mesa: Branch 'glsl-compiler-1'

Brian Paul brianp at kemper.freedesktop.org
Thu Feb 22 23:14:09 UTC 2007


 src/mesa/shader/nvvertexec.c | 1029 -------------------------------------------
 src/mesa/shader/nvvertexec.h |   71 --
 2 files changed, 1100 deletions(-)

New commits:
diff-tree da46353056c2e20f81ef620efe81d5d076ab0c12 (from 13e3b21b16b14112b416f3ee5742fc7bd1b2d823)
Author: Brian <brian at nostromo.localnet.net>
Date:   Thu Feb 22 16:14:02 2007 -0700

    Remove obsolete files.

diff --git a/src/mesa/shader/nvvertexec.c b/src/mesa/shader/nvvertexec.c
deleted file mode 100644
index 7dc0edb..0000000
--- a/src/mesa/shader/nvvertexec.c
+++ /dev/null
@@ -1,1029 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  6.5.2
- *
- * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file nvvertexec.c
- * Code to execute vertex programs.
- * \author Brian Paul
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
-#include "nvvertexec.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
-#include "prog_instruction.h"
-#include "math/m_matrix.h"
-
-
-static const GLboolean DEBUG_VERT = GL_FALSE;
-
-static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
-
-
-/**
- * Load/initialize the vertex program registers which need to be set
- * per-vertex.
- */
-void
-_mesa_init_vp_per_vertex_registers(GLcontext *ctx, struct vp_machine *machine)
-{
-   /* Input registers get initialized from the current vertex attribs */
-   MEMCPY(machine->Inputs, ctx->Current.Attrib,
-          MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat));
-
-   if (ctx->VertexProgram.Current->IsNVProgram) {
-      GLuint i;
-      /* Output/result regs are initialized to [0,0,0,1] */
-      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
-         ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
-      }
-      /* Temp regs are initialized to [0,0,0,0] */
-      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
-         ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
-      }
-      for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
-         ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
-      }
-   }
-
-   /* init condition codes */
-   machine->CondCodes[0] = COND_EQ;
-   machine->CondCodes[1] = COND_EQ;
-   machine->CondCodes[2] = COND_EQ;
-   machine->CondCodes[3] = COND_EQ;
-}
-
-
-
-/**
- * Copy the 16 elements of a matrix into four consecutive program
- * registers starting at 'pos'.
- */
-static void
-load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
-{
-   GLuint i;
-   for (i = 0; i < 4; i++) {
-      registers[pos + i][0] = mat[0 + i];
-      registers[pos + i][1] = mat[4 + i];
-      registers[pos + i][2] = mat[8 + i];
-      registers[pos + i][3] = mat[12 + i];
-   }
-}
-
-
-/**
- * As above, but transpose the matrix.
- */
-static void
-load_transpose_matrix(GLfloat registers[][4], GLuint pos,
-                      const GLfloat mat[16])
-{
-   MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat));
-}
-
-
-/**
- * Load program parameter registers with tracked matrices (if NV program)
- * or GL state values (if ARB program).
- * This needs to be done per glBegin/glEnd, not per-vertex.
- */
-void
-_mesa_init_vp_per_primitive_registers(GLcontext *ctx)
-{
-   if (ctx->VertexProgram.Current->IsNVProgram) {
-      GLuint i;
-
-      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
-         /* point 'mat' at source matrix */
-         GLmatrix *mat;
-         if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
-            mat = ctx->ModelviewMatrixStack.Top;
-         }
-         else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
-            mat = ctx->ProjectionMatrixStack.Top;
-         }
-         else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
-            mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top;
-         }
-         else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
-            mat = ctx->ColorMatrixStack.Top;
-         }
-         else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
-            /* XXX verify the combined matrix is up to date */
-            mat = &ctx->_ModelProjectMatrix;
-         }
-         else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
-                  ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
-            GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
-            ASSERT(n < MAX_PROGRAM_MATRICES);
-            mat = ctx->ProgramMatrixStack[n].Top;
-         }
-         else {
-            /* no matrix is tracked, but we leave the register values as-is */
-            assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
-            continue;
-         }
-
-         /* load the matrix values into sequential registers */
-         if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
-            load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
-         }
-         else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
-            _math_matrix_analyse(mat); /* update the inverse */
-            ASSERT(!_math_matrix_is_dirty(mat));
-            load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
-         }
-         else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
-            load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
-         }
-         else {
-            assert(ctx->VertexProgram.TrackMatrixTransform[i]
-                   == GL_INVERSE_TRANSPOSE_NV);
-            _math_matrix_analyse(mat); /* update the inverse */
-            ASSERT(!_math_matrix_is_dirty(mat));
-            load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
-         }
-      }
-   }
-   else {
-      /* ARB vertex program */
-      if (ctx->VertexProgram.Current->Base.Parameters) {
-         /* Grab the state GL state and put into registers */
-         _mesa_load_state_parameters(ctx,
-                                 ctx->VertexProgram.Current->Base.Parameters);
-      }
-   }
-}
-
-
-
-/**
- * For debugging.  Dump the current vertex program machine registers.
