 	else
 /*N*/ 	{
 /*N*/ 		// call parent
-/*?*/ 		DBG_BF_ASSERT(0, "STRIP"); //STRIP001 E3dObject::CreateWireframe(rWirePoly, pTf, eDetail);
+/*?*/ 		DBG_BF_ASSERT(0, "STRIP");
 /*N*/ 	}
 /*N*/ }
 
diff --git a/binfilter/bf_svx/source/engine3d/svx_light3d.cxx b/binfilter/bf_svx/source/engine3d/svx_light3d.cxx
index 4bf175f..e6f79fc 100644
--- a/binfilter/bf_svx/source/engine3d/svx_light3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_light3d.cxx
@@ -62,13 +62,11 @@ namespace binfilter {
 
 /*N*/ E3dLight::E3dLight() :
 /*N*/ 	E3dPointObj(Vector3D()),
-/*N*/ 
 /*N*/ 	aColor(255, 255, 255),
-/*N*/ 
+/*N*/ 	fIntensity(1.0),
 /*N*/ 	fRed(1.0),
 /*N*/ 	fGreen(1.0),
 /*N*/ 	fBlue(1.0),
-/*N*/ 	fIntensity(1.0),
 /*N*/ 	bOn(TRUE),
 /*N*/ 	bVisible(FALSE)
 /*N*/ {
@@ -140,8 +138,8 @@ namespace binfilter {
 \************************************************************************/
 
 /*N*/ bool E3dLight::CalcLighting(Color& rNewColor,
-/*N*/ 								const Vector3D& rPnt,
-/*N*/ 								const Vector3D& rPntNormal,
+/*N*/ 								const Vector3D& /*rPnt*/,
+/*N*/ 								const Vector3D& /*rPntNormal*/,
 /*N*/ 								const Color& rPntColor)
 /*N*/ {
 /*N*/ 	return ImpCalcLighting(rNewColor, rPntColor, fRed, fGreen, fBlue);
@@ -276,27 +274,7 @@ namespace binfilter {
 /*N*/ 	}
 /*N*/ }
 
-/*************************************************************************
-|*
-|* Zuweisungsoperator
-|*
-\************************************************************************/
-
-
-/*************************************************************************
-|*
-|* Attribute setzen
-|*
-\************************************************************************/
-
-
-/*************************************************************************
-|*
-|* Attribute setzen
-|*
-\************************************************************************/
-
-/*N*/ void E3dLight::SetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr)
+/*N*/ void E3dLight::SetStyleSheet(SfxStyleSheet* /*pNewStyleSheet*/, bool /*bDontRemoveHardAttr*/)
 /*N*/ {
 /*N*/ }
 
diff --git a/binfilter/bf_svx/source/engine3d/svx_obj3d.cxx b/binfilter/bf_svx/source/engine3d/svx_obj3d.cxx
index bf9643f..04198a9 100644
--- a/binfilter/bf_svx/source/engine3d/svx_obj3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_obj3d.cxx
@@ -135,7 +135,7 @@ namespace binfilter {
 /*N*/ {
 /*N*/ 	// Owner holen
 /*N*/ 	DBG_ASSERT(GetOwnerObj()->ISA(E3dObject), "AW: Entfernen 3DObject aus Parent != 3DObject");
-/*N*/ 	E3dObject* pOwner = (E3dObject*)GetOwnerObj();
+/*N*/ 	/*E3dObject* pOwner =*/ (E3dObject*)GetOwnerObj();
 /*N*/ 
 /*N*/ 	// call parent
 /*N*/ 	SdrObject* pRetval = SdrObjList::RemoveObject(nObjNum);
@@ -158,8 +158,8 @@ namespace binfilter {
 /*N*/ E3dObject::E3dObject() :
 /*N*/ 	nLogicalGroup(0),
 /*N*/ 	nObjTreeLevel(0),
-/*N*/ 	eDragDetail(E3DDETAIL_ONEBOX),
 /*N*/ 	nPartOfParent(0),
+/*N*/ 	eDragDetail(E3DDETAIL_ONEBOX),
 /*N*/ 	bTfHasChanged(TRUE),
 /*N*/ 	bBoundVolValid(TRUE),
 /*N*/ 	bIsSelected(FALSE)
@@ -1171,7 +1171,7 @@ namespace binfilter {
 |*
 \************************************************************************/
 
