[Libreoffice-commits] .: 5 commits - Makefile.in README.cross sal/inc solenv/inc solenv/unxandr

Tor Lillqvist tml at kemper.freedesktop.org
Mon Nov 7 10:18:29 PST 2011


 Makefile.in                                  |    8 
 README.cross                                 |   16 
 sal/inc/sal/main.h                           |   48 ++
 solenv/inc/unxandr.mk                        |   17 +
 solenv/unxandr/inc/android_native_app_glue.c |  435 +++++++++++++++++++++++++++
 solenv/unxandr/inc/android_native_app_glue.h |  349 +++++++++++++++++++++
 6 files changed, 863 insertions(+), 10 deletions(-)

New commits:
commit d7050e4dae78bd7dab497c91a39440a9cf71f008
Author: Tor Lillqvist <tlillqvist at suse.com>
Date:   Mon Nov 7 11:10:45 2011 +0200

    Split clean into clean-host and clean-build targets

diff --git a/Makefile.in b/Makefile.in
index 197eb8e..f339c6c 100644
--- a/Makefile.in
+++ b/Makefile.in
@@ -15,7 +15,7 @@ else
 gb_MAKETARGET=all
 endif
 
-.PHONY : build dev-install all cross-build-toolset install distro-pack-install clean distclean findunusedcode
+.PHONY : build dev-install all cross-build-toolset install distro-pack-install clean clean-host clean-build distclean findunusedcode
 
 all: build unitcheck
 	@echo
@@ -90,7 +90,9 @@ endif
 	desktop/scripts/soffice.sh ooo.lst post_download post_download.log \
 	set_soenv set_soenv.last set_soenv.stamp src.downloaded warn 
 
-clean:
+clean: clean-host clean-build
+
+clean-host:
 	. ./Env.Host.sh && \
 	rm -rf */$$INPATH && \
 	rm -rf solver/$$INPATH && \
@@ -101,6 +103,8 @@ ifeq (@BUILD_DMAKE@,YES)
 	(if [ -f dmake/Makefile ] ; then $$GNUMAKE -C dmake clean; fi) && \
 	rm -f solenv/*/bin/dmake*
 endif
+
+clean-build:
 ifeq (@CROSS_COMPILING@,YES)
 	. ./Env.Host.sh && \
 	rm -rf */$$INPATH_FOR_BUILD && \
commit 37fca8bf799cecab9dd7b5474e7c011db7e50e29
Author: Tor Lillqvist <tlillqvist at suse.com>
Date:   Mon Nov 7 11:07:27 2011 +0200

    Update the Android example
    
    Use compiler options to default to more modern ARM architecture, as
    surely any actual device this code would be run on uses.

diff --git a/README.cross b/README.cross
index 816d7ab..7e8c184 100644
--- a/README.cross
+++ b/README.cross
@@ -317,14 +317,14 @@ available for Linux, MacOSX and Windows. (Trying to cross-compile from
 Windows will probably drive you insane.)
 
 Here is my autogen.lastrun for Android:
-SYSBASE=/home/tml/android-ndk-r6/platforms/android-9/arch-arm
-CC=ccache /home/tml/android-ndk-r6/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-gcc --sysroot /home/tml/android-ndk-r6/platforms/android-9/arch-arm
-CXX=ccache /home/tml/android-ndk-r6/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-g++ --sysroot /home/tml/android-ndk-r6/platforms/android-9/arch-arm -I /home/tml/android-ndk-r6/sources/cxx-stl/gnu-libstdc++/include -I/home/tml/android-ndk-r6/sources/cxx-stl/gnu-libstdc++/libs/armeabi-v7a/include -L/home/tml/android-ndk-r6/sources/cxx-stl/gnu-libstdc++/libs/armeabi-v7a -fexceptions -frtti
-AR=/home/tml/android-ndk-r6/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-ar
-NM=/home/tml/android-ndk-r6/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-nm
-OBJDUMP=/home/tml/android-ndk-r6/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-objdump
-RANLIB=/home/tml/android-ndk-r6/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-ranlib
-STRIP=/home/tml/android-ndk-r6/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-strip
+SYSBASE=/home/tml/android-ndk-r6b/platforms/android-9/arch-arm
+CC=ccache /home/tml/android-ndk-r6b/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-gcc -march=armv7-a -mfloat-abi=softfp -mthumb -mfpu=neon --sysroot /home/tml/android-ndk-r6b/platforms/android-9/arch-arm
+CXX=ccache /home/tml/android-ndk-r6b/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-g++ -march=armv7-a -mfloat-abi=softfp -mthumb -mfpu=neon --sysroot /home/tml/android-ndk-r6b/platforms/android-9/arch-arm -I /home/tml/android-ndk-r6b/sources/cxx-stl/gnu-libstdc++/include -I/home/tml/android-ndk-r6b/sources/cxx-stl/gnu-libstdc++/libs/armeabi-v7a/include -L/home/tml/android-ndk-r6b/sources/cxx-stl/gnu-libstdc++/libs/armeabi-v7a -fexceptions -frtti
+AR=/home/tml/android-ndk-r6b/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-ar
+NM=/home/tml/android-ndk-r6b/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-nm
+OBJDUMP=/home/tml/android-ndk-r6b/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-objdump
+RANLIB=/home/tml/android-ndk-r6b/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-ranlib
+STRIP=/home/tml/android-ndk-r6b/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-strip
 CC_FOR_BUILD=ccache gcc
 CXX_FOR_BUILD=ccache g++
 --build=x86_64-unknown-linux-gnu
commit 78d2d81fbe811131c4d8b9ccb62ee73034b62f03
Author: Tor Lillqvist <tlillqvist at suse.com>
Date:   Fri Nov 4 18:49:47 2011 +0200