- */
-void
-_mesa_dump_vp_state( const struct gl_vertex_program_state *state,
-                     const struct vp_machine *machine)
-{
-   int i;
-   _mesa_printf("VertexIn:\n");
-   for (i = 0; i < MAX_NV_VERTEX_PROGRAM_INPUTS; i++) {
-      _mesa_printf("%d: %f %f %f %f   ", i,
-                   machine->Inputs[i][0],
-                   machine->Inputs[i][1],
-                   machine->Inputs[i][2],
-                   machine->Inputs[i][3]);
-   }
-   _mesa_printf("\n");
-
-   _mesa_printf("VertexOut:\n");
-   for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
-      _mesa_printf("%d: %f %f %f %f   ", i,
-                  machine->Outputs[i][0],
-                  machine->Outputs[i][1],
-                  machine->Outputs[i][2],
-                  machine->Outputs[i][3]);
-   }
-   _mesa_printf("\n");
-
-   _mesa_printf("Registers:\n");
-   for (i = 0; i < MAX_PROGRAM_TEMPS; i++) {
-      _mesa_printf("%d: %f %f %f %f   ", i,
-                  machine->Temporaries[i][0],
-                  machine->Temporaries[i][1],
-                  machine->Temporaries[i][2],
-                  machine->Temporaries[i][3]);
-   }
-   _mesa_printf("\n");
-
-   _mesa_printf("Parameters:\n");
-   for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS; i++) {
-      _mesa_printf("%d: %f %f %f %f   ", i,
-                  state->Parameters[i][0],
-                  state->Parameters[i][1],
-                  state->Parameters[i][2],
-                  state->Parameters[i][3]);
-   }
-   _mesa_printf("\n");
-}
-
-
-
-/**
- * Return a pointer to the 4-element float vector specified by the given
- * source register.
- */
-static INLINE const GLfloat *
-get_register_pointer( GLcontext *ctx,
-                      const struct prog_src_register *source,
-                      struct vp_machine *machine,
-                      const struct gl_vertex_program *program )
-{
-   if (source->RelAddr) {
-      const GLint reg = source->Index + machine->AddressReg[0][0];
-      ASSERT(source->File == PROGRAM_ENV_PARAM || 
-             source->File == PROGRAM_STATE_VAR ||
-             source->File == PROGRAM_LOCAL_PARAM);
-      if (reg < 0 || reg > MAX_NV_VERTEX_PROGRAM_PARAMS)
-         return ZeroVec;
-      else if (source->File == PROGRAM_ENV_PARAM)
-         return ctx->VertexProgram.Parameters[reg];
-      else {
-         ASSERT(source->File == PROGRAM_LOCAL_PARAM ||
-                source->File == PROGRAM_STATE_VAR);
-         return program->Base.Parameters->ParameterValues[reg];
-      }
-   }
-   else {
-      switch (source->File) {
-         case PROGRAM_TEMPORARY:
-            ASSERT(source->Index < MAX_PROGRAM_TEMPS);
-            return machine->Temporaries[source->Index];
-         case PROGRAM_INPUT:
-            ASSERT(source->Index < VERT_ATTRIB_MAX);
-            return machine->Inputs[source->Index];
-         case PROGRAM_OUTPUT:
-            /* This is only needed for the PRINT instruction */
-            ASSERT(source->Index < VERT_RESULT_MAX);
-            return machine->Outputs[source->Index];
-         case PROGRAM_LOCAL_PARAM:
-            ASSERT(source->Index < MAX_PROGRAM_LOCAL_PARAMS);
-            return program->Base.LocalParams[source->Index];
-         case PROGRAM_ENV_PARAM:
-            ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_PARAMS);
-            return ctx->VertexProgram.Parameters[source->Index];
-         case PROGRAM_STATE_VAR:
-            /* Fallthrough */
-         case PROGRAM_CONSTANT:
-            /* Fallthrough */
-         case PROGRAM_UNIFORM:
-            /* Fallthrough */
-         case PROGRAM_NAMED_PARAM:
-            ASSERT(source->Index < program->Base.Parameters->NumParameters);
-            return program->Base.Parameters->ParameterValues[source->Index];
-         default:
-            _mesa_problem(NULL,
-                          "Bad source register file in get_register_pointer");
-            return NULL;
-      }
-   }
-   return NULL;
-}
-
-
-/**
- * Fetch a 4-element float vector from the given source register.
