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Hello Arnaud,<br>
<br>
On 01/05/11 15:26, Arnaud Versini wrote:
<blockquote
cite="mid:BANLkTinvEa4iGyO0HQnQa_hXoheW488K4A@mail.gmail.com"
type="cite">I've tried this system with some problems :<br>
<ul>
<li>I can't build it, it needs some notable modifications before
being usable with wxWidgets 2.8.</li>
<li>this solution needs wxWidgets, I dont know if it's a problem
but LibO download size increase with.</li>
</ul>
Is it the good way?<br>
</blockquote>
<br>
Thanks for looking into it. Some points:<br>
<br>
1) I'm not at all sure WinSparkle is the way to go, given that it
only works on Windows. Even if the work is relevant to Mac as well,
given that WS is 'heavily inspired' by Sparkle, if it doesn't do at
least *nix as well we're going to end up with parallel update
systems. I think we should continue looking for a cross-platform
solution for this.<br>
<br>
2) OTOH, I haven't looked into how Sparkle / WinSparkle work,
particularly how they package updates. The appcasts concept sounds
simple and elegant, which makes it smell technically attractive to
me as well, so my only question mark is how updates as actually
packaged / applied. IF, through study of the Sparkle / WinSparkle
systems, it turns out that the same packaging / patch applying
method could work on *nix as well, then maybe this could be a
fruitful direction to go in.<br>
<br>
3) From my extremely limited knowledge of Wx, I know that it's far
from monolithic. There are umpteen shared libraries that all do
various bits and pieces. The problem Wx might pose would depend on
what bits we need. I know there are 'low-level' Wx libraries that
abstract system utilities-type stuff, which can be used entirely
separately from any graphical libs. Depending on what WinSparkle
needs one might be (should be?) able to do the GUI part using GUI
components already in LO.<br>
<br>
4) There have been proposals of refactoring all GUI components out
of LO and using a third party GUI library. Some people recommended
Qt, for a variety of reasons I'd recommend Wx instead. It would be
an ungodly huge job of course, but maybe the experience of tinkering
with incorporating an external GUI lib with LO code would be
profitable for future development.<br>
<br>
5) The other way to go is just examine how the (Win)Sparkle system
works and emulate it using LO components. It'd be cross-platform
because LO components are already. Again, the magic would seem to be
in how updates are packaged and applied.<br>
<br>
... make of that what you will :-p<br>
<br>
-r<br>
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