    For Android, we don't actually want to build programs, but shared libraries
    
    That's what the NativeActivity stuff wants.
    
    For now the name of the produced shared library does not follow the
    normal libfoo.so convention, but is the name of the corresponding
    program on normal Unixes. To be fixed later. Or then, when
    constructing an app .apk, just rename "foo" to
    "libnative-foo.so".

diff --git a/solenv/inc/unxandr.mk b/solenv/inc/unxandr.mk
index 070db53..56ed49d 100644
--- a/solenv/inc/unxandr.mk
+++ b/solenv/inc/unxandr.mk
@@ -31,3 +31,20 @@ CDEFAULTOPT=-Os
 .INCLUDE : unxgcc.mk
 CDEFS+=-DARM32
 CFLAGS+=-fno-omit-frame-pointer
+
+# Override some macros set by unxgcc.mk
+
+# We don't build any "tool" style programs for non-desktop OSes like
+# Android. Just unit tests and GUI programs. (Well, that is in
+# theory. In reality any actual "app" with a GUI for Android would be
+# written and built in a totally Android-specific way, of course.)
+
+# Thus for Android we never build executable programs, just shared
+# libraries that the NativeActivity Java code will load.
+
+LINKFLAGSAPPGUI=-shared
+LINKFLAGSAPPCUI=-shared
+
+STDLIBGUIMT+=-llog -landroid
+STDLIBCUIMT+=-llog -landroid
+
commit f3a78f52f1099545f204e8fa3eb992081abe14b4
Author: Tor Lillqvist <tlillqvist at suse.com>
Date:   Fri Nov 4 18:36:26 2011 +0200

    First baby steps of proper Android "native" program support
    
    We use the "native app glue" thing from the NDK to avoid having to
    have an explicit Java wrapper. (There is one provided by the OS's
    NativeActivity anyway; all Android apps are Java programs.)
    
    For simplicity, we just #include android_native_app_glue.c in
    sal/main.h. sal/main.h is included only from source files that
    actually form the "main" programs for our programs anyway, I hope.
    
    Presumably the only programs we actually want to build for Android in
    this way are unit tests. Any real (or toy) LibreOffice-related Android
    app would have a totally Android-specific user interface written in
    Java, and just call LO libraries, I think.

diff --git a/sal/inc/sal/main.h b/sal/inc/sal/main.h
index ffe34d4..bf1d2d3 100644
--- a/sal/inc/sal/main.h
+++ b/sal/inc/sal/main.h
@@ -117,6 +117,54 @@ static int sal_main(void);
 