- * Apply swizzling and negating as needed.
- */
-static INLINE void
-fetch_vector4( GLcontext *ctx, 
-               const struct prog_src_register *source,
-               struct vp_machine *machine,
-               const struct gl_vertex_program *program,
-               GLfloat result[4] )
-{
-   const GLfloat *src = get_register_pointer(ctx, source, machine, program);
-   ASSERT(src);
-   result[0] = src[GET_SWZ(source->Swizzle, 0)];
-   result[1] = src[GET_SWZ(source->Swizzle, 1)];
-   result[2] = src[GET_SWZ(source->Swizzle, 2)];
-   result[3] = src[GET_SWZ(source->Swizzle, 3)];
-   if (source->NegateBase) {
-      result[0] = -result[0];
-      result[1] = -result[1];
-      result[2] = -result[2];
-      result[3] = -result[3];
-   }
-}
-
-
-
-/**
- * As above, but only return result[0] element.
- */
-static INLINE void
-fetch_vector1( GLcontext *ctx,
-               const struct prog_src_register *source,
-               struct vp_machine *machine,
-               const struct gl_vertex_program *program,
-               GLfloat result[4] )
-{
-   const GLfloat *src = get_register_pointer(ctx, source, machine, program);
-   ASSERT(src);
-   result[0] = src[GET_SWZ(source->Swizzle, 0)];
-   if (source->NegateBase) {
-      result[0] = -result[0];
-   }
-}
-
-
-/**
- * Test value against zero and return GT, LT, EQ or UN if NaN.
- */
-static INLINE GLuint
-generate_cc( float value )
-{
-   if (value != value)
-      return COND_UN;  /* NaN */
-   if (value > 0.0F)
-      return COND_GT;
-   if (value < 0.0F)
-      return COND_LT;
-   return COND_EQ;
-}
-
-
-/**
- * Test if the ccMaskRule is satisfied by the given condition code.
- * Used to mask destination writes according to the current condition code.
- */
-static INLINE GLboolean
-test_cc(GLuint condCode, GLuint ccMaskRule)
-{
-   switch (ccMaskRule) {
-   case COND_EQ: return (condCode == COND_EQ);
-   case COND_NE: return (condCode != COND_EQ);
-   case COND_LT: return (condCode == COND_LT);
-   case COND_GE: return (condCode == COND_GT || condCode == COND_EQ);
-   case COND_LE: return (condCode == COND_LT || condCode == COND_EQ);
-   case COND_GT: return (condCode == COND_GT);
-   case COND_TR: return GL_TRUE;
-   case COND_FL: return GL_FALSE;
-   default:      return GL_TRUE;
-   }
-}
-
-
-/**
- * Evaluate the 4 condition codes against a predicate and return GL_TRUE
- * or GL_FALSE to indicate result.
- */
-static INLINE GLboolean
-eval_condition(const struct vp_machine *machine,
-               const struct prog_instruction *inst)
-{
-   const GLuint swizzle = inst->DstReg.CondSwizzle;
-   const GLuint condMask = inst->DstReg.CondMask;
-   if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
-       test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
-       test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
-       test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
-      return GL_TRUE;
-   }
-   else {
-      return GL_FALSE;
-   }
-}
-
-
-/**
- * Store 4 floats into a register.
