[Libreoffice-commits] core.git: Changes to 'private/moggi/chart-opengl-window-version2'

Markus Mohrhard markus.mohrhard at collabora.co.uk
Mon May 5 21:28:11 PDT 2014


New branch 'private/moggi/chart-opengl-window-version2' available with the following commits:
commit 361add4f66ccba797d1bcdb3be5d463cfdaf268c
Author: Markus Mohrhard <markus.mohrhard at collabora.co.uk>
Date:   Tue May 6 06:16:56 2014 +0200

    provide the OpenGL window
    
    This approach looks much better. We get size and position correct
    without much work and can easily plug the window into the sc window
    hierarchy.
    
    We still have a crash on exit as the ScGridWindow goes out of scope and
    the SystemChildWindow is still alive. We need to fix it and bind the
    lifecycle of the SystemChildWindow to ScGridWindow.
    
    Another open item is the OpenGL context work. Right now it looks like
    the best way forward is to create a subclass of SystemChildWindow that
    contains the OpenGLContext.
    
    Change-Id: Ie0a74531e1b818cea92912345464c8fa219bbae2

commit 3e9b56d171c15355f12776a5b83e78039eb2352d
Author: Markus Mohrhard <markus.mohrhard at collabora.co.uk>
Date:   Tue May 6 03:41:01 2014 +0200

    sal_Bool to bool
    
    Change-Id: I2febe40b1128eefa8838f3dc0836863ed96c0048

commit fa5f74e98007f3f3b080c012a969320c6646d741
Author: Markus Mohrhard <markus.mohrhard at collabora.co.uk>
Date:   Tue May 6 02:49:56 2014 +0200

    fix typo
    
    Change-Id: Ic54d87505ac628abfec6942403a066cdb3e02a01

commit bda39b2a7be21c608f799be63bf555545e9a1db8
Author: Markus Mohrhard <markus.mohrhard at collabora.co.uk>
Date:   Tue May 6 02:05:29 2014 +0200

    remove global variable
    
    Change-Id: Ie5f55feb39798dff27e0c6b41d5b88b6e9bf19bc

commit e64a821ecac0e623d3c77b84a95cf10c53c1605f
Author: Markus Mohrhard <markus.mohrhard at collabora.co.uk>
Date:   Tue May 6 01:39:19 2014 +0200

    remove whitespace
    
    Change-Id: I4c2d0447526bda4ccbe2fa7edaf8be1886d214f0

commit 749e56bcaa7cc6dcb2c971fa36f12d39fd9648a2
Author: xukai <xukai at multicorewareinc.com>
Date:   Mon May 5 14:05:08 2014 +0800

    add codes to Line::render()
    
    Change-Id: I6510f486707b08ea8f611105f40cc4c7e1581a7f

commit e03aa806f2aa5ba76faa7dfbf6765c54b5f596ad
Author: xukai <xukai at multicorewareinc.com>
Date:   Mon May 5 13:00:46 2014 +0800

    remove the codes of set camera info to render()
    
    Change-Id: I9c2aecd5dea617e7cd69c1fc005b6a9ee237f202

commit dcdda195e606f4b0c0fbef74f95d30473de5e14b
Author: xukai <xukai at multicorewareinc.com>
Date:   Mon May 5 12:25:42 2014 +0800

    add codes to set camera info
    
    Change-Id: Id6bac3a8dd46d7994c9e64c9e0c16e8c7ac036ac

commit 63659f160edb84a652de5e2eaccfe2ab7c1a8b0e
Author: xukai <xukai at multicorewareinc.com>
Date:   Mon May 5 11:54:26 2014 +0800

    Initial size of OpenGL3DRenderer
    
    Change-Id: Ibfed531e48848ea711be429d6e5c08094473f781

commit 1b6d56bd5ac3a4d33b7e73f753c937259e4e60cd
Author: xukai <xukai at multicorewareinc.com>
Date:   Mon May 5 11:06:30 2014 +0800

    Initialization of light
    
    Change-Id: I91220e8ebffa0090fa7e9146df853f16b6783491

commit fdc5e0a6bfc3c3499be2116297ccac33ba364a9f
Author: xukai <xukai at multicorewareinc.com>
Date:   Mon May 5 10:42:20 2014 +0800

    Introduce OpenGL3DRenderer object
    
    Change-Id: If0454ace5ef21b9d32299f3edea115a2726aac00

commit 42e58669510e81c5bdf6c999393309b3e6687b2b
Author: xukai <xukai at multicorewareinc.com>
Date:   Mon May 5 10:36:32 2014 +0800

    To implement an abstract method:isOpenGLInitialized
    
    Change-Id: I651c0e5830008fd08ba886ccf1be99d40868bb72

commit 3d8311a0c2898177015d26c850f9aebdd1beacc3
Author: xukai <xukai at multicorewareinc.com>
Date:   Mon May 5 10:28:38 2014 +0800

    Update Function Set3DSenceInfo
    
    Change-Id: Ic117de10be2181a80e65ea48c888789456abfb0a

commit dab00b785d34713fb7818c8f7f0d2e98f416227e
Author: Markus Mohrhard <markus.mohrhard at collabora.co.uk>
Date:   Mon May 5 17:43:59 2014 +0200

    fix whitespace issues
    
    Change-Id: I7a3680aa324c4242572b71c91ec5bc4f85eff9e9

commit f3cfa586df1226b9f93a0921c305fd7057ddd8c6
Author: xukai <xukai at multicorewareinc.com>
Date:   Sun May 4 17:05:05 2014 +0800

    add vertex shader and fragment shader for 3D rendering
    
    Change-Id: I7b1ca054006500d468da73d2d85eafaad85dda67



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