 @end
 
+#elif defined ANDROID
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+#include <android_native_app_glue.c>
+#ifdef __cplusplus
+}
+#endif
+
+#define SAL_MAIN_WITH_ARGS_IMPL \
+static int sal_main_with_args(int argc, char **argv); \
+\
+void android_main(struct android_app *state) \
+{ \
+    int argc = 0; \
+    char **argv = { NULL }; \
+\
+    (void) state; \
+\
+    /* Make sure glue isn't stripped. */ \
+    app_dummy(); \
+\
+    sal_detail_initialize(argc, argv); \
+    sal_main_with_args(argc, argv); \
+    sal_detail_deinitialize(); \
+}
+
+#define SAL_MAIN_IMPL \
+static int sal_main(void); \
+\
+void android_main(struct android_app *state) \
+{ \
+    int argc = 0; \
+    char **argv = { NULL }; \
+\
+    (void) state; \
+\
+    /* Make sure glue isn't stripped. */ \
+    app_dummy(); \
+\
+    sal_detail_initialize(argc, argv); \
+    sal_main(); \
+    sal_detail_deinitialize(); \
+}
+
+#define SAL_MAIN_WITH_GUI_IMPL SAL_MAIN_IMPL
+
 #else
 
 #define SAL_MAIN_WITH_ARGS_IMPL \
commit 7beffc231c887eabdc36c55a3126a04c1056f037
Author: Tor Lillqvist <tlillqvist at suse.com>
Date:   Fri Nov 4 18:24:05 2011 +0200

    Add android_native_app_glue.[hc} from the NDK
    
    Simplest for now to have a copy of them in our sources. Improve later.

