mesa: Branch 'master' - 4 commits

Brian Paul brianp at kemper.freedesktop.org
Thu Apr 12 21:24:25 UTC 2007


 progs/demos/fslight.c                 |   10 +
 src/mesa/shader/shader_api.c          |  202 +++++++++++++++++++++++++---------
 src/mesa/shader/shader_api.h          |   13 ++
 src/mesa/shader/slang/slang_codegen.c |   95 +++++++++++----
 src/mesa/shader/slang/slang_link.c    |    2 
 5 files changed, 241 insertions(+), 81 deletions(-)

New commits:
diff-tree 5b74fe08897d8897161566ef4cd59b09474d5837 (from 431d650f2b2969951cdc66822d1652da1bf6c286)
Author: Brian <brian at yutani.localnet.net>
Date:   Thu Apr 12 15:23:55 2007 -0600

    Added sanity checking in _slang_sizeof_type_specifier() to be sure sizes are what's expected.

diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index fe6b615..06bceea 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -107,54 +107,84 @@ _slang_field_offset(const slang_type_spe
 }
 
 
+/**
+ * Return the size (in floats) of the given type specifier.
+ * If the size is greater than 4, the size should be a multiple of 4
+ * so that the correct number of 4-float registers are allocated.
+ * For example, a mat3x2 is size 12 because we want to store the
+ * 3 columns in 3 float[4] registers.
+ */
 GLuint
 _slang_sizeof_type_specifier(const slang_type_specifier *spec)
 {
+   GLuint sz;
    switch (spec->type) {
    case SLANG_SPEC_VOID:
-      return 0;
+      sz = 0;
+      break;
    case SLANG_SPEC_BOOL:
-      return 1;
+      sz = 1;
+      break;
    case SLANG_SPEC_BVEC2:
-      return 2;
+      sz = 2;
+      break;
    case SLANG_SPEC_BVEC3:
-      return 3;
+      sz = 3;
+      break;
    case SLANG_SPEC_BVEC4:
-      return 4;
+      sz = 4;
+      break;
    case SLANG_SPEC_INT:
-      return 1;
+      sz = 1;
+      break;
    case SLANG_SPEC_IVEC2:
-      return 2;
+      sz = 2;
+      break;
    case SLANG_SPEC_IVEC3:
-      return 3;
+      sz = 3;
+      break;
    case SLANG_SPEC_IVEC4:
-      return 4;
+      sz = 4;
+      break;
    case SLANG_SPEC_FLOAT:
-      return 1;
+      sz = 1;
+      break;
    case SLANG_SPEC_VEC2:
-      return 2;
+      sz = 2;
+      break;
    case SLANG_SPEC_VEC3:
-      return 3;
+      sz = 3;
+      break;
    case SLANG_SPEC_VEC4:
-      return 4;
+      sz = 4;
+      break;
    case SLANG_SPEC_MAT2:
-      return 2 * 2;
+      sz = 2 * 4; /* 2 columns (regs) */
+      break;
    case SLANG_SPEC_MAT3:
-      return 3 * 3;
+      sz = 3 * 4;
+      break;
    case SLANG_SPEC_MAT4:
-      return 4 * 4;
+      sz = 4 * 4;
+      break;
    case SLANG_SPEC_MAT23:
-      return 2 * 4; /* special case */
+      sz = 2 * 4; /* 2 columns (regs) */
+      break;
    case SLANG_SPEC_MAT32:
-      return 3 * 4; /* special case: 3 registers (columns), not two */
+      sz = 3 * 4; /* 3 columns (regs) */
+      break;
    case SLANG_SPEC_MAT24:
-      return 2 * 4;
+      sz = 2 * 4;
+      break;
    case SLANG_SPEC_MAT42:
-      return 4 * 4; /* special case: 4 registers (columns), not two */
+      sz = 4 * 4; /* 4 columns (regs) */
+      break;
    case SLANG_SPEC_MAT34:
-      return 3 * 4;
+      sz = 3 * 4;
+      break;
    case SLANG_SPEC_MAT43:
-      return 4 * 4; /* special case: 4 registers (columns), not two */
+      sz = 4 * 4; /* 4 columns (regs) */
+      break;
    case SLANG_SPEC_SAMPLER1D:
    case SLANG_SPEC_SAMPLER2D:
    case SLANG_SPEC_SAMPLER3D:
@@ -163,16 +193,27 @@ _slang_sizeof_type_specifier(const slang
    case SLANG_SPEC_SAMPLER2DSHADOW:
    case SLANG_SPEC_SAMPLER2DRECT:
    case SLANG_SPEC_SAMPLER2DRECTSHADOW:
-      return 1; /* a sampler is basically just an integer index */
+      sz = 1; /* a sampler is basically just an integer index */
+      break;
    case SLANG_SPEC_STRUCT:
-      return _slang_field_offset(spec, 0); /* special use */
+      sz = _slang_field_offset(spec, 0); /* special use */
+      if (sz > 4) {
+         sz = (sz + 3) & ~0x3; /* round up to multiple of four */
+      }
+      break;
    case SLANG_SPEC_ARRAY:
-      return _slang_sizeof_type_specifier(spec->_array);
+      sz = _slang_sizeof_type_specifier(spec->_array);
+      break;
    default:
       _mesa_problem(NULL, "Unexpected type in _slang_sizeof_type_specifier()");
-      return 0;
+      sz = 0;
+   }
+
+   if (sz > 4) {
+      /* if size is > 4, it should be a multiple of four */
+      assert((sz & 0x3) == 0);
    }
-   return 0;
+   return sz;
 }
 
