[Mesa-announce] Mesa 10.0.4
Carl Worth
cworth at cworth.org
Wed Mar 12 09:23:38 PDT 2014
Mesa 10.0.4 has been released. Mesa 10.0.4 is a bug fix release which
fixes bugs fixed since the 10.0.3 release, (see below for a list of
changes).
The tag in the git repository for Mesa 10.0.4 is 'mesa-10.0.4'.
Mesa 10.0.4 is available for download at
ftp://freedesktop.org/pub/mesa/10.0.4/
md5sums:
5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz
8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2
da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip
I have verified building from the .tar.bz2 file by doing:
tar xjf MesaLib-10.0.4.tar.bz2
cd Mesa-10.0.4
./configure --enable-gallium-llvm --with-llvm-shared-libs
make -j6
make install
I have also verified that I pushed the tag.
-Carl
--
carl.d.worth at intel.com
Changes from 10.0.3 to 10.0.4
Anuj Phogat (4):
mesa: Generate correct error code in glDrawBuffers()
mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()
glsl: Fix condition to generate shader link error
i965: Fix the region's pitch condition to use blitter
Brian Paul (8):
r200: move driContextSetFlags(ctx) call after ctx var is initialized
radeon: move driContextSetFlags(ctx) call after ctx var is initialized
gallium/auxiliary/indices: replace free() with FREE()
draw: fix incorrect color of flat-shaded clipped lines
st/mesa: avoid sw fallback for getting/decompressing textures
mesa: update assertion in detach_shader() for geom shaders
mesa: do depth/stencil format conversion in glGetTexImage
softpipe: use 64-bit arithmetic in softpipe_resource_layout()
Carl Worth (5):
docs: Add md5sums for 10.0.3 release
main: Avoid double-free of shader Label
get-pick-list: Update to only find patches nominated for the 10.0 branch
Update version to 10.0.4
docs: Add release notes for 10.0.4
Chris Forbes (1):
i965: Validate (and resolve) all the bound textures.
Christian König (1):
radeon/uvd: fix feedback buffer handling v2
Daniel Kurtz (1):
glsl: Add locking to builtin_builder singleton
Emil Velikov (3):
dri/nouveau: Pass the API into _mesa_initialize_context
nv50: correctly calculate the number of vertical blocks during transfer map
dri/i9*5: correctly calculate the amount of system memory
Fredrik Höglund (3):
mesa: Preserve the NewArrays state when copying a VAO
glx: Fix the default values for GLXFBConfig attributes
glx: Fix the GLXFBConfig attrib sort priorities
Hans (2):
util: don't define isfinite(), isnan() for MSVC >= 1800
mesa: don't define c99 math functions for MSVC >= 1800
Ian Romanick (6):
meta: Release resources used by decompress_texture_image
meta: Release resources used by _mesa_meta_DrawPixels
meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY
meta: Consistenly use non-Apple VAO functions
glcpp: Only warn for macro names containing __
glsl: Only warn for macro names containing __
Ilia Mirkin (3):
nv30: report 8 maximum inputs
nouveau/video: make sure that firmware is present when checking caps
nouveau: fix chipset checks for nv1a by using the oclass instead
Julien Cristau (1):
glx/dri2: fix build failure on HURD
Kenneth Graunke (2):
glsl: Don't lose precision qualifiers when encountering "centroid".
i965: Create a hardware context before initializing state module.
Kusanagi Kouichi (1):
targets/vdpau: Always use c++ to link
Marek Olšák (1):
st/mesa: fix crash when a shader uses a TBO and it's not bound
Matt Turner (1):
glsl: Initialize ubo_binding_mask flags to zero.
Paul Berry (2):
glsl: Make condition_to_hir() callable from outside ast_iteration_statement.
glsl: Fix continue statements in do-while loops.
Tom Stellard (1):
r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs
Topi Pohjolainen (1):
i965/blorp: do not use unnecessary hw-blending support
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