diff --git a/solenv/unxandr/inc/android_native_app_glue.c b/solenv/unxandr/inc/android_native_app_glue.c
new file mode 100644
index 0000000..8ff9f69
--- /dev/null
+++ b/solenv/unxandr/inc/android_native_app_glue.c
@@ -0,0 +1,435 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <jni.h>
+
+#include <errno.h>
+#include <string.h>
+#include <unistd.h>
+#include <sys/resource.h>
+
+#include "android_native_app_glue.h"
+#include <android/log.h>
+
+#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
+
+static void free_saved_state(struct android_app* android_app) {
+    pthread_mutex_lock(&android_app->mutex);
+    if (android_app->savedState != NULL) {
+        free(android_app->savedState);
+        android_app->savedState = NULL;
+        android_app->savedStateSize = 0;
+    }
+    pthread_mutex_unlock(&android_app->mutex);
+}
+
+int8_t android_app_read_cmd(struct android_app* android_app) {
+    int8_t cmd;
+    if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
+        switch (cmd) {
+            case APP_CMD_SAVE_STATE:
+                free_saved_state(android_app);
+                break;
+        }
+        return cmd;
+    } else {
+        LOGI("No data on command pipe!");
+    }
+    return -1;
+}
+
+static void print_cur_config(struct android_app* android_app) {
+    char lang[2], country[2];
+    AConfiguration_getLanguage(android_app->config, lang);
+    AConfiguration_getCountry(android_app->config, country);
+
+    LOGI("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
+            "keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
+            "modetype=%d modenight=%d",
+            AConfiguration_getMcc(android_app->config),
+            AConfiguration_getMnc(android_app->config),
+            lang[0], lang[1], country[0], country[1],
+            AConfiguration_getOrientation(android_app->config),
+            AConfiguration_getTouchscreen(android_app->config),
+            AConfiguration_getDensity(android_app->config),
+            AConfiguration_getKeyboard(android_app->config),
+            AConfiguration_getNavigation(android_app->config),
+            AConfiguration_getKeysHidden(android_app->config),
+            AConfiguration_getNavHidden(android_app->config),
+            AConfiguration_getSdkVersion(android_app->config),
+            AConfiguration_getScreenSize(android_app->config),
+            AConfiguration_getScreenLong(android_app->config),
+            AConfiguration_getUiModeType(android_app->config),
+            AConfiguration_getUiModeNight(android_app->config));
+}
+
+void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
+    switch (cmd) {
+        case APP_CMD_INPUT_CHANGED:
+            LOGI("APP_CMD_INPUT_CHANGED\n");
+            pthread_mutex_lock(&android_app->mutex);
+            if (android_app->inputQueue != NULL) {
+                AInputQueue_detachLooper(android_app->inputQueue);
+            }
+            android_app->inputQueue = android_app->pendingInputQueue;
+            if (android_app->inputQueue != NULL) {
+                LOGI("Attaching input queue to looper");
+                AInputQueue_attachLooper(android_app->inputQueue,
+                        android_app->looper, LOOPER_ID_INPUT, NULL,
+                        &android_app->inputPollSource);
+            }
+            pthread_cond_broadcast(&android_app->cond);
+            pthread_mutex_unlock(&android_app->mutex);
+            break;
+
+        case APP_CMD_INIT_WINDOW:
+            LOGI("APP_CMD_INIT_WINDOW\n");
+            pthread_mutex_lock(&android_app->mutex);
+            android_app->window = android_app->pendingWindow;
+            pthread_cond_broadcast(&android_app->cond);
+            pthread_mutex_unlock(&android_app->mutex);
+            break;
+
+        case APP_CMD_TERM_WINDOW:
+            LOGI("APP_CMD_TERM_WINDOW\n");
+            pthread_cond_broadcast(&android_app->cond);
+            break;
+
+        case APP_CMD_RESUME:
+        case APP_CMD_START:
+        case APP_CMD_PAUSE:
+        case APP_CMD_STOP:
+            LOGI("activityState=%d\n", cmd);
+            pthread_mutex_lock(&android_app->mutex);
+            android_app->activityState = cmd;
+            pthread_cond_broadcast(&android_app->cond);
+            pthread_mutex_unlock(&android_app->mutex);
+            break;
+
+        case APP_CMD_CONFIG_CHANGED:
+            LOGI("APP_CMD_CONFIG_CHANGED\n");
+            AConfiguration_fromAssetManager(android_app->config,
+                    android_app->activity->assetManager);
+            print_cur_config(android_app);
+            break;
+
+        case APP_CMD_DESTROY:
+            LOGI("APP_CMD_DESTROY\n");
+            android_app->destroyRequested = 1;
+            break;
+    }
+}
+
+void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
+    switch (cmd) {
+        case APP_CMD_TERM_WINDOW:
+            LOGI("APP_CMD_TERM_WINDOW\n");
+            pthread_mutex_lock(&android_app->mutex);
+            android_app->window = NULL;
+            pthread_cond_broadcast(&android_app->cond);
+            pthread_mutex_unlock(&android_app->mutex);
+            break;
+
+        case APP_CMD_SAVE_STATE:
+            LOGI("APP_CMD_SAVE_STATE\n");
+            pthread_mutex_lock(&android_app->mutex);
+            android_app->stateSaved = 1;
+            pthread_cond_broadcast(&android_app->cond);
+            pthread_mutex_unlock(&android_app->mutex);
+            break;
+
+        case APP_CMD_RESUME:
