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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement caching for native widget rendering for Mac / OpenGL rendering"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=92018#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement caching for native widget rendering for Mac / OpenGL rendering"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=92018">bug 92018</a>
from <span class="vcard"><a class="email" href="mailto:markus.mohrhard@googlemail.com" title="Markus Mohrhard (retired) <markus.mohrhard@googlemail.com>"> <span class="fn">Markus Mohrhard (retired)</span></a>
</span></b>
<pre>(In reply to Michael Meeks from <a href="show_bug.cgi?id=92018#c3">comment #3</a>)
<span class="quote">> commit dea885f80a80c6a5839ee5dbf8521487186a9522
> Author: Tomaž Vajngerl <<a href="mailto:tomaz.vajngerl@collabora.co.uk">tomaz.vajngerl@collabora.co.uk</a>>
> Date: Mon Aug 3 15:06:55 2015 +0900
>
> opengl: cache native widget textures also for Windows
>
> is the windows piece; I guess Mac is the last bit (?)</span >
There is no OpenGL mac vcl backend. There is OpenGL support on mac and in
general it should be a lot easier to implement the backend as we use a OpenGL
enabled widget from the system. So we would just need to make sure that we only
generate these and render to them through OpenGL.</pre>
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