 
diff-tree 431d650f2b2969951cdc66822d1652da1bf6c286 (from 3c008a014f7c1d14209b70b4b030bf7738aa16d7)
Author: Brian <brian at yutani.localnet.net>
Date:   Thu Apr 12 15:22:53 2007 -0600

    use _mesa_clear_shader_program_data()

diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 0cad69d..20c6690 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -475,7 +475,7 @@ _slang_link(GLcontext *ctx,
    const struct gl_fragment_program *fragProg;
    GLuint i;
 
-   _mesa_free_shader_program_data(ctx, shProg);
+   _mesa_clear_shader_program_data(ctx, shProg);
 
    shProg->Uniforms = _mesa_new_parameter_list();
    shProg->Varying = _mesa_new_parameter_list();
diff-tree 3c008a014f7c1d14209b70b4b030bf7738aa16d7 (from bf287356cfc806f9df862a05620f046f8980a8e7)
Author: Brian <brian at yutani.localnet.net>
Date:   Thu Apr 12 15:22:32 2007 -0600

    New _mesa_reference_shader/program() function to consolidate refcounting.
    
    Note that (unlike texture objects), shader handles remain valid (in the
    hash table) after glDeleteShader/Program() if the refcount isn't zero.

diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index cf42a58..47622fd 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -68,15 +68,12 @@ _mesa_new_shader_program(GLcontext *ctx,
 
 
 /**
- * Free the data that hangs off a shader program object, but not the object
- * itself.
+ * Clear (free) the shader program state that gets produced by linking.
  */
 void
-_mesa_free_shader_program_data(GLcontext *ctx,
-                               struct gl_shader_program *shProg)
+_mesa_clear_shader_program_data(GLcontext *ctx,
+                                struct gl_shader_program *shProg)
 {
-   assert(shProg->Type == GL_SHADER_PROGRAM);
-
    if (shProg->VertexProgram) {
       if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) {
          /* to prevent a double-free in the next call */
@@ -95,7 +92,6 @@ _mesa_free_shader_program_data(GLcontext
       shProg->FragmentProgram = NULL;
    }
 
-
    if (shProg->Uniforms) {
       _mesa_free_parameter_list(shProg->Uniforms);
       shProg->Uniforms = NULL;
@@ -109,11 +105,37 @@ _mesa_free_shader_program_data(GLcontext
 