-/*N*/ void E3dObject::ReadOnlyOwnMembers(const SdrObjIOHeader& rHead, SvStream& rIn)
+/*N*/ void E3dObject::ReadOnlyOwnMembers(const SdrObjIOHeader& /*rHead*/, SvStream& rIn)
 /*N*/ {
 /*N*/ 	// Fuer Abwaertskompatibilitaet (Lesen neuer Daten mit altem Code)
 /*N*/ 	SdrDownCompat aCompat(rIn, STREAM_READ);
@@ -1576,7 +1576,6 @@ namespace binfilter {
 /*N*/ 	if (aCompat.GetBytesLeft () >= sizeof (BOOL))
 /*N*/ 	{
 /*N*/ 		BOOL bTmp, bTmp2;
-/*N*/ 		sal_uInt16 nTmp;
 /*N*/ 
 /*N*/ 		rIn >> bTmp; 
 /*N*/ 		mpObjectItemSet->Put(Svx3DDoubleSidedItem(bTmp));
@@ -1584,6 +1583,8 @@ namespace binfilter {
 /*N*/ 		// neue Parameter zur Geometrieerzeugung
 /*N*/ 		if (aCompat.GetBytesLeft () >= sizeof (BOOL))
 /*N*/ 		{
+/*N*/ 		    sal_uInt16 nTmp;
+/*N*/
 /*N*/ 			rIn >> bTmp; 
 /*N*/ 			bCreateNormals = bTmp;
 /*N*/ 
@@ -1936,13 +1937,13 @@ namespace binfilter {
 /*N*/ void E3dCompoundObject::CreateFront(
 /*N*/ 	const PolyPolygon3D& rPolyPoly3D,
 /*N*/ 	const PolyPolygon3D& rFrontNormals,
-/*N*/ 	BOOL bCreateNormals,
-/*N*/ 	BOOL bCreateTexture)
+/*N*/ 	BOOL bInCreateNormals,
+/*N*/ 	BOOL bInCreateTexture)
 /*N*/ {
 /*N*/ 	// Vorderseite
-/*N*/ 	if(bCreateNormals)
+/*N*/ 	if(bInCreateNormals)
 /*N*/ 	{
-/*N*/ 		if(bCreateTexture)
+/*N*/ 		if(bInCreateTexture)
 /*N*/ 		{
 /*N*/ 			// Polygon fuer die Textur erzeugen
 /*N*/ 			PolyPolygon3D aPolyTexture = rPolyPoly3D;
@@ -2004,19 +2005,19 @@ namespace binfilter {
 /*N*/ void E3dCompoundObject::CreateBack(
 /*N*/ 	const PolyPolygon3D& rPolyPoly3D,
 /*N*/ 	const PolyPolygon3D& rBackNormals,
-/*N*/ 	BOOL bCreateNormals,
-/*N*/ 	BOOL bCreateTexture)
+/*N*/ 	BOOL bInCreateNormals,
+/*N*/ 	BOOL bInCreateTexture)
 /*N*/ {
 /*N*/ 	// PolyPolygon umdrehen
 /*N*/ 	PolyPolygon3D aLocalPoly = rPolyPoly3D;
 /*N*/ 	aLocalPoly.FlipDirections();
 /*N*/ 
 /*N*/ 	// Rueckseite
-/*N*/ 	if(bCreateNormals)
+/*N*/ 	if(bInCreateNormals)
 /*N*/ 	{
 /*N*/ 		PolyPolygon3D aLocalNormals = rBackNormals;
 /*N*/ 		aLocalNormals.FlipDirections();
-/*N*/ 		if(bCreateTexture)
+/*N*/ 		if(bInCreateTexture)
 /*N*/ 		{
 /*N*/ 			// Polygon fuer die Textur erzeugen
 /*N*/ 			PolyPolygon3D aPolyTexture(aLocalPoly);
@@ -2082,19 +2083,19 @@ namespace binfilter {
 /*N*/ 	const PolyPolygon3D& rPolyPolyBack,
 /*N*/ 	const PolyPolygon3D& rFrontNormals,
 /*N*/ 	const PolyPolygon3D& rBackNormals,
-/*N*/ 	BOOL bCreateNormals,
+/*N*/ 	BOOL bInCreateNormals,
 /*N*/ 	double fSurroundFactor,
 /*N*/ 	double fTextureStart,
 /*N*/ 	double fTextureDepth,
 /*N*/ 	BOOL bRotateTexture90)
 /*N*/ {
 /*N*/ 	USHORT nPolyCnt = rPolyPolyFront.Count();
-/*N*/ 	BOOL bCreateTexture = (fTextureDepth == 0.0) ? FALSE : TRUE;
-/*N*/ 	double fPolyLength, fPolyPos;
-/*N*/ 	USHORT nLastIndex;
+/*N*/ 	BOOL bLclCreateTexture = (fTextureDepth == 0.0) ? FALSE : TRUE;
+/*N*/ 	double fPolyLength(0.0), fPolyPos(0.0);
+/*N*/ 	USHORT nLastIndex(0);
 /*N*/ 
 /*N*/ 	// Verbindungsstuecke
-/*N*/ 	if(bCreateNormals)
+/*N*/ 	if(bInCreateNormals)
 /*N*/ 	{
 /*N*/ 		for(UINT16 a=0;a<nPolyCnt;a++)
 /*N*/ 		{
@@ -2115,7 +2116,7 @@ namespace binfilter {
 /*N*/ 			aNormal3D[3] = rPolyNormalsFront[nPrefillIndex];
 /*N*/ 			aNormal3D[2] = rPolyNormalsBack[nPrefillIndex];
 /*N*/ 
-/*N*/ 			if(bCreateTexture)
+/*N*/ 			if(bLclCreateTexture)
 /*N*/ 			{
 /*N*/ 				fPolyLength = rPoly3DFront.GetLength();
 /*N*/ 				fPolyPos = 0.0;
@@ -2154,7 +2155,7 @@ namespace binfilter {
 /*N*/ 				aNormal3D[3] = rPolyNormalsFront[i];
 /*N*/ 				aNormal3D[2] = rPolyNormalsBack[i];
 /*N*/ 
-/*N*/ 				if(bCreateTexture)
+/*N*/ 				if(bLclCreateTexture)
 /*N*/ 				{
 /*N*/ 					// Texturkoordinaten ermitteln
 /*N*/ 					Vector3D aPart = rPoly3DFront[i] - rPoly3DFront[nLastIndex];
@@ -2302,28 +2303,12 @@ namespace binfilter {
 