- */
-static void
-store_vector4( const struct prog_instruction *inst,
-               struct vp_machine *machine,
-               const GLfloat value[4] )
-{
-   const struct prog_dst_register *dest = &(inst->DstReg);
-   GLuint writeMask = dest->WriteMask;
-   GLfloat *dst;
-
-   switch (dest->File) {
-      case PROGRAM_OUTPUT:
-         ASSERT(dest->Index < VERT_RESULT_MAX);
-         dst = machine->Outputs[dest->Index];
-         break;
-      case PROGRAM_TEMPORARY:
-         ASSERT(dest->Index < MAX_PROGRAM_TEMPS);
-         dst = machine->Temporaries[dest->Index];
-         break;
-      case PROGRAM_ENV_PARAM:
-         /* Only for VP state programs */
-         {
-            /* a slight hack */
-            GET_CURRENT_CONTEXT(ctx);
-            ASSERT(dest->Index < MAX_PROGRAM_ENV_PARAMS);
-            dst = ctx->VertexProgram.Parameters[dest->Index];
-         }
-         break;
-      default:
-         _mesa_problem(NULL, "Invalid register file in store_vector4(file=%d)",
-                       dest->File);
-         return;
-   }
-
-   if (dest->WriteMask & WRITEMASK_X)
-      dst[0] = value[0];
-   if (dest->WriteMask & WRITEMASK_Y)
-      dst[1] = value[1];
-   if (dest->WriteMask & WRITEMASK_Z)
-      dst[2] = value[2];
-   if (dest->WriteMask & WRITEMASK_W)
-      dst[3] = value[3];
-
-   if (inst->CondUpdate) {
-      if (writeMask & WRITEMASK_X)
-         machine->CondCodes[0] = generate_cc(value[0]);
-      if (writeMask & WRITEMASK_Y)
-         machine->CondCodes[1] = generate_cc(value[1]);
-      if (writeMask & WRITEMASK_Z)
-         machine->CondCodes[2] = generate_cc(value[2]);
-      if (writeMask & WRITEMASK_W)
-         machine->CondCodes[3] = generate_cc(value[3]);
-   }
-}
-
-
-/**
- * Set x to positive or negative infinity.
- */
-#if defined(USE_IEEE) || defined(_WIN32)
-#define SET_POS_INFINITY(x)  ( *((GLuint *) (void *)&x) = 0x7F800000 )
-#define SET_NEG_INFINITY(x)  ( *((GLuint *) (void *)&x) = 0xFF800000 )
-#elif defined(VMS)
-#define SET_POS_INFINITY(x)  x = __MAXFLOAT
-#define SET_NEG_INFINITY(x)  x = -__MAXFLOAT
-#else
-#define SET_POS_INFINITY(x)  x = (GLfloat) HUGE_VAL
-#define SET_NEG_INFINITY(x)  x = (GLfloat) -HUGE_VAL
-#endif
-
-#define SET_FLOAT_BITS(x, bits) ((fi_type *) (void *) &(x))->i = bits
-
-
-/**
- * Execute the given vertex program
- */
-void
-_mesa_exec_vertex_program(GLcontext *ctx,
-                          struct vp_machine *machine,
-                          const struct gl_vertex_program *program)
-{
-   const GLuint maxInst = program->Base.NumInstructions;
-   GLuint pc;
-
-   ctx->_CurrentProgram = GL_VERTEX_PROGRAM_ARB; /* or NV, doesn't matter */
-
-   /* If the program is position invariant, multiply the input position
-    * by the MVP matrix and store in the vertex position result register.
-    */
-   if (ctx->VertexProgram.Current->IsPositionInvariant) {
-      TRANSFORM_POINT( machine->Outputs[VERT_RESULT_HPOS], 
-                       ctx->_ModelProjectMatrix.m, 
-                       machine->Inputs[VERT_ATTRIB_POS]);
-
-      /* XXX: This could go elsewhere */
-      ctx->VertexProgram.Current->Base.OutputsWritten |= VERT_BIT_POS;
-   }
-
-   for (pc = 0; pc < maxInst; pc++) {
-      const struct prog_instruction *inst = program->Base.Instructions + pc;
-
-      if (ctx->VertexProgram.CallbackEnabled &&
-          ctx->VertexProgram.Callback) {
-         ctx->VertexProgram.CurrentPosition = inst->StringPos;
-         ctx->VertexProgram.Callback(program->Base.Target,
-                                     ctx->VertexProgram.CallbackData);
-      }
-
-      switch (inst->Opcode) {
-      case OPCODE_ABS: /* GL_NV_vertex_program1_1 */
-         {
-            GLfloat t[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            if (t[0] < 0.0)  t[0] = -t[0];
-            if (t[1] < 0.0)  t[1] = -t[1];
-            if (t[2] < 0.0)  t[2] = -t[2];
-            if (t[3] < 0.0)  t[3] = -t[3];
-            store_vector4( inst, machine, t );
-         }
-         break;
-      case OPCODE_ADD:
-         {
-            GLfloat t[4], u[4], sum[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            sum[0] = t[0] + u[0];
-            sum[1] = t[1] + u[1];
-            sum[2] = t[2] + u[2];
-            sum[3] = t[3] + u[3];
-            store_vector4( inst, machine, sum );
-         }
-         break;
-      case OPCODE_ARA:
-         break;
-      case OPCODE_ARL:
-         {
-            GLfloat t[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            machine->AddressReg[0][0] = (GLint) FLOORF(t[0]);