 
 /**
+ * Free all the data that hangs off a shader program object, but not the
+ * object itself.
+ */
+void
+_mesa_free_shader_program_data(GLcontext *ctx,
+                               struct gl_shader_program *shProg)
+{
+   GLuint i;
+
+   assert(shProg->Type == GL_SHADER_PROGRAM);
+
+   _mesa_clear_shader_program_data(ctx, shProg);
+
+   /* detach shaders */
+   for (i = 0; i < shProg->NumShaders; i++) {
+      _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
+   }
+   if (shProg->Shaders) {
+      _mesa_free(shProg->Shaders);
+      shProg->Shaders = NULL;
+   }
+}
+
+
+/**
  * Free/delete a shader program object.
  */
 void
 _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
 {
+   printf("FREE SHADER PROG %d\n", shProg->Name);
    _mesa_free_shader_program_data(ctx, shProg);
    if (shProg->Shaders) {
       _mesa_free(shProg->Shaders);
@@ -124,6 +146,52 @@ _mesa_free_shader_program(GLcontext *ctx
 
 
 /**
+ * Set ptr to point to shProg.
+ * If ptr is pointing to another object, decrement its refcount (and delete
+ * if refcount hits zero).
+ * Then set ptr to point to shProg, incrementing its refcount.
+ */
+/* XXX this could be static */
+void
+_mesa_reference_shader_program(GLcontext *ctx,
+                               struct gl_shader_program **ptr,
+                               struct gl_shader_program *shProg)
+{
+   assert(ptr);
+   if (*ptr == shProg) {
+      /* no-op */
+      return;
+   }
+   if (*ptr) {
+      /* Unreference the old shader program */
+      GLboolean deleteFlag = GL_FALSE;
+      struct gl_shader_program *old = *ptr;
+
+      ASSERT(old->RefCount > 0);
+      old->RefCount--;
+      /*printf("SHPROG DECR %p (%d) to %d\n",
+        (void*) old, old->Name, old->RefCount);*/
+      deleteFlag = (old->RefCount == 0);
+
+      if (deleteFlag) {
+         _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+         _mesa_free_shader_program(ctx, old);
+      }
+
+      *ptr = NULL;
+   }
+   assert(!*ptr);
+
+   if (shProg) {
+      shProg->RefCount++;
+      printf("SHPROG INCR %p (%d) to %d\n",
+               (void*) shProg, shProg->Name, shProg->RefCount);
+      *ptr = shProg;
+   }
+}
+
+
+/**
  * Lookup a GLSL program object.
  */
 struct gl_shader_program *
@@ -168,6 +236,7 @@ void
 _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
 {
    GLuint i;
+   printf("FREE SHADER %d\n", sh->Name);
    if (sh->Source)
       _mesa_free((void *) sh->Source);
    if (sh->InfoLog)
@@ -183,6 +252,52 @@ _mesa_free_shader(GLcontext *ctx, struct
 
 
 /**
+ * Set ptr to point to sh.
+ * If ptr is pointing to another shader, decrement its refcount (and delete
+ * if refcount hits zero).
+ * Then set ptr to point to sh, incrementing its refcount.
+ */
+/* XXX this could be static */
+void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+                       struct gl_shader *sh)
+{
+   assert(ptr);
+   if (*ptr == sh) {
+      /* no-op */
+      return;
+   }
+   if (*ptr) {
+      /* Unreference the old shader */
+      GLboolean deleteFlag = GL_FALSE;
+      struct gl_shader *old = *ptr;
+
+      ASSERT(old->RefCount > 0);
+      old->RefCount--;
+      printf("SHADER DECR %p (%d) to %d\n",
+               (void*) old, old->Name, old->RefCount);
+      deleteFlag = (old->RefCount == 0);
+
+      if (deleteFlag) {
+         _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+         _mesa_free_shader(ctx, old);
+      }
+
+      *ptr = NULL;
+   }
+   assert(!*ptr);
+
+   if (sh) {
+      /* reference new */
+      sh->RefCount++;
+      printf("SHADER INCR %p (%d) to %d\n",
+               (void*) sh, sh->Name, sh->RefCount);
+      *ptr = sh;
+   }
+}
+
+
+/**
  * Lookup a GLSL shader object.
  */
 struct gl_shader *
@@ -227,13 +342,7 @@ _mesa_init_shader_state(GLcontext * ctx)
 void
 _mesa_free_shader_state(GLcontext *ctx)
 {
-   if (ctx->Shader.CurrentProgram) {
-      ctx->Shader.CurrentProgram->RefCount--;
-      if (ctx->Shader.CurrentProgram->RefCount <= 0) {
-         _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram);
-         ctx->Shader.CurrentProgram = NULL;
-      }
-   }
+   _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
 }
 
