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<font face="Tahoma">Visual Studio has supported 64-bit int types
(long long) since at least Visual Studio 2005. See here:<br>
</font><a
href="http://msdn.microsoft.com/en-us/library/s3f49ktz%28v=vs.80%29.aspx">http://msdn.microsoft.com/en-us/library/s3f49ktz(v=vs.80).aspx</a><br>
<br>
_MSC_VER evaluates to the version of the Visual Studio compiler. See
here:<br>
<a
href="http://msdn.microsoft.com/en-us/library/b0084kay%28v=VS.80%29.aspx">http://msdn.microsoft.com/en-us/library/b0084kay(v=VS.80).aspx</a><br>
<br>
Eike Rathke wrote:
<blockquote cite="mid:20110907143702.GA11827@kulungile.erack.de"
type="cite">
<pre wrap="">Hi Regina,
On Wednesday, 2011-09-07 15:04:47 +0200, Regina Henschel wrote:
</pre>
<blockquote type="cite">
<pre wrap="">I see a lot of sal_uInt64 in the code. Is that supported for
Windows? As far as I know at least the MSVC Express has only 4Byte
long.
</pre>
</blockquote>
<pre wrap="">
Umm.. now that you mention.. sal/inc/sal/types.h has
#if (_MSC_VER >= 1000)
typedef __int64 sal_Int64;
typedef unsigned __int64 sal_uInt64;
so what evaluates _MSC_VER to in MSVCE?
Also noticing there
#define SAL_CONST_UINT64(x) x##ui64
so the constant I introduced probably should use that.
If MSVCE doesn't support 64bit values I might do some tricks using the
double mantissa.
Eike
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