-         }
-         break;
-      case OPCODE_ARL_NV:
-         break;
-      case OPCODE_ARR:
-         break;
-      case OPCODE_BGNLOOP:
-         /* no-op */
-         break;
-      case OPCODE_ENDLOOP:
-         /* subtract 1 here since pc is incremented by for(pc) loop */
-         pc = inst->BranchTarget - 1; /* go to matching BNGLOOP */
-         break;
-      case OPCODE_BRA: /* branch (conditional) */
-         /* fall-through */
-      case OPCODE_BRK: /* break out of loop (conditional) */
-         /* fall-through */
-      case OPCODE_CONT: /* continue loop (conditional) */
-         if (eval_condition(machine, inst)) {
-            /* take branch */
-            /* Subtract 1 here since we'll do pc++ at end of for-loop */
-            pc = inst->BranchTarget - 1;
-         }
-         break;
-      case OPCODE_CAL: /* Call subroutine (conditional) */
-         if (eval_condition(machine, inst)) {
-            /* call the subroutine */
-            if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) {
-               return; /* abort execution */
-            }
-            machine->CallStack[machine->StackDepth++] = pc + 1;
-            pc = inst->BranchTarget; /* XXX - 1 ??? */
-         }
-         break;
-      case OPCODE_CMP:
-         {
-            GLfloat a[4], b[4], c[4], result[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
-            fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
-            result[0] = a[0] < 0.0F ? b[0] : c[0];
-            result[1] = a[1] < 0.0F ? b[1] : c[1];
-            result[2] = a[2] < 0.0F ? b[2] : c[2];
-            result[3] = a[3] < 0.0F ? b[3] : c[3];
-            store_vector4( inst, machine, result );
-         }
-         break;
-      case OPCODE_COS:
-         {
-            GLfloat a[4], result[4];
-            fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
-            result[0] = result[1] = result[2] = result[3]
-               = (GLfloat) _mesa_cos(a[0]);
-            store_vector4( inst, machine, result );
-         }
-         break;
-      case OPCODE_DDX:
-         /* fallthrough */
-      case OPCODE_DDY:
-         _mesa_problem(ctx, "DDX/DDY not allowed in vertex programs");
-         break;
-
-      case OPCODE_DP3:
-         {
-            GLfloat t[4], u[4], dot[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2];
-            dot[1] = dot[2] = dot[3] = dot[0];
-            store_vector4( inst, machine, dot );
-         }
-         break;
-      case OPCODE_DP4:
-         {
-            GLfloat t[4], u[4], dot[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + t[3] * u[3];
-            dot[1] = dot[2] = dot[3] = dot[0];
-            store_vector4( inst, machine, dot );
-         }
-         break;
-      case OPCODE_DPH:
-         {
-            GLfloat t[4], u[4], dot[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + u[3];
-            dot[1] = dot[2] = dot[3] = dot[0];
-            store_vector4( inst, machine, dot );
-         }
-         break;
-      case OPCODE_DST:
-         {
-            GLfloat t[4], u[4], dst[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            dst[0] = 1.0F;
-            dst[1] = t[1] * u[1];
-            dst[2] = t[2];
-            dst[3] = u[3];
-            store_vector4( inst, machine, dst );
-         }
-         break;
-      case OPCODE_EXP:
-         {
-            GLfloat t[4], q[4], floor_t0;
-            fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
-            floor_t0 = FLOORF(t[0]);
-            if (floor_t0 > FLT_MAX_EXP) {
-               SET_POS_INFINITY(q[0]);
-               SET_POS_INFINITY(q[2]);
-            }
-            else if (floor_t0 < FLT_MIN_EXP) {
-               q[0] = 0.0F;
-               q[2] = 0.0F;
-            }
-            else {
-#ifdef USE_IEEE
-               GLint ii = (GLint) floor_t0;
-               ii = (ii < 23) + 0x3f800000;
-               SET_FLOAT_BITS(q[0], ii);
-               q[0] = *((GLfloat *) (void *)&ii);
-#else
-               q[0] = (GLfloat) pow(2.0, floor_t0);
-#endif
-               q[2] = (GLfloat) (q[0] * LOG2(q[1]));
-            }
-            q[1] = t[0] - floor_t0;
-            q[3] = 1.0F;
-            store_vector4( inst, machine, q );
-         }
-         break;
-      case OPCODE_EX2: /* GL_ARB_vertex_program */
-         {
-            GLfloat t[4];
-            fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