 
@@ -294,8 +403,8 @@ _mesa_attach_shader(GLcontext *ctx, GLui
    }
 
    /* append */
-   shProg->Shaders[n] = sh;
-   sh->RefCount++;
+   shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
+   _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
    shProg->NumShaders++;
 }
 
@@ -381,13 +490,27 @@ _mesa_create_program(GLcontext *ctx)
 
    _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
 
+   assert(shProg->RefCount == 1);
+
    return name;
 }
 
 
+/**
+ * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
+ * DeleteProgramARB.
+ */
 void
 _mesa_delete_program2(GLcontext *ctx, GLuint name)
 {
+   /*
+    * NOTE: deleting shaders/programs works a bit differently than
+    * texture objects (and buffer objects, etc).  Shader/program
+    * handles/IDs exist in the hash table until the object is really
+    * deleted (refcount==0).  With texture objects, the handle/ID is
+    * removed from the hash table in glDeleteTextures() while the tex
+    * object itself might linger until its refcount goes to zero.
+    */
    struct gl_shader_program *shProg;
 
    shProg = _mesa_lookup_shader_program(ctx, name);
@@ -396,16 +519,10 @@ _mesa_delete_program2(GLcontext *ctx, GL
       return;
    }
 
-   /* always remove from hash table */
-   _mesa_HashRemove(ctx->Shared->ShaderObjects, name);
-
    shProg->DeletePending = GL_TRUE;
 
-   /* decrement refcount, delete if zero */
-   shProg->RefCount--;
-   if (shProg->RefCount <= 0) {
-      _mesa_free_shader_program(ctx, shProg);
-   }
+   /* effectively, decr shProg's refcount */
+   _mesa_reference_shader_program(ctx, &shProg, NULL);
 }
 
 
@@ -418,10 +535,9 @@ _mesa_delete_shader(GLcontext *ctx, GLui
    }
 
    sh->DeletePending = GL_TRUE;
-   sh->RefCount--;
-   if (sh->RefCount <= 0) {
-      _mesa_free_shader(ctx, sh);
-   }
+
+   /* effectively, decr sh's refcount */
+   _mesa_reference_shader(ctx, &sh, NULL);
 }
 
 
@@ -441,14 +557,11 @@ _mesa_detach_shader(GLcontext *ctx, GLui
 
    for (i = 0; i < n; i++) {
       if (shProg->Shaders[i]->Name == shader) {
-         struct gl_shader **newList;
          /* found it */
+         struct gl_shader **newList;
 
-         shProg->Shaders[i]->RefCount--;
-         if (shProg->Shaders[i]->RefCount == 0) {
-            /* delete now */
-            _mesa_free_shader(ctx, shProg->Shaders[i]);
-         }
+         /* derefernce */
+         _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
 
          /* alloc new, smaller array */
          newList = (struct gl_shader **)
@@ -876,6 +989,8 @@ _mesa_link_program(GLcontext *ctx, GLuin
 void
 _mesa_use_program(GLcontext *ctx, GLuint program)
 {
+   struct gl_shader_program *shProg;
+
    if (ctx->Shader.CurrentProgram &&
        ctx->Shader.CurrentProgram->Name == program) {
       /* no-op */
@@ -884,30 +999,19 @@ _mesa_use_program(GLcontext *ctx, GLuint
 