 /*************************************************************************
 |*
-|* Copy-Operator
-|*
-\************************************************************************/
-
-
-/*************************************************************************
-|*
-|* Ausgabeparameter an 3D-Kontext setzen
-|*
-\************************************************************************/
-
-
-
-
-/*************************************************************************
-|*
 |* Hittest fuer 3D-Objekte, wird an Geometrie weitergegeben
 |*
 \************************************************************************/
 
 /*N*/ SdrObject* E3dCompoundObject::CheckHit(const Point& rPnt, USHORT nTol,
-/*N*/ 	const SetOfByte* pVisiLayer) const
+/*N*/ 	const SetOfByte* /*pVisiLayer*/) const
 /*N*/ {
 /*N*/ 	E3dPolyScene* pScene = (E3dPolyScene*)GetScene();
 /*N*/ 	if(pScene)
@@ -2509,8 +2494,8 @@ namespace binfilter {
 /*N*/ 	double fSurroundFactor,				// Wertebereich der Texturkoordinaten im Umlauf
 /*N*/ 	double fTextureStart,				// TexCoor ueber Extrude-Tiefe
 /*N*/ 	double fTextureDepth,				// TexCoor ueber Extrude-Tiefe
-/*N*/ 	BOOL bCreateTexture,
-/*N*/ 	BOOL bCreateNormals,
+/*N*/ 	BOOL bInCreateTexture,
+/*N*/ 	BOOL bInCreateNormals,
 /*N*/ 	BOOL bCharacterExtrude,				// FALSE=exakt, TRUE=ohne Ueberschneidungen
 /*N*/ 	BOOL bRotateTexture90,				// Textur der Seitenflaechen um 90 Grad kippen
 /*N*/ 	PolyPolygon3D* pLineGeometry		// For creation of line geometry
@@ -2546,11 +2531,11 @@ namespace binfilter {
 /*N*/ 			AddFrontNormals(rFront, aNormalsFront, aOffset);
 /*N*/ 
 /*N*/ 			if(!bSmoothFrontBack)
-/*N*/ 				CreateFront(rFront, aNormalsFront, bCreateNormals, bCreateTexture);
+/*N*/ 				CreateFront(rFront, aNormalsFront, bInCreateNormals, bInCreateTexture);
 /*N*/ 			if(bSmoothLeft)
 /*N*/ 				AddFrontNormals(rFront, aNormalsLeft, aOffset);
 /*N*/ 			if(bSmoothFrontBack)
-/*?*/ 				CreateFront(rFront, aNormalsLeft, bCreateNormals, bCreateTexture);
+/*?*/ 				CreateFront(rFront, aNormalsLeft, bInCreateNormals, bInCreateTexture);
 /*N*/ 		}
 /*N*/ 		else
 /*N*/ 		{
@@ -2565,11 +2550,11 @@ namespace binfilter {
 /*N*/ 			AddBackNormals(rBack, aNormalsBack, aOffset);
 /*N*/ 
 /*N*/ 			if(!bSmoothFrontBack)
-/*N*/ 				CreateBack(rBack, aNormalsBack, bCreateNormals, bCreateTexture);
+/*N*/ 				CreateBack(rBack, aNormalsBack, bInCreateNormals, bInCreateTexture);
 /*N*/ 			if(bSmoothRight)
 /*N*/ 				AddBackNormals(rBack, aNormalsRight, aOffset);
 /*N*/ 			if(bSmoothFrontBack)
-/*?*/ 				CreateBack(rBack, aNormalsRight, bCreateNormals, bCreateTexture);
+/*?*/ 				CreateBack(rBack, aNormalsRight, bInCreateNormals, bInCreateTexture);
 /*N*/ 		}
 /*N*/ 		else
 /*N*/ 		{
@@ -2580,7 +2565,7 @@ namespace binfilter {
 /*N*/ 		// eigentliches Zwischenstueck
 /*N*/ 		CreateInBetween(rFront, rBack,
 /*N*/ 			aNormalsLeft, aNormalsRight,
-/*N*/ 			bCreateNormals,
+/*N*/ 			bInCreateNormals,
 /*N*/ 			fSurroundFactor,
 /*N*/ 			fTextureStart,
