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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - use GLM library instead of basegfx"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=86190#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - use GLM library instead of basegfx"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=86190">bug 86190</a>
from <span class="vcard"><a class="email" href="mailto:markus.mohrhard@googlemail.com" title="Markus Mohrhard <markus.mohrhard@googlemail.com>"> <span class="fn">Markus Mohrhard</span></a>
</span></b>
<pre>glm provides a well maintained library for low-level computer graphics
algorithms that maps really well to OpenGL.
Of course this does not mean that an easy-hack for replacing tools classes
would not be a good idea. However this one is a task related to our other
OpenGL tasks.</pre>
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