-            t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(2.0, t[0]);
-            store_vector4( inst, machine, t );
-         }
-         break;
-      case OPCODE_FLR: /* GL_ARB_vertex_program */
-         {
-            GLfloat t[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            t[0] = FLOORF(t[0]);
-            t[1] = FLOORF(t[1]);
-            t[2] = FLOORF(t[2]);
-            t[3] = FLOORF(t[3]);
-            store_vector4( inst, machine, t );
-         }
-         break;
-      case OPCODE_FRC: /* GL_ARB_vertex_program */
-         {
-            GLfloat t[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            t[0] = t[0] - FLOORF(t[0]);
-            t[1] = t[1] - FLOORF(t[1]);
-            t[2] = t[2] - FLOORF(t[2]);
-            t[3] = t[3] - FLOORF(t[3]);
-            store_vector4( inst, machine, t );
-         }
-         break;
-      case OPCODE_IF:
-         if (eval_condition(machine, inst)) {
-            /* do if-clause (just continue execution) */
-         }
-         else {
-            /* go to the instruction after ELSE or ENDIF */
-            assert(inst->BranchTarget >= 0);
-            pc = inst->BranchTarget - 1;
-         }
-         break;
-      case OPCODE_ELSE:
-         /* goto ENDIF */
-         assert(inst->BranchTarget >= 0);
-         pc = inst->BranchTarget - 1;
-         break;
-      case OPCODE_ENDIF:
-         /* nothing */
-         break;
-      case OPCODE_MOV:
-         {
-            GLfloat t[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            store_vector4( inst, machine, t );
-         }
-         break;
-      case OPCODE_LIT:
-         {
-            const GLfloat epsilon = 1.0F / 256.0F; /* per NV spec */
-            GLfloat t[4], lit[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            t[0] = MAX2(t[0], 0.0F);
-            t[1] = MAX2(t[1], 0.0F);
-            t[3] = CLAMP(t[3], -(128.0F - epsilon), (128.0F - epsilon));
-            lit[0] = 1.0;
-            lit[1] = t[0];
-            lit[2] = (t[0] > 0.0) ? (GLfloat) _mesa_pow(t[1], t[3]) : 0.0F;
-            lit[3] = 1.0;
-            store_vector4( inst, machine, lit );
-         }
-         break;
-      case OPCODE_LOG:
-         {
-            GLfloat t[4], q[4], abs_t0;
-            fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
-            abs_t0 = FABSF(t[0]);
-            if (abs_t0 != 0.0F) {
-               /* Since we really can't handle infinite values on VMS
-                * like other OSes we'll use __MAXFLOAT to represent
-                * infinity.  This may need some tweaking.
-                */
-#ifdef VMS
-               if (abs_t0 == __MAXFLOAT)
-#else
-               if (IS_INF_OR_NAN(abs_t0))
-#endif
-               {
-                  SET_POS_INFINITY(q[0]);
-                  q[1] = 1.0F;
-                  SET_POS_INFINITY(q[2]);
-               }
-               else {
-                  int exponent;
-                  GLfloat mantissa = FREXPF(t[0], &exponent);
-                  q[0] = (GLfloat) (exponent - 1);
-                  q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */
-                  q[2] = (GLfloat) (q[0] + LOG2(q[1]));
-               }
-            }
-            else {
-               SET_NEG_INFINITY(q[0]);
-               q[1] = 1.0F;
-               SET_NEG_INFINITY(q[2]);
-            }
-            q[3] = 1.0;
-            store_vector4( inst, machine, q );
-         }
-         break;
-      case OPCODE_MAD:
-         {
-            GLfloat t[4], u[4], v[4], sum[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            fetch_vector4( ctx, &inst->SrcReg[2], machine, program, v );
-            sum[0] = t[0] * u[0] + v[0];
-            sum[1] = t[1] * u[1] + v[1];
-            sum[2] = t[2] * u[2] + v[2];
-            sum[3] = t[3] * u[3] + v[3];
-            store_vector4( inst, machine, sum );
-         }
-         break;
-      case OPCODE_MAX:
-         {
-            GLfloat t[4], u[4], max[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            max[0] = (t[0] > u[0]) ? t[0] : u[0];
-            max[1] = (t[1] > u[1]) ? t[1] : u[1];
-            max[2] = (t[2] > u[2]) ? t[2] : u[2];
-            max[3] = (t[3] > u[3]) ? t[3] : u[3];
-            store_vector4( inst, machine, max );
-         }
-         break;
-      case OPCODE_MIN:
-         {
-            GLfloat t[4], u[4], min[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            min[0] = (t[0] < u[0]) ? t[0] : u[0];
-            min[1] = (t[1] < u[1]) ? t[1] : u[1];