 /*N*/ 			fTextureDepth,
@@ -2700,14 +2685,14 @@ namespace binfilter {
 /*N*/ 			// vordere Zwischenstuecke erzeugen
 /*N*/ 			CreateInBetween(aOuterFront, aLocalFront,
 /*N*/ 				aNormalsOuterFront, aNormalsLeft,
-/*N*/ 				bCreateNormals,
+/*N*/ 				bInCreateNormals,
 /*N*/ 				fSurroundFactor,
 /*N*/ 				fTextureStart,
 /*N*/ 				fTextureDepth * fPercentDiag,
 /*N*/ 				bRotateTexture90);
 /*N*/ 
 /*N*/ 			// Vorderseite erzeugen
-/*N*/ 			CreateFront(aOuterFront, aNormalsOuterFront, bCreateNormals, bCreateTexture);
+/*N*/ 			CreateFront(aOuterFront, aNormalsOuterFront, bInCreateNormals, bInCreateTexture);
 /*N*/ 
 /*N*/ 			// Weitere Texturwerte setzen
 /*N*/ 			fTexMidStart += fTextureDepth * fPercentDiag;
@@ -2809,14 +2794,14 @@ namespace binfilter {
 /*N*/ 			// hintere Zwischenstuecke erzeugen
 /*N*/ 			CreateInBetween(aLocalBack, aOuterBack,
 /*N*/ 				aNormalsRight, aNormalsOuterBack,
-/*N*/ 				bCreateNormals,
+/*N*/ 				bInCreateNormals,
 /*N*/ 				fSurroundFactor,
 /*N*/ 				fTextureStart + (fTextureDepth * (1.0 - fPercentDiag)),
 /*N*/ 				fTextureDepth * fPercentDiag,
 /*N*/ 				bRotateTexture90);
 /*N*/ 
 /*N*/ 			// Rueckseite erzeugen
-/*N*/ 			CreateBack(aOuterBack, aNormalsOuterBack, bCreateNormals, bCreateTexture);
+/*N*/ 			CreateBack(aOuterBack, aNormalsOuterBack, bInCreateNormals, bInCreateTexture);
 /*N*/ 
 /*N*/ 			// Weitere Texturwerte setzen
 /*N*/ 			fTexMidDepth -= fTextureDepth * fPercentDiag;
@@ -2830,7 +2815,7 @@ namespace binfilter {
 /*N*/ 		// eigentliches Zwischenstueck
 /*N*/ 		CreateInBetween(aLocalFront, aLocalBack,
 /*N*/ 			aNormalsLeft, aNormalsRight,
-/*N*/ 			bCreateNormals,
+/*N*/ 			bInCreateNormals,
 /*N*/ 			fSurroundFactor,
 /*N*/ 			fTexMidStart,
 /*N*/ 			fTexMidDepth,
diff --git a/binfilter/bf_svx/source/engine3d/svx_poly3d.cxx b/binfilter/bf_svx/source/engine3d/svx_poly3d.cxx
index 0858f1b..e5d1d2d 100644
--- a/binfilter/bf_svx/source/engine3d/svx_poly3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_poly3d.cxx
@@ -1679,7 +1679,7 @@ typedef ::std::vector< Polygon3D* > Polygon3DList;
 /*N*/ 					// es gibt welche, nDoneStart ist gesetzt. Erzeuge (und
 /*N*/ 					// setze) nDoneEnd
 /*N*/ 					UINT16 nDoneEnd(nDoneStart);
-/*N*/ 					UINT16 nStartLoop;
+/*N*/ 					UINT16 nStartLoop(0);
 /*N*/ 					BOOL bInLoop(FALSE);
 /*N*/
 /*N*/ 					// einen step mehr in der Schleife, um Loops abzuschliessen
diff --git a/binfilter/bf_svx/source/engine3d/svx_polygn3d.cxx b/binfilter/bf_svx/source/engine3d/svx_polygn3d.cxx
index a4333ab..c6577fc 100644
--- a/binfilter/bf_svx/source/engine3d/svx_polygn3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_polygn3d.cxx
@@ -417,8 +417,8 @@ namespace binfilter {
 |*
 \************************************************************************/
 
-/*N*/ void E3dPolygonObj::SetLineOnly(BOOL bNew)
-/*N*/ {DBG_BF_ASSERT(0, "STRIP"); //STRIP001 
+/*N*/ void E3dPolygonObj::SetLineOnly(BOOL /*bNew*/)
+/*N*/ {DBG_BF_ASSERT(0, "STRIP");
 /*N*/ }
 