+            free_saved_state(android_app);
+            break;
+    }
+}
+
+void app_dummy() {
+
+}
+
+static void android_app_destroy(struct android_app* android_app) {
+    LOGI("android_app_destroy!");
+    free_saved_state(android_app);
+    pthread_mutex_lock(&android_app->mutex);
+    if (android_app->inputQueue != NULL) {
+        AInputQueue_detachLooper(android_app->inputQueue);
+    }
+    AConfiguration_delete(android_app->config);
+    android_app->destroyed = 1;
+    pthread_cond_broadcast(&android_app->cond);
+    pthread_mutex_unlock(&android_app->mutex);
+    // Can't touch android_app object after this.
+}
+
+static void process_input(struct android_app* app, struct android_poll_source* source) {
+    AInputEvent* event = NULL;
+    (void) source;
+    if (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
+        LOGI("New input event: type=%d\n", AInputEvent_getType(event));
+        if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
+            return;
+        }
+        int32_t handled = 0;
+        if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
+        AInputQueue_finishEvent(app->inputQueue, event, handled);
+    } else {
+        LOGI("Failure reading next input event: %s\n", strerror(errno));
+    }
+}
+
+static void process_cmd(struct android_app* app, struct android_poll_source* source) {
+    int8_t cmd = android_app_read_cmd(app);
+    (void) source;
+    android_app_pre_exec_cmd(app, cmd);
+    if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
+    android_app_post_exec_cmd(app, cmd);
+}
+
+static void* android_app_entry(void* param) {
+    struct android_app* android_app = (struct android_app*)param;
+
+    android_app->config = AConfiguration_new();
+    AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
+
+    print_cur_config(android_app);
+
+    android_app->cmdPollSource.id = LOOPER_ID_MAIN;
+    android_app->cmdPollSource.app = android_app;
+    android_app->cmdPollSource.process = process_cmd;
+    android_app->inputPollSource.id = LOOPER_ID_INPUT;
+    android_app->inputPollSource.app = android_app;
+    android_app->inputPollSource.process = process_input;
+
+    ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
+    ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
+            &android_app->cmdPollSource);
+    android_app->looper = looper;
+
+    pthread_mutex_lock(&android_app->mutex);
+    android_app->running = 1;
+    pthread_cond_broadcast(&android_app->cond);
+    pthread_mutex_unlock(&android_app->mutex);
+
+    android_main(android_app);
+
+    android_app_destroy(android_app);
+    return NULL;
+}
+
+// --------------------------------------------------------------------
+// Native activity interaction (called from main thread)
+// --------------------------------------------------------------------
+
+static struct android_app* android_app_create(ANativeActivity* activity,
+        void* savedState, size_t savedStateSize) {
+    struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
+    memset(android_app, 0, sizeof(struct android_app));
+    android_app->activity = activity;
+
+    pthread_mutex_init(&android_app->mutex, NULL);
+    pthread_cond_init(&android_app->cond, NULL);
+
+    if (savedState != NULL) {
+        android_app->savedState = malloc(savedStateSize);
+        android_app->savedStateSize = savedStateSize;
+        memcpy(android_app->savedState, savedState, savedStateSize);
+    }
+
+    int msgpipe[2];
+    if (pipe(msgpipe)) {
+        LOGI("could not create pipe: %s", strerror(errno));
+    }
+    android_app->msgread = msgpipe[0];
+    android_app->msgwrite = msgpipe[1];
+
+    pthread_attr_t attr;
+    pthread_attr_init(&attr);
+    pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
+    pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
+
+    // Wait for thread to start.
+    pthread_mutex_lock(&android_app->mutex);
+    while (!android_app->running) {
+        pthread_cond_wait(&android_app->cond, &android_app->mutex);
+    }
+    pthread_mutex_unlock(&android_app->mutex);
+
+    return android_app;
+}
+
+static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
+    if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
+        LOGI("Failure writing android_app cmd: %s\n", strerror(errno));
+    }
+}
+
+static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
+    pthread_mutex_lock(&android_app->mutex);
+    android_app->pendingInputQueue = inputQueue;
+    android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
+    while (android_app->inputQueue != android_app->pendingInputQueue) {
+        pthread_cond_wait(&android_app->cond, &android_app->mutex);
+    }
+    pthread_mutex_unlock(&android_app->mutex);
+}
+
+static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
+    pthread_mutex_lock(&android_app->mutex);
+    if (android_app->pendingWindow != NULL) {
+        android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
+    }
+    android_app->pendingWindow = window;
+    if (window != NULL) {
+        android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
+    }
+    while (android_app->window != android_app->pendingWindow) {
+        pthread_cond_wait(&android_app->cond, &android_app->mutex);
+    }
+    pthread_mutex_unlock(&android_app->mutex);
+}
+
+static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
+    pthread_mutex_lock(&android_app->mutex);
+    android_app_write_cmd(android_app, cmd);
+    while (android_app->activityState != cmd) {