    FLUSH_VERTICES(ctx, _NEW_PROGRAM);
 
-   /* unbind old */
-   if (ctx->Shader.CurrentProgram) {
-      ctx->Shader.CurrentProgram->RefCount--;
-      if (ctx->Shader.CurrentProgram->RefCount <= 0) {
-         _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram);
-      }
-      ctx->Shader.CurrentProgram = NULL;
-   }
-
    if (program) {
-      struct gl_shader_program *shProg;
       shProg = _mesa_lookup_shader_program(ctx, program);
       if (!shProg) {
          _mesa_error(ctx, GL_INVALID_VALUE,
                      "glUseProgramObjectARB(programObj)");
          return;
       }
-      ctx->Shader.CurrentProgram = shProg;
-      shProg->RefCount++;
    }
    else {
-      /* don't use a shader program */
-      ctx->Shader.CurrentProgram = NULL;
-   }      
+      shProg = NULL;
+   }
+
+   _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
 }
 
 
diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h
index 16ed1a0..27e5870 100644
--- a/src/mesa/shader/shader_api.h
+++ b/src/mesa/shader/shader_api.h
@@ -45,12 +45,21 @@ extern struct gl_shader_program *
 _mesa_new_shader_program(GLcontext *ctx, GLuint name);
 
 extern void
+_mesa_clear_shader_program_data(GLcontext *ctx,
+                                struct gl_shader_program *shProg);
+
+extern void
 _mesa_free_shader_program_data(GLcontext *ctx,
                                struct gl_shader_program *shProg);
 
 extern void
 _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
 
+extern void
+_mesa_reference_shader_program(GLcontext *ctx,
+                               struct gl_shader_program **ptr,
+                               struct gl_shader_program *shProg);
+
 extern struct gl_shader_program *
 _mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
 
@@ -61,6 +70,10 @@ _mesa_new_shader(GLcontext *ctx, GLuint 
 extern void
 _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);
 
+extern void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+                       struct gl_shader *sh);
+
 extern struct gl_shader *
 _mesa_lookup_shader(GLcontext *ctx, GLuint name);
 
diff-tree bf287356cfc806f9df862a05620f046f8980a8e7 (from bce7043ebcbb75cec727553341af4c66b03732ef)
Author: Brian <brian at yutani.localnet.net>
Date:   Wed Apr 11 14:09:32 2007 -0600

    restore 200x200 window size, animation, version check

diff --git a/progs/demos/fslight.c b/progs/demos/fslight.c
index 736cc48..493ce0e 100644
--- a/progs/demos/fslight.c
+++ b/progs/demos/fslight.c
@@ -45,7 +45,7 @@ static GLint uTexture;
 
 static GLuint SphereList, RectList, CurList;
 static GLint win = 0;
-static GLboolean anim = GL_FALSE;
+static GLboolean anim = GL_TRUE;
 static GLboolean wire = GL_FALSE;
 static GLboolean pixelLight = GL_TRUE;
 
@@ -477,8 +477,8 @@ Init(void)
 
    version = (const char *) glGetString(GL_VERSION);
    if (version[0] != '2' || version[1] != '.') {
-      printf("Warning: this program expects OpenGL 2.0\n");
-      /*exit(1);*/
+      printf("This program requires OpenGL 2.x, found %s\n", version);
+      exit(1);
    }
 
    GetExtensionFuncs();
@@ -579,6 +579,8 @@ Init(void)
 
 #if 0
    TestFunctions();
+#else
+   (void) TestFunctions;
 #endif
 }
 
@@ -603,7 +605,7 @@ main(int argc, char *argv[])
 {
    glutInit(&argc, argv);
    glutInitWindowPosition( 0, 0);
-   glutInitWindowSize(100, 100);
+   glutInitWindowSize(200, 200);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    win = glutCreateWindow(argv[0]);
    glutReshapeFunc(Reshape);



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