-            min[2] = (t[2] < u[2]) ? t[2] : u[2];
-            min[3] = (t[3] < u[3]) ? t[3] : u[3];
-            store_vector4( inst, machine, min );
-         }
-         break;
-      case OPCODE_MUL:
-         {
-            GLfloat t[4], u[4], prod[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            prod[0] = t[0] * u[0];
-            prod[1] = t[1] * u[1];
-            prod[2] = t[2] * u[2];
-            prod[3] = t[3] * u[3];
-            store_vector4( inst, machine, prod );
-         }
-         break;
-      case OPCODE_RCP:
-         {
-            GLfloat t[4];
-            fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
-            if (t[0] != 1.0F)
-               t[0] = 1.0F / t[0];  /* div by zero is infinity! */
-            t[1] = t[2] = t[3] = t[0];
-            store_vector4( inst, machine, t );
-         }
-         break;
-      case OPCODE_RSQ:
-         {
-            GLfloat t[4];
-            fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
-            t[0] = INV_SQRTF(FABSF(t[0]));
-            t[1] = t[2] = t[3] = t[0];
-            store_vector4( inst, machine, t );
-         }
-         break;
-      case OPCODE_SLT:
-         {
-            GLfloat t[4], u[4], slt[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            slt[0] = (t[0] < u[0]) ? 1.0F : 0.0F;
-            slt[1] = (t[1] < u[1]) ? 1.0F : 0.0F;
-            slt[2] = (t[2] < u[2]) ? 1.0F : 0.0F;
-            slt[3] = (t[3] < u[3]) ? 1.0F : 0.0F;
-            store_vector4( inst, machine, slt );
-         }
-         break;
-      case OPCODE_SGE:
-         {
-            GLfloat t[4], u[4], sge[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            sge[0] = (t[0] >= u[0]) ? 1.0F : 0.0F;
-            sge[1] = (t[1] >= u[1]) ? 1.0F : 0.0F;
-            sge[2] = (t[2] >= u[2]) ? 1.0F : 0.0F;
-            sge[3] = (t[3] >= u[3]) ? 1.0F : 0.0F;
-            store_vector4( inst, machine, sge );
-         }
-         break;
-      case OPCODE_SGT: /* set on greater */
-         {
-            GLfloat a[4], b[4], result[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
-            result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
-            result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
-            result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
-            result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
-            store_vector4( inst, machine, result );
-            if (DEBUG_VERT) {
-               printf("SGT %g %g %g %g\n",
-                      result[0], result[1], result[2], result[3]);
-            }
-         }
-         break;
-      case OPCODE_RCC:
-         {
-            GLfloat t[4], u;
-            fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
-            if (t[0] == 1.0F)
-               u = 1.0F;
-            else
-               u = 1.0F / t[0];
-            if (u > 0.0F) {
-               if (u > 1.884467e+019F) {
-                  u = 1.884467e+019F;  /* IEEE 32-bit binary value 0x5F800000 */
-               }
-               else if (u < 5.42101e-020F) {
-                  u = 5.42101e-020F;   /* IEEE 32-bit binary value 0x1F800000 */
-               }
-            }
-            else {
-               if (u < -1.884467e+019F) {
-                  u = -1.884467e+019F; /* IEEE 32-bit binary value 0xDF800000 */
-               }
-               else if (u > -5.42101e-020F) {
-                  u = -5.42101e-020F;  /* IEEE 32-bit binary value 0x9F800000 */
-               }
-            }
-            t[0] = t[1] = t[2] = t[3] = u;
-            store_vector4( inst, machine, t );
-         }
-         break;
-      case OPCODE_SUB: /* GL_NV_vertex_program1_1 */
-         {
-            GLfloat t[4], u[4], sum[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            sum[0] = t[0] - u[0];
-            sum[1] = t[1] - u[1];
-            sum[2] = t[2] - u[2];
-            sum[3] = t[3] - u[3];
-            store_vector4( inst, machine, sum );
-         }
-         break;
-      case OPCODE_LG2: /* GL_ARB_vertex_program */
-         {
-            GLfloat t[4];
-            fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
-            t[0] = t[1] = t[2] = t[3] = LOG2(t[0]);
-            store_vector4( inst, machine, t );
-         }
-         break;
-      case OPCODE_POW: /* GL_ARB_vertex_program */
-         {
-            GLfloat t[4], u[4];
-            fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector1( ctx, &inst->SrcReg[1], machine, program, u );