 }
diff --git a/binfilter/bf_svx/source/engine3d/svx_polyob3d.cxx b/binfilter/bf_svx/source/engine3d/svx_polyob3d.cxx
index a53d4e7..c2283a0 100644
--- a/binfilter/bf_svx/source/engine3d/svx_polyob3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_polyob3d.cxx
@@ -280,7 +280,7 @@ namespace binfilter {
 |*
 |* sichern: zur 356 wurde das Fileformat freigegeben 11.2.1997 FG
 |*
-/*************************************************************************/
+**************************************************************************/
 
 /*N*/ void E3dPolyObj::WriteData(SvStream& rOut) const
 /*N*/ {
@@ -296,16 +296,16 @@ namespace binfilter {
 /*N*/ 		aCompat.SetID("E3dPolyObj");
 /*N*/ #endif
 /*N*/ 		{
-/*N*/ 			SdrDownCompat aCompat (rOut, STREAM_WRITE);
+/*N*/ 			SdrDownCompat aInnerCompat (rOut, STREAM_WRITE);
 /*N*/ #ifdef DBG_UTIL
-/*N*/ 			aCompat.SetID("PolyPolygon3D");
+/*N*/ 			aInnerCompat.SetID("PolyPolygon3D");
 /*N*/ #endif
 /*N*/ 			rOut << aPolyPoly3D;
 /*N*/ 		}
 /*N*/ 		{
-/*N*/ 			SdrDownCompat aCompat (rOut, STREAM_WRITE);
+/*N*/ 			SdrDownCompat aInnerCompat (rOut, STREAM_WRITE);
 /*N*/ #ifdef DBG_UTIL
-/*N*/ 			aCompat.SetID("PolyPolygon3D");
+/*N*/ 			aInnerCompat.SetID("PolyPolygon3D");
 /*N*/ #endif
 /*N*/ 			rOut << aNormal;
 /*N*/ 		}
diff --git a/binfilter/bf_svx/source/engine3d/svx_polysc3d.cxx b/binfilter/bf_svx/source/engine3d/svx_polysc3d.cxx
index 3b79f06..cab78ad 100644
--- a/binfilter/bf_svx/source/engine3d/svx_polysc3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_polysc3d.cxx
@@ -77,59 +77,15 @@ namespace binfilter {
 
 /*************************************************************************
 |*
-|* Die Kontur fuer TextToContour
-|*
-\************************************************************************/
-
-
-/*************************************************************************
-|*
-|* Objekt als Kontur in das Polygon einfuegen
-|*
-\************************************************************************/
-
-
-/*************************************************************************
-|*
 |* Paint
 |*
 \************************************************************************/
 
-/*N*/ bool E3dPolyScene::Paint(ExtOutputDevice& rOut,
-/*N*/ 	const SdrPaintInfoRec& rInfoRec) const
-/*N*/ {DBG_BF_ASSERT(0, "STRIP"); return FALSE;//STRIP001 
+/*N*/ bool E3dPolyScene::Paint(ExtOutputDevice& /*rOut*/,
+/*N*/ 	const SdrPaintInfoRec& /*rInfoRec*/) const
+/*N*/ {DBG_BF_ASSERT(0, "STRIP"); return FALSE;
 /*N*/ }
 
-
-/*************************************************************************
-|*
-|* Geometrie zeichnen mit clipping Beruecksichtigung
-|*
-\************************************************************************/
-
-
-/*************************************************************************
-|*
-|* Zeichenroutine fuer 3D
-|*
-\************************************************************************/
-
-
-/*************************************************************************
-|*
-|* Schatten aller Objekte zeichnen
-|*
-\************************************************************************/
-
-
-/*************************************************************************
-|*
-|* Verminderte Darstellungsqualitaet, zeichne als WireFrame OHNE renderer
-|*
-\************************************************************************/
-
-
-
 }
 
