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<body><span class="vcard"><a class="email" href="mailto:dtardon@redhat.com" title="David Tardon <dtardon@redhat.com>"> <span class="fn">David Tardon</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Implement 3d slideshow transition framework also for windows"
href="https://bugs.freedesktop.org/show_bug.cgi?id=45618">bug 45618</a>
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<td>dtardon@redhat.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Implement 3d slideshow transition framework also for windows"
href="https://bugs.freedesktop.org/show_bug.cgi?id=45618#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Implement 3d slideshow transition framework also for windows"
href="https://bugs.freedesktop.org/show_bug.cgi?id=45618">bug 45618</a>
from <span class="vcard"><a class="email" href="mailto:dtardon@redhat.com" title="David Tardon <dtardon@redhat.com>"> <span class="fn">David Tardon</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=45618#c5">comment #5</a>)
<span class="quote">> actually this should be much simpler now as we have a working modern OpenGL
> context on Windows. I think we can extend this easy hack to move the
> implementation to use the new OpenGL context in vcl.</span >
Actually, as the generic impl. (currently only used for UNX) has been changed
to use OpenGLContext, it should compile and work on Windows without any change.</pre>
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