+        pthread_cond_wait(&android_app->cond, &android_app->mutex);
+    }
+    pthread_mutex_unlock(&android_app->mutex);
+}
+
+static void android_app_free(struct android_app* android_app) {
+    pthread_mutex_lock(&android_app->mutex);
+    android_app_write_cmd(android_app, APP_CMD_DESTROY);
+    while (!android_app->destroyed) {
+        pthread_cond_wait(&android_app->cond, &android_app->mutex);
+    }
+    pthread_mutex_unlock(&android_app->mutex);
+
+    close(android_app->msgread);
+    close(android_app->msgwrite);
+    pthread_cond_destroy(&android_app->cond);
+    pthread_mutex_destroy(&android_app->mutex);
+    free(android_app);
+}
+
+static void onDestroy(ANativeActivity* activity) {
+    LOGI("Destroy: %p\n", activity);
+    android_app_free((struct android_app*)activity->instance);
+}
+
+static void onStart(ANativeActivity* activity) {
+    LOGI("Start: %p\n", activity);
+    android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
+}
+
+static void onResume(ANativeActivity* activity) {
+    LOGI("Resume: %p\n", activity);
+    android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
+}
+
+static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
+    struct android_app* android_app = (struct android_app*)activity->instance;
+    void* savedState = NULL;
+
+    LOGI("SaveInstanceState: %p\n", activity);
+    pthread_mutex_lock(&android_app->mutex);
+    android_app->stateSaved = 0;
+    android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
+    while (!android_app->stateSaved) {
+        pthread_cond_wait(&android_app->cond, &android_app->mutex);
+    }
+
+    if (android_app->savedState != NULL) {
+        savedState = android_app->savedState;
+        *outLen = android_app->savedStateSize;
+        android_app->savedState = NULL;
+        android_app->savedStateSize = 0;
+    }
+
+    pthread_mutex_unlock(&android_app->mutex);
+
+    return savedState;
+}
+
+static void onPause(ANativeActivity* activity) {
+    LOGI("Pause: %p\n", activity);
+    android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
+}
+
+static void onStop(ANativeActivity* activity) {
+    LOGI("Stop: %p\n", activity);
+    android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
+}
+
+static void onConfigurationChanged(ANativeActivity* activity) {
+    struct android_app* android_app = (struct android_app*)activity->instance;
+    LOGI("ConfigurationChanged: %p\n", activity);
+    android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
+}
+
+static void onLowMemory(ANativeActivity* activity) {
+    struct android_app* android_app = (struct android_app*)activity->instance;
+    LOGI("LowMemory: %p\n", activity);
+    android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
+}
+
+static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
+    LOGI("WindowFocusChanged: %p -- %d\n", activity, focused);
+    android_app_write_cmd((struct android_app*)activity->instance,
+            focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
+}
+
+static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
+    LOGI("NativeWindowCreated: %p -- %p\n", activity, window);
+    android_app_set_window((struct android_app*)activity->instance, window);
+}
+
+static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
+    LOGI("NativeWindowDestroyed: %p -- %p\n", activity, window);
+    android_app_set_window((struct android_app*)activity->instance, NULL);
+}
+
+static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
+    LOGI("InputQueueCreated: %p -- %p\n", activity, queue);
+    android_app_set_input((struct android_app*)activity->instance, queue);
+}
+
+static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
+    LOGI("InputQueueDestroyed: %p -- %p\n", activity, queue);
+    android_app_set_input((struct android_app*)activity->instance, NULL);
+}
+
+void ANativeActivity_onCreate(ANativeActivity* activity,
+        void* savedState, size_t savedStateSize) {
+    LOGI("Creating: %p\n", activity);
+    activity->callbacks->onDestroy = onDestroy;
+    activity->callbacks->onStart = onStart;
+    activity->callbacks->onResume = onResume;
+    activity->callbacks->onSaveInstanceState = onSaveInstanceState;
+    activity->callbacks->onPause = onPause;
+    activity->callbacks->onStop = onStop;
+    activity->callbacks->onConfigurationChanged = onConfigurationChanged;
+    activity->callbacks->onLowMemory = onLowMemory;
+    activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
+    activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
+    activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
+    activity->callbacks->onInputQueueCreated = onInputQueueCreated;
+    activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
+
+    activity->instance = android_app_create(activity, savedState, savedStateSize);
+}
diff --git a/solenv/unxandr/inc/android_native_app_glue.h b/solenv/unxandr/inc/android_native_app_glue.h
new file mode 100644
index 0000000..1b8c1f1
--- /dev/null
+++ b/solenv/unxandr/inc/android_native_app_glue.h
@@ -0,0 +1,349 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#ifndef _ANDROID_NATIVE_APP_GLUE_H
+#define _ANDROID_NATIVE_APP_GLUE_H
+
+#include <poll.h>
+#include <pthread.h>
+#include <sched.h>
+
+#include <android/configuration.h>
+#include <android/looper.h>
+#include <android/native_activity.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * The native activity interface provided by <android/native_activity.h>
