[Libva] Opengl surface to VaSurface

Oliver Seitz info at vtnd.de
Tue Apr 24 00:25:20 PDT 2012


Am 24.04.2012 09:19, schrieb Gwenole Beauchesne:
> Hi,
>
> 2012/4/24 Oliver Seitz<info at vtnd.de>:
>
>>>> Planned scheme: h.264 stream ->vaapi decoder ->    VaSurface ->    OpenGl
>>>> Surface
>>>> ->    Opengl postprocessing ->    VaSurface ->    vaapi encoder ->    h.264
>>>> stream.
>>>
>>>
>>> There is work in progress for this use case, through EGL extensions.
>>
>>
>> Using this scheme, would this add a possibility to adjust image contrast and
>> brightness for VAAPI accelerated playback through OpenGL controls?
>
> If you write the relevant shader code for it, yes.

Probably not me :-) I'm a near illiterate regarding C languages, I do 
understand a bit of the theory, but not the real code. I will have to 
wait until this is implemented in mplayer.

But thanks for the information!

Greets,
Kiste


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