 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/binfilter/bf_svx/source/engine3d/svx_scene3d.cxx b/binfilter/bf_svx/source/engine3d/svx_scene3d.cxx
index 7f83367..c5522b8 100644
--- a/binfilter/bf_svx/source/engine3d/svx_scene3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_scene3d.cxx
@@ -67,13 +67,13 @@ namespace binfilter {
 /*N*/ E3dScene::E3dScene()
 /*N*/ :	E3dObject(),
 /*N*/ 	aCamera(Vector3D(0,0,4), Vector3D()),
-/*N*/ 	bDoubleBuffered(FALSE),
-/*N*/ 	bClipping(FALSE),
 /*N*/ 	nSaveStatus (0),
 /*N*/ 	nRestStatus (0),
-/*N*/ 	bFitInSnapRect(TRUE),
 /*N*/ 	aPaintTime(),
 /*N*/ 	nDisplayQuality(255),
+/*N*/ 	bDoubleBuffered(FALSE),
+/*N*/ 	bClipping(FALSE),
+/*N*/ 	bFitInSnapRect(TRUE),
 /*N*/ 	bDrawOnlySelected(FALSE)
 /*N*/ {
 /*N*/ 	// Defaults setzen
@@ -722,7 +722,7 @@ namespace binfilter {
 /*N*/ {
 /*N*/ 	// zuerst loeschen
 /*N*/ 	aLabelList.Clear();
-/*N*/ 	SdrLayerID nLayerID = GetLayer();
+/*N*/ 	SdrLayerID nLclLayerID = GetLayer();
 /*N*/
 /*N*/ 	SdrObjListIter a3DIterator(*pSub, IM_FLAT);
 /*N*/
@@ -730,7 +730,7 @@ namespace binfilter {
 /*N*/ 	while ( a3DIterator.IsMore() )
 /*N*/ 	{
 /*N*/ 		E3dObject* p3DObj = (E3dObject*) a3DIterator.Next();
-/*N*/ 		p3DObj->NbcSetLayer(nLayerID);
+/*N*/ 		p3DObj->NbcSetLayer(nLclLayerID);
 /*N*/ 		NewObjectInserted(p3DObj);
 /*N*/ 	}
 /*N*/
diff --git a/binfilter/bf_svx/source/engine3d/svx_sphere3d.cxx b/binfilter/bf_svx/source/engine3d/svx_sphere3d.cxx
index 25b2616..60f73f2 100644
--- a/binfilter/bf_svx/source/engine3d/svx_sphere3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_sphere3d.cxx
@@ -57,7 +57,7 @@ namespace binfilter {
 //     laden von Dokumenten. Hier braucht man keinen CreateSphere-Aufruf, denn die wirkliche
 //     Anzahl Segmente ist ja noch nicht bekannt. Dies war bis zum 10.2.97 ein (kleines)
 //     Speicherleck.
-/*N*/ E3dSphereObj::E3dSphereObj(int dummy) // den Parameter braucht es um unterscheiden zu koennen, welcher
+/*N*/ E3dSphereObj::E3dSphereObj(int /*dummy*/) // den Parameter braucht es um unterscheiden zu koennen, welcher
 /*N*/ {                                     // der beiden Konstruktoren gemeint ist. Der obige halt per Default
 /*N*/ 	// Defaults setzen
 /*N*/ 	E3dDefaultAttributes aDefault;
@@ -279,25 +279,11 @@ namespace binfilter {
 
 /*************************************************************************
 |*
-|* Identifier zurueckgeben
-|*
-\************************************************************************/
-
-
-/*************************************************************************
-|*
-|* Wireframe erzeugen
-|*
-\************************************************************************/
-
-
-/*************************************************************************
-|*
 |* Wandle das Objekt in ein Gruppenobjekt bestehend aus n Polygonen
 |*
 \************************************************************************/
 
-/*N*/ SdrObject *E3dSphereObj::DoConvertToPolyObj(BOOL bBezier) const
+/*N*/ SdrObject *E3dSphereObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
 /*N*/ {
 /*N*/ 	return NULL;
 /*N*/ }
@@ -435,7 +421,7 @@ namespace binfilter {
 |*
 \************************************************************************/
 
-/*N*/ void E3dSphereObj::ReadData31(const SdrObjIOHeader& rHead, SvStream& rIn)
+/*N*/ void E3dSphereObj::ReadData31(const SdrObjIOHeader& /*rHead*/, SvStream& rIn)
 /*N*/ {
 /*N*/ 	SdrDownCompat aCompat(rIn, STREAM_READ);
 /*N*/ #ifdef DBG_UTIL
@@ -640,23 +626,16 @@ namespace binfilter {
 
 /*************************************************************************
 |*
-|* Zuweisungsoperator
-|*
-\************************************************************************/
-
-
-/*************************************************************************
-|*
 |* Lokale Parameter setzen mit Geometrieneuerzeugung
 |*
 \************************************************************************/
 
-/*N*/ void E3dSphereObj::SetCenter(const Vector3D& rNew)
-/*N*/ {DBG_BF_ASSERT(0, "STRIP"); //STRIP001 
+/*N*/ void E3dSphereObj::SetCenter(const Vector3D& /*rNew*/)
+/*N*/ {DBG_BF_ASSERT(0, "STRIP");
 /*N*/ }
 
-/*N*/ void E3dSphereObj::SetSize(const Vector3D& rNew)
-/*N*/ {DBG_BF_ASSERT(0, "STRIP"); //STRIP001 
+/*N*/ void E3dSphereObj::SetSize(const Vector3D& /*rNew*/)
+/*N*/ {DBG_BF_ASSERT(0, "STRIP");
 /*N*/ }
 
 //////////////////////////////////////////////////////////////////////////////
diff --git a/binfilter/bf_svx/source/engine3d/svx_svx3ditems.cxx b/binfilter/bf_svx/source/engine3d/svx_svx3ditems.cxx
index fb5c44d..1bd91cb 100644
--- a/binfilter/bf_svx/source/engine3d/svx_svx3ditems.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_svx3ditems.cxx
@@ -258,7 +258,7 @@ using namespace ::com::sun::star;
 /*N*/ :	SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal) 
 /*N*/ {}
 