+ * is based on a set of application-provided callbacks that will be called
+ * by the Activity's main thread when certain events occur.
+ *
+ * This means that each one of this callbacks _should_ _not_ block, or they
+ * risk having the system force-close the application. This programming
+ * model is direct, lightweight, but constraining.
+ *
+ * The 'threaded_native_app' static library is used to provide a different
+ * execution model where the application can implement its own main event
+ * loop in a different thread instead. Here's how it works:
+ *
+ * 1/ The application must provide a function named "android_main()" that
+ *    will be called when the activity is created, in a new thread that is
+ *    distinct from the activity's main thread.
+ *
+ * 2/ android_main() receives a pointer to a valid "android_app" structure
+ *    that contains references to other important objects, e.g. the
+ *    ANativeActivity obejct instance the application is running in.
+ *
+ * 3/ the "android_app" object holds an ALooper instance that already
+ *    listens to two important things:
+ *
+ *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
+ *        declarations below.
+ *
+ *      - input events coming from the AInputQueue attached to the activity.
+ *
+ *    Each of these correspond to an ALooper identifier returned by
+ *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
+ *    respectively.
+ *
+ *    Your application can use the same ALooper to listen to additional
+ *    file-descriptors.  They can either be callback based, or with return
+ *    identifiers starting with LOOPER_ID_USER.
+ *
+ * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
+ *    the returned data will point to an android_poll_source structure.  You
+ *    can call the process() function on it, and fill in android_app->onAppCmd
+ *    and android_app->onInputEvent to be called for your own processing
+ *    of the event.
+ *
+ *    Alternatively, you can call the low-level functions to read and process
+ *    the data directly...  look at the process_cmd() and process_input()
+ *    implementations in the glue to see how to do this.
+ *
+ * See the sample named "native-activity" that comes with the NDK with a
+ * full usage example.  Also look at the JavaDoc of NativeActivity.
+ */
+
+struct android_app;
+
+/**
+ * Data associated with an ALooper fd that will be returned as the "outData"
+ * when that source has data ready.
+ */
+struct android_poll_source {
+    // The identifier of this source.  May be LOOPER_ID_MAIN or
+    // LOOPER_ID_INPUT.
+    int32_t id;
+
+    // The android_app this ident is associated with.
+    struct android_app* app;
+
+    // Function to call to perform the standard processing of data from
+    // this source.
+    void (*process)(struct android_app* app, struct android_poll_source* source);
+};
+
+/**
+ * This is the interface for the standard glue code of a threaded
+ * application.  In this model, the application's code is running
+ * in its own thread separate from the main thread of the process.
+ * It is not required that this thread be associated with the Java
+ * VM, although it will need to be in order to make JNI calls any
+ * Java objects.
+ */
+struct android_app {
+    // The application can place a pointer to its own state object
+    // here if it likes.
+    void* userData;
+
+    // Fill this in with the function to process main app commands (APP_CMD_*)
+    void (*onAppCmd)(struct android_app* app, int32_t cmd);
+
+    // Fill this in with the function to process input events.  At this point
+    // the event has already been pre-dispatched, and it will be finished upon
+    // return.  Return 1 if you have handled the event, 0 for any default
+    // dispatching.
+    int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
+
+    // The ANativeActivity object instance that this app is running in.
+    ANativeActivity* activity;
+
+    // The current configuration the app is running in.
+    AConfiguration* config;
+
+    // This is the last instance's saved state, as provided at creation time.
+    // It is NULL if there was no state.  You can use this as you need; the
+    // memory will remain around until you call android_app_exec_cmd() for
+    // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
+    // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
+    // at which point they will be initialized to NULL and you can malloc your
+    // state and place the information here.  In that case the memory will be
+    // freed for you later.
+    void* savedState;
+    size_t savedStateSize;
+
+    // The ALooper associated with the app's thread.
+    ALooper* looper;
+
+    // When non-NULL, this is the input queue from which the app will
+    // receive user input events.
+    AInputQueue* inputQueue;
+
+    // When non-NULL, this is the window surface that the app can draw in.
+    ANativeWindow* window;
+
+    // Current content rectangle of the window; this is the area where the
+    // window's content should be placed to be seen by the user.
+    ARect contentRect;
+
+    // Current state of the app's activity.  May be either APP_CMD_START,
+    // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
+    int activityState;
+
+    // This is non-zero when the application's NativeActivity is being
+    // destroyed and waiting for the app thread to complete.
+    int destroyRequested;
+
+    // -------------------------------------------------