-            t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(t[0], u[0]);
-            store_vector4( inst, machine, t );
-         }
-         break;
-      case OPCODE_XPD: /* GL_ARB_vertex_program */
-         {
-            GLfloat t[4], u[4], cross[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
-            cross[0] = t[1] * u[2] - t[2] * u[1];
-            cross[1] = t[2] * u[0] - t[0] * u[2];
-            cross[2] = t[0] * u[1] - t[1] * u[0];
-            cross[3] = 0.0;
-            store_vector4( inst, machine, cross );
-         }
-         break;
-      case OPCODE_SWZ: /* GL_ARB_vertex_program */
-         {
-            const struct prog_src_register *source = &inst->SrcReg[0];
-            const GLfloat *src = get_register_pointer(ctx, source,
-                                                      machine, program);
-            GLfloat result[4];
-            GLuint i;
-            
-            /* do extended swizzling here */
-            for (i = 0; i < 4; i++) {
-               const GLuint swz = GET_SWZ(source->Swizzle, i);
-               if (swz == SWIZZLE_ZERO)
-                  result[i] = 0.0;
-               else if (swz == SWIZZLE_ONE)
-                  result[i] = 1.0;
-               else {
-                  ASSERT(swz >= 0);
-                  ASSERT(swz <= 3);
-                  result[i] = src[swz];
-               }
-               if (source->NegateBase & (1 << i))
-                  result[i] = -result[i];
-            }
-            store_vector4( inst, machine, result );
-         }
-         break;
-      case OPCODE_PRINT:
-         if (inst->SrcReg[0].File) {
-            GLfloat t[4];
-            fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
-            _mesa_printf("%s%g, %g, %g, %g\n",
-                         (char *) inst->Data, t[0], t[1], t[2], t[3]);
-         }
-         else {
-            _mesa_printf("%s\n", (char *) inst->Data);
-         }
-         break;
-      case OPCODE_END:
-         ctx->_CurrentProgram = 0;
-         return;
-      case OPCODE_NOP:
-         break;
-      default:
-         /* bad instruction opcode */
-         _mesa_problem(ctx, "Bad VP Opcode in _mesa_exec_vertex_program");
-         ctx->_CurrentProgram = 0;
-         return;
-      } /* switch */
-   } /* for */
-
-   ctx->_CurrentProgram = 0;
-}
-
-
-/**
- * Execute a vertex state program.
- * \sa _mesa_ExecuteProgramNV
- */
-void
-_mesa_exec_vertex_state_program(GLcontext *ctx,
-                                struct gl_vertex_program *vprog,
-                                const GLfloat *params)
-{
-   struct vp_machine machine;
-   _mesa_init_vp_per_vertex_registers(ctx, &machine);
-   _mesa_init_vp_per_primitive_registers(ctx);
-   COPY_4V(machine.Inputs[VERT_ATTRIB_POS], params);
-   _mesa_exec_vertex_program(ctx, &machine, vprog);
-}
diff --git a/src/mesa/shader/nvvertexec.h b/src/mesa/shader/nvvertexec.h
deleted file mode 100644
index 9e66c6e..0000000
--- a/src/mesa/shader/nvvertexec.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  6.5.2
- *
- * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- *    Brian Paul
- */
-
-#ifndef NVVERTEXEC_H
-#define NVVERTEXEC_H
-
-
-/**
- * Virtual vertex program machine state.
- * Only used during program execution.
- */
-struct vp_machine
-{
-   GLfloat Temporaries[MAX_PROGRAM_TEMPS][4];
-   GLfloat Inputs[VERT_ATTRIB_MAX][4];
-   GLuint InputsSize[VERT_ATTRIB_MAX];
-   GLfloat Outputs[VERT_RESULT_MAX][4];
-   GLuint CondCodes[4];  /**< COND_* value for x/y/z/w */
-   GLint AddressReg[MAX_VERTEX_PROGRAM_ADDRESS_REGS][4];
-
-   GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */
-   GLuint StackDepth; /**< Index/ptr to top of CallStack[] */
-};
-
-
-
-extern void
-_mesa_init_vp_per_vertex_registers(GLcontext *ctx, struct vp_machine *machine);
-
-extern void
-_mesa_init_vp_per_primitive_registers(GLcontext *ctx);
-
-extern void
-_mesa_exec_vertex_program(GLcontext *ctx,
-                          struct vp_machine *machine,
-                          const struct gl_vertex_program *program);
-
-extern void
-_mesa_exec_vertex_state_program(GLcontext *ctx,
-                                struct gl_vertex_program *vprog,
-                                const GLfloat *params);
-
-extern void
-_mesa_dump_vp_state( const struct gl_vertex_program_state *state,
-                     const struct vp_machine *machine);
-
-#endif



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