mesa: Branch 'master'

Roland Scheidegger sroland at kemper.freedesktop.org
Fri Feb 9 18:22:13 UTC 2007


 src/mesa/shader/program.c    |    2 -
 src/mesa/shader/programopt.c |   79 ++++++++++++++++---------------------------
 2 files changed, 31 insertions(+), 50 deletions(-)

New commits:
diff-tree b2d30ca0cb01a80ff440a4a07b293daa16486e12 (from fcccf8943213a20957f305161e8aae7fef55baab)
Author: Roland Scheidegger <sroland at tungstengraphics.com>
Date:   Fri Feb 9 19:21:29 2007 +0100

    optimize per-pixel fog program
    
    use the same internal state as for vertex fog. From the old implemenentation,
    this changes a SUB+MUL into a MAD for linear fog, and saves a MUL for EXP/EXP2,
    plus saves a (constant) parameter. While here, fix the broken (forgotten)
    swizzling. (untested)

diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 7e6cd26..490f919 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -997,7 +997,7 @@ _mesa_fetch_state(GLcontext *ctx, const 
                break;
 	    }
 	    case STATE_FOG_PARAMS_OPTIMIZED:
-	       /* this makes it possible to use simpler per-vertex fog calcs. POW
+	       /* for simpler per-vertex/pixel fog calcs. POW
 		  (for EXP/EXP2 fog) might be more expensive than EX2 on some hw,
 		  plus it needs another constant (e) anyway. Linear fog can now be
 		  done with a single MAD.
diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c
index 7831777..dca44c8 100644
--- a/src/mesa/shader/programopt.c
+++ b/src/mesa/shader/programopt.c
@@ -126,16 +126,15 @@ _mesa_insert_mvp_code(GLcontext *ctx, st
 void
 _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
 {
-   static const GLint fogParamsState[] = { STATE_FOG_PARAMS, 0, 0, 0, 0 };
+   static const GLint fogPStateOpt[] = { STATE_INTERNAL,
+					 STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
    static const GLint fogColorState[] = { STATE_FOG_COLOR, 0, 0, 0, 0 };
    struct prog_instruction *newInst, *inst;
    const GLuint origLen = fprog->Base.NumInstructions;
-   const GLuint newLen = origLen + 6;
+   const GLuint newLen = origLen + 5;
    GLuint i;
-   GLint fogParamsRef, fogColorRef; /* state references */
+   GLint fogPRefOpt, fogColorRef; /* state references */
    GLuint colorTemp, fogFactorTemp; /* temporary registerss */
-   GLfloat fogVals[4];
-   GLuint fogConsts;                /* constant values for EXP, EXP2 mode */
 
    if (fprog->FogOption == GL_NONE) {
       _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
@@ -155,9 +154,9 @@ _mesa_append_fog_code(GLcontext *ctx, st
    _mesa_memcpy(newInst, fprog->Base.Instructions,
                 origLen * sizeof(struct prog_instruction));
 
-   /* PARAM fogParamsRef = state.fog.params; */
-   fogParamsRef
-      = _mesa_add_state_reference(fprog->Base.Parameters, fogParamsState);
+   /* PARAM fogParamsRefOpt = internal optimized fog params; */
+   fogPRefOpt
+      = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt);
    /* PARAM fogColorRef = state.fog.color; */
    fogColorRef
       = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
@@ -167,13 +166,6 @@ _mesa_append_fog_code(GLcontext *ctx, st
    /* TEMP fogFactorTemp; */
    fogFactorTemp = fprog->Base.NumTemporaries++;
 
-   /* PARAM fogVals = { 1/ln(2), 1/sqrt(ln(2), 0, 0 }; */
-   fogVals[0] = 1.0 / log(2.0);
-   fogVals[1] = 1.0 / SQRTF(log(2.0));
-   fogVals[2] = 0.0;
-   fogVals[3] = 0.0;
-   fogConsts = _mesa_add_unnamed_constant(fprog->Base.Parameters, fogVals, 4);
-
    /* Scan program to find where result.color is written */
    inst = newInst;
    for (i = 0; i < fprog->Base.NumInstructions; i++) {
@@ -191,43 +183,39 @@ _mesa_append_fog_code(GLcontext *ctx, st
    }
    assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
 
-   _mesa_init_instructions(inst, 6);
+   _mesa_init_instructions(inst, 5);
 
