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Hi, I removed unused function from module drawinglayer. (unusedcode.easy)<br><br>removed functions:<br>drawinglayer::attribute::FillBitmapAttribute::FillBitmapAttribute()<br>drawinglayer::attribute::Sdr3DLightAttribute::Sdr3DLightAttribute()<br>drawinglayer::attribute::Sdr3DObjectAttribute::Sdr3DObjectAttribute()<br>drawinglayer::attribute::SdrFillBitmapAttribute::getLogSize() const<br>drawinglayer::attribute::SdrLightingAttribute::getAmbientLight() const<br>drawinglayer::attribute::SdrLineAttribute::SdrLineAttribute(basegfx::BColor const&)<br>drawinglayer::attribute::SdrLineAttribute::isDashed() const<br>drawinglayer::attribute::SdrLineFillShadowAttribute3D::isDefault() const<br>drawinglayer::attribute::SdrSceneAttribute::getDistance() const<br>drawinglayer::primitive2d::GraphicPrimitive2D::GraphicPrimitive2D(basegfx::B2DHomMatrix const&, GraphicObject const&)<br>drawinglayer::primitive2d::PolyPolygonStrokeArrowPrimitive2D::PolyPolygonStrokeArrowPrimitive2D(basegfx::B2DPolyPolygon const&, drawinglayer::attribute::LineAttribute const&, drawinglayer::attribute::LineStartEndAttribute const&, drawinglayer::attribute::LineStartEndAttribute const&)<br><br>drawinglayer::primitive2d::PolyPolygonStrokeArrowPrimitive2D::PolyPolygonStrokeArrowPrimitive2D(basegfx::B2DPolyPolygon const&, drawinglayer::attribute::LineAttribute const&, drawinglayer::attribute::StrokeAttribute const&, drawinglayer::attribute::LineStartEndAttribute const&, drawinglayer::attribute::LineStartEndAttribute const&)<br><br>drawinglayer::primitive2d::PolygonStrokeArrowPrimitive2D::PolygonStrokeArrowPrimitive2D(basegfx::B2DPolygon const&, drawinglayer::attribute::LineAttribute const&, drawinglayer::attribute::LineStartEndAttribute const&, drawinglayer::attribute::LineStartEndAttribute const&)<br><br>drawinglayer::primitive2d::RenderGraphicPrimitive2D::setCurrentRasterizer() const<br>drawinglayer::primitive2d::RenderGraphicPrimitive2D::setCurrentRasterizer(vcl::RenderGraphicRasterizer const&) const<br>drawinglayer::primitive3d::PolygonStrokePrimitive3D::PolygonStrokePrimitive3D(basegfx::B3DPolygon const&, drawinglayer::attribute::LineAttribute const&)<br>drawinglayer::processor3d::CollectingProcessor3D::CollectingProcessor3D(drawinglayer::geometry::ViewInformation3D const&)<br><br>Szabolcs<br>                                            </div></body>
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