+    // Below are "private" implementation of the glue code.
+
+    pthread_mutex_t mutex;
+    pthread_cond_t cond;
+
+    int msgread;
+    int msgwrite;
+
+    pthread_t thread;
+
+    struct android_poll_source cmdPollSource;
+    struct android_poll_source inputPollSource;
+
+    int running;
+    int stateSaved;
+    int destroyed;
+    int redrawNeeded;
+    AInputQueue* pendingInputQueue;
+    ANativeWindow* pendingWindow;
+    ARect pendingContentRect;
+};
+
+enum {
+    /**
+     * Looper data ID of commands coming from the app's main thread, which
+     * is returned as an identifier from ALooper_pollOnce().  The data for this
+     * identifier is a pointer to an android_poll_source structure.
+     * These can be retrieved and processed with android_app_read_cmd()
+     * and android_app_exec_cmd().
+     */
+    LOOPER_ID_MAIN = 1,
+
+    /**
+     * Looper data ID of events coming from the AInputQueue of the
+     * application's window, which is returned as an identifier from
+     * ALooper_pollOnce().  The data for this identifier is a pointer to an
+     * android_poll_source structure.  These can be read via the inputQueue
+     * object of android_app.
+     */
+    LOOPER_ID_INPUT = 2,
+
+    /**
+     * Start of user-defined ALooper identifiers.
+     */
+    LOOPER_ID_USER = 3,
+};
+
+enum {
+    /**
+     * Command from main thread: the AInputQueue has changed.  Upon processing
+     * this command, android_app->inputQueue will be updated to the new queue
+     * (or NULL).
+     */
+    APP_CMD_INPUT_CHANGED,
+
+    /**
+     * Command from main thread: a new ANativeWindow is ready for use.  Upon
+     * receiving this command, android_app->window will contain the new window
+     * surface.
+     */
+    APP_CMD_INIT_WINDOW,
+
+    /**
+     * Command from main thread: the existing ANativeWindow needs to be
+     * terminated.  Upon receiving this command, android_app->window still
+     * contains the existing window; after calling android_app_exec_cmd
+     * it will be set to NULL.
+     */
+    APP_CMD_TERM_WINDOW,
+
+    /**
+     * Command from main thread: the current ANativeWindow has been resized.
+     * Please redraw with its new size.
+     */
+    APP_CMD_WINDOW_RESIZED,
+
+    /**
+     * Command from main thread: the system needs that the current ANativeWindow
+     * be redrawn.  You should redraw the window before handing this to
+     * android_app_exec_cmd() in order to avoid transient drawing glitches.
+     */
+    APP_CMD_WINDOW_REDRAW_NEEDED,
+
+    /**
+     * Command from main thread: the content area of the window has changed,
+     * such as from the soft input window being shown or hidden.  You can
+     * find the new content rect in android_app::contentRect.
+     */
+    APP_CMD_CONTENT_RECT_CHANGED,
+
+    /**
+     * Command from main thread: the app's activity window has gained
+     * input focus.
+     */
+    APP_CMD_GAINED_FOCUS,
+
+    /**
+     * Command from main thread: the app's activity window has lost
+     * input focus.
+     */
+    APP_CMD_LOST_FOCUS,
+
+    /**
+     * Command from main thread: the current device configuration has changed.
+     */
+    APP_CMD_CONFIG_CHANGED,
+
+    /**
+     * Command from main thread: the system is running low on memory.
+     * Try to reduce your memory use.
+     */
+    APP_CMD_LOW_MEMORY,
+
+    /**
+     * Command from main thread: the app's activity has been started.
+     */
+    APP_CMD_START,
+
+    /**
+     * Command from main thread: the app's activity has been resumed.
+     */
+    APP_CMD_RESUME,
+
+    /**
+     * Command from main thread: the app should generate a new saved state
+     * for itself, to restore from later if needed.  If you have saved state,
+     * allocate it with malloc and place it in android_app.savedState with
+     * the size in android_app.savedStateSize.  The will be freed for you
+     * later.
+     */
+    APP_CMD_SAVE_STATE,
+
+    /**
+     * Command from main thread: the app's activity has been paused.
+     */
+    APP_CMD_PAUSE,
+
+    /**
+     * Command from main thread: the app's activity has been stopped.
+     */
+    APP_CMD_STOP,
+
+    /**
+     * Command from main thread: the app's activity is being destroyed,
+     * and waiting for the app thread to clean up and exit before proceeding.
+     */
+    APP_CMD_DESTROY,
+};
+
+/**
+ * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
+ * app command message.
+ */
+int8_t android_app_read_cmd(struct android_app* android_app);
+
+/**
+ * Call with the command returned by android_app_read_cmd() to do the
+ * initial pre-processing of the given command.  You can perform your own
+ * actions for the command after calling this function.
+ */
+void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
+
+/**
+ * Call with the command returned by android_app_read_cmd() to do the
+ * final post-processing of the given command.  You must have done your own
+ * actions for the command before calling this function.
+ */
+void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
+
+/**
+ * Dummy function you can call to ensure glue code isn't stripped.
+ */
+void app_dummy();
+
+/**
+ * This is the function that application code must implement, representing
+ * the main entry to the app.
+ */
+extern void android_main(struct android_app* app);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _ANDROID_NATIVE_APP_GLUE_H */


More information about the Libreoffice-commits mailing list