    /* emit instructions to compute fog blending factor */
    if (fprog->FogOption == GL_LINEAR) {
-      /* SUB fogFactorTemp.x, fogParamsRef.z, fragment.fogcoord.x; */
-      inst->Opcode = OPCODE_SUB;
-      inst->DstReg.File = PROGRAM_TEMPORARY;
-      inst->DstReg.Index = fogFactorTemp;
-      inst->DstReg.WriteMask = WRITEMASK_X;
-      inst->SrcReg[0].File = PROGRAM_STATE_VAR;
-      inst->SrcReg[0].Index = fogParamsRef;
-      inst->SrcReg[0].Swizzle = SWIZZLE_Z;
-      inst->SrcReg[1].File = PROGRAM_INPUT;
-      inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
-      inst++;
-      /* MUL fogFactorTemp.x, fogFactorTemp, fogParamsRef.w; */
-      inst->Opcode = OPCODE_MUL;
+      /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
+      inst->Opcode = OPCODE_MAD;
       inst->DstReg.File = PROGRAM_TEMPORARY;
       inst->DstReg.Index = fogFactorTemp;
       inst->DstReg.WriteMask = WRITEMASK_X;
-      inst->SrcReg[0].File = PROGRAM_TEMPORARY;
-      inst->SrcReg[0].Index = fogFactorTemp;
+      inst->SrcReg[0].File = PROGRAM_INPUT;
+      inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
+      inst->SrcReg[0].Swizzle = SWIZZLE_X;
       inst->SrcReg[1].File = PROGRAM_STATE_VAR;
-      inst->SrcReg[1].Index = fogParamsRef;
-      inst->SrcReg[1].Swizzle = SWIZZLE_W;
+      inst->SrcReg[1].Index = fogPRefOpt;
+      inst->SrcReg[1].Swizzle = SWIZZLE_X;
+      inst->SrcReg[2].File = PROGRAM_STATE_VAR;
+      inst->SrcReg[2].Index = fogPRefOpt;
+      inst->SrcReg[2].Swizzle = SWIZZLE_Y;
       inst++;
    }
    else {
       ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
-      /* MUL fogFactorTemp.x, fogParamsRef.x, fragment.fogcoord; */
+      /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
+      /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
+      /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
       inst->Opcode = OPCODE_MUL;
       inst->DstReg.File = PROGRAM_TEMPORARY;
       inst->DstReg.Index = fogFactorTemp;
       inst->DstReg.WriteMask = WRITEMASK_X;
       inst->SrcReg[0].File = PROGRAM_STATE_VAR;
-      inst->SrcReg[0].Index = fogParamsRef;
-      inst->SrcReg[0].Swizzle = SWIZZLE_X; /* X=density */
+      inst->SrcReg[0].Index = fogPRefOpt;
+      inst->SrcReg[0].Swizzle
+         = (fprog->FogOption == GL_EXP) ? SWIZZLE_Z : SWIZZLE_W;
       inst->SrcReg[1].File = PROGRAM_INPUT;
       inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
       inst->SrcReg[1].Swizzle = SWIZZLE_X;
@@ -240,23 +228,12 @@ _mesa_append_fog_code(GLcontext *ctx, st
          inst->DstReg.WriteMask = WRITEMASK_X;
          inst->SrcReg[0].File = PROGRAM_TEMPORARY;
          inst->SrcReg[0].Index = fogFactorTemp;
+         inst->SrcReg[0].Swizzle = SWIZZLE_X;
          inst->SrcReg[1].File = PROGRAM_TEMPORARY;
          inst->SrcReg[1].Index = fogFactorTemp;
+         inst->SrcReg[1].Swizzle = SWIZZLE_X;
          inst++;
       }
-      /* EXP:  MUL fogFactorTemp.x, fogFactorTemp.x, {1/ln(2)}; */
-      /* EXP2: MUL fogFactorTemp.x, fogFactorTemp.x, {1/sqrt(ln(2))}; */
-      inst->Opcode = OPCODE_MUL;
-      inst->DstReg.File = PROGRAM_TEMPORARY;
-      inst->DstReg.Index = fogFactorTemp;
-      inst->DstReg.WriteMask = WRITEMASK_X;
-      inst->SrcReg[0].File = PROGRAM_TEMPORARY;
-      inst->SrcReg[0].Index = fogFactorTemp;
-      inst->SrcReg[1].File = PROGRAM_CONSTANT;
-      inst->SrcReg[1].Index = fogConsts;
-      inst->SrcReg[1].Swizzle
-         = (fprog->FogOption == GL_EXP) ? SWIZZLE_X : SWIZZLE_Y;
-      inst++;
       /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
       inst->Opcode = OPCODE_EX2;
       inst->DstReg.File = PROGRAM_TEMPORARY;
@@ -265,6 +242,7 @@ _mesa_append_fog_code(GLcontext *ctx, st
       inst->SrcReg[0].File = PROGRAM_TEMPORARY;
       inst->SrcReg[0].Index = fogFactorTemp;
       inst->SrcReg[0].NegateBase = GL_TRUE;
+      inst->SrcReg[0].Swizzle = SWIZZLE_X;
       inst->SaturateMode = SATURATE_ZERO_ONE;
       inst++;
    }
@@ -279,8 +257,10 @@ _mesa_append_fog_code(GLcontext *ctx, st
       = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
    inst->SrcReg[1].File = PROGRAM_TEMPORARY;
    inst->SrcReg[1].Index = colorTemp;
+   inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
    inst->SrcReg[2].File = PROGRAM_STATE_VAR;
    inst->SrcReg[2].Index = fogColorRef;
+   inst->SrcReg[2].Swizzle = SWIZZLE_NOOP;
    inst++;
    /* MOV result.color.w, colorTemp.x;  # copy alpha */
    inst->Opcode = OPCODE_MOV;
@@ -289,6 +269,7 @@ _mesa_append_fog_code(GLcontext *ctx, st
    inst->DstReg.WriteMask = WRITEMASK_W;
    inst->SrcReg[0].File = PROGRAM_TEMPORARY;
    inst->SrcReg[0].Index = colorTemp;
+   inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
    inst++;
    /* END; */
    inst->Opcode = OPCODE_END;



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