-/*N*/ sal_uInt16 Svx3DSmoothNormalsItem::GetVersion(sal_uInt16 nFileFormatVersion) const
+/*N*/ sal_uInt16 Svx3DSmoothNormalsItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
 /*N*/ {
 /*N*/ 	return 1;
 /*N*/ }
@@ -283,7 +283,7 @@ using namespace ::com::sun::star;
 /*N*/ :	SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal) 
 /*N*/ {}
 
-/*N*/ sal_uInt16 Svx3DSmoothLidsItem::GetVersion(sal_uInt16 nFileFormatVersion) const
+/*N*/ sal_uInt16 Svx3DSmoothLidsItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
 /*N*/ {
 /*N*/ 	return 1;
 /*N*/ }
@@ -308,7 +308,7 @@ using namespace ::com::sun::star;
 /*N*/ :	SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal) 
 /*N*/ {}
 
-/*N*/ sal_uInt16 Svx3DCharacterModeItem::GetVersion(sal_uInt16 nFileFormatVersion) const
+/*N*/ sal_uInt16 Svx3DCharacterModeItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
 /*N*/ {
 /*N*/ 	return 1;
 /*N*/ }
@@ -333,7 +333,7 @@ using namespace ::com::sun::star;
 /*N*/ :	SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal) 
 /*N*/ {}
 
-/*N*/ sal_uInt16 Svx3DCloseFrontItem::GetVersion(sal_uInt16 nFileFormatVersion) const
+/*N*/ sal_uInt16 Svx3DCloseFrontItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
 /*N*/ {
 /*N*/ 	return 1;
 /*N*/ }
@@ -358,7 +358,7 @@ using namespace ::com::sun::star;
 /*N*/ :	SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal) 
 /*N*/ {}
 
-/*N*/ sal_uInt16 Svx3DCloseBackItem::GetVersion(sal_uInt16 nFileFormatVersion) const
+/*N*/ sal_uInt16 Svx3DCloseBackItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
 /*N*/ {
 /*N*/ 	return 1;
 /*N*/ }
@@ -379,13 +379,13 @@ using namespace ::com::sun::star;
 //////////////////////////////////////////////////////////////////////////////
 
 // Svx3DNormalsKindItem: use drawing::NormalsKind
-/*N*/ bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
+/*N*/ bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
 /*N*/ {
 /*N*/ 	rVal <<= (drawing::NormalsKind)GetValue();
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
+/*N*/ bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
 /*N*/ {
 /*N*/ 	drawing::NormalsKind eVar;
 /*N*/ 	if(!(rVal >>= eVar))
@@ -394,19 +394,19 @@ using namespace ::com::sun::star;
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ SfxPoolItem* Svx3DNormalsKindItem::Clone(SfxItemPool* pPool) const
+/*N*/ SfxPoolItem* Svx3DNormalsKindItem::Clone(SfxItemPool* /*pPool*/) const
 /*N*/ {
 /*N*/ 	return new Svx3DNormalsKindItem(*this);
 /*N*/ }
 
 // Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode
-/*N*/ bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
+/*N*/ bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
 /*N*/ {
 /*N*/ 	rVal <<= (drawing::TextureProjectionMode)GetValue();
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
+/*N*/ bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
 /*N*/ {
 /*N*/ 	drawing::TextureProjectionMode eVar;
 /*N*/ 	if(!(rVal >>= eVar))
@@ -415,19 +415,19 @@ using namespace ::com::sun::star;
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ SfxPoolItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* pPool) const
+/*N*/ SfxPoolItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* /*pPool*/) const
 /*N*/ {
 /*N*/ 	return new Svx3DTextureProjectionXItem(*this);
 /*N*/ }
 
 // Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode
-/*N*/ bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
+/*N*/ bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
 /*N*/ {
 /*N*/ 	rVal <<= (drawing::TextureProjectionMode)GetValue();
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
+/*N*/ bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
 /*N*/ {
 /*N*/ 	drawing::TextureProjectionMode eVar;
 /*N*/ 	if(!(rVal >>= eVar))
@@ -436,19 +436,19 @@ using namespace ::com::sun::star;
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ SfxPoolItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* pPool) const
+/*N*/ SfxPoolItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* /*pPool*/) const
 /*N*/ {
 /*N*/ 	return new Svx3DTextureProjectionYItem(*this);
 /*N*/ }
 
 // Svx3DTextureKindItem: use drawing::TextureKind
-/*N*/ bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
+/*N*/ bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
 /*N*/ {
 /*N*/ 	rVal <<= (drawing::TextureKind)GetValue();
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
+/*N*/ bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
 /*N*/ {
 /*N*/ 	drawing::TextureKind eVar;
 /*N*/ 	if(!(rVal >>= eVar))
@@ -457,19 +457,19 @@ using namespace ::com::sun::star;
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ SfxPoolItem* Svx3DTextureKindItem::Clone(SfxItemPool* pPool) const
+/*N*/ SfxPoolItem* Svx3DTextureKindItem::Clone(SfxItemPool* /*pPool*/) const
 /*N*/ {
 /*N*/ 	return new Svx3DTextureKindItem(*this);
 /*N*/ }
 
 // Svx3DTextureModeItem: use drawing:TextureMode
-/*N*/ bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
+/*N*/ bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
 /*N*/ {
 /*N*/ 	rVal <<= (drawing::TextureMode)GetValue();
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
+/*N*/ bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
 /*N*/ {
 /*N*/ 	drawing::TextureMode eVar;
 /*N*/ 	if(!(rVal >>= eVar))
@@ -478,19 +478,19 @@ using namespace ::com::sun::star;
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ SfxPoolItem* Svx3DTextureModeItem::Clone(SfxItemPool* pPool) const
+/*N*/ SfxPoolItem* Svx3DTextureModeItem::Clone(SfxItemPool* /*pPool*/) const
 /*N*/ {
 /*N*/ 	return new Svx3DTextureModeItem(*this);
 /*N*/ }
 
 // Svx3DPerspectiveItem: use drawing::ProjectionMode
-/*N*/ bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
+/*N*/ bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
 /*N*/ {
 /*N*/ 	rVal <<= (drawing::ProjectionMode)GetValue();
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
+/*N*/ bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
 /*N*/ {
 /*N*/ 	drawing::ProjectionMode eVar;
 /*N*/ 	if(!(rVal >>= eVar))
@@ -499,19 +499,19 @@ using namespace ::com::sun::star;
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ SfxPoolItem* Svx3DPerspectiveItem::Clone(SfxItemPool* pPool) const
+/*N*/ SfxPoolItem* Svx3DPerspectiveItem::Clone(SfxItemPool* /*pPool*/) const
 /*N*/ {
 /*N*/ 	return new Svx3DPerspectiveItem(*this);
 /*N*/ }
 
 // Svx3DShadeModeItem: use drawing::ShadeMode
-/*N*/ bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
+/*N*/ bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
 /*N*/ {
 /*N*/ 	rVal <<= (drawing::ShadeMode)GetValue();
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
+/*N*/ bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
 /*N*/ {
 /*N*/ 	drawing::ShadeMode eVar;
 /*N*/ 	if(!(rVal >>= eVar))
@@ -520,7 +520,7 @@ using namespace ::com::sun::star;
 /*N*/ 	return true;
 /*N*/ }
 
-/*N*/ SfxPoolItem* Svx3DShadeModeItem::Clone(SfxItemPool* pPool) const
+/*N*/ SfxPoolItem* Svx3DShadeModeItem::Clone(SfxItemPool* /*pPool*/) const
 /*N*/ {
 /*N*/ 	return new Svx3DShadeModeItem(*this);
 /*N*/ }
diff --git a/binfilter/bf_svx/source/engine3d/svx_viewpt3d.cxx b/binfilter/bf_svx/source/engine3d/svx_viewpt3d.cxx
index fe2ddfd..d90de62 100644
--- a/binfilter/bf_svx/source/engine3d/svx_viewpt3d.cxx
+++ b/binfilter/bf_svx/source/engine3d/svx_viewpt3d.cxx
@@ -45,16 +45,16 @@ namespace binfilter {
 /*N*/ 	aVUV(0, 1, 1),
 /*N*/ 	aPRP(0, 0, 2),
 /*N*/ 	fVPD(-3),
-/*N*/ 	aViewPoint (0, 0, 5000),
 /*N*/ 	fNearClipDist (0.0),
 /*N*/ 	fFarClipDist (0.0),
-/*N*/ 	fWRatio (1.0),
-/*N*/ 	fHRatio (1.0),
 /*N*/ 	eProjection(PR_PERSPECTIVE),
 /*N*/ 	eAspectMapping(AS_NO_MAPPING),
-/*N*/ 	bTfValid(0),
 /*N*/ 	// DeviceRect-Groesse < 0 -> ungueltig
-/*N*/ 	aDeviceRect(Point(0,0), Size(-1,-1))
+/*N*/ 	aDeviceRect(Point(0,0), Size(-1,-1)),
+/*N*/ 	aViewPoint (0, 0, 5000),
+/*N*/ 	bTfValid(0),
+/*N*/ 	fWRatio (1.0),
+/*N*/ 	fHRatio (1.0)
 /*N*/ {
 /*N*/ 	aViewWin.X = -1; aViewWin.Y = -1;
 /*N*/ 	aViewWin.W =  2; aViewWin.H = 2;
@@ -195,6 +195,9 @@ namespace binfilter {
 /*N*/ 			aViewWin.W = aViewWin.H * fRatio;
 /*N*/ 			aViewWin.X = aViewWin.X * aViewWin.W / fTmp;
 /*N*/ 			break;
+/*N*/
+/*N*/ 		default:
+/*N*/ 			break;
 /*N*/ 	}
 /*N*/ 	fWRatio = nNewW / aViewWin.W;
 /*N*/ 	fHRatio = nNewH / aViewWin.H;


More information about the Libreoffice-commits mailing list