mesa: Branch 'master'

Michel Daenzer daenzer at kemper.freedesktop.org
Mon Mar 19 16:24:10 UTC 2007


 src/mesa/drivers/dri/i915tex/intel_buffers.c |   22 ++++++++++++++++++++++
 1 files changed, 22 insertions(+)

New commits:
diff-tree 9b42100c04f14b4f2c1e5fe9748bb0519ed6c516 (from 77544d7b7d7c6fd03c0df81dca07f1bb3a67c119)
Author: Michel Dänzer <michel at tungstengraphics.com>
Date:   Mon Mar 19 17:23:44 2007 +0100

    i915tex: Fix triple buffering after recent Mesa core changes.
    
    Remove superfluous _mesa_resize_framebuffer call which is now harmful because
    it causes the third renderbuffer to have width/height 0, so Mesa refuses to
    render to it.
    
    In the long term, it would be nice to remove the hack in
    intel_alloc_window_storage in favour of a proper Mesa interface for flipping
    between more than two colour buffers.

diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.c b/src/mesa/drivers/dri/i915tex/intel_buffers.c
index 62ff54b..c0b4f43 100644
--- a/src/mesa/drivers/dri/i915tex/intel_buffers.c
+++ b/src/mesa/drivers/dri/i915tex/intel_buffers.c
@@ -349,6 +349,28 @@ intelWindowMoved(struct intel_context *i
 
    /* Update Mesa's notion of window size */
    driUpdateFramebufferSize(ctx, dPriv);
+
+   /* Update size of third renderbuffer */
+   if (intel_fb->pf_num_pages == 3) {
+      struct gl_renderbuffer *rb = &intel_fb->color_rb[(intel_fb->pf_current_page
+						        + 2) % 3]->Base;
+
+      /* only resize if size is changing */
+         if (rb->Width != intel_fb->Base.Width ||
+	     rb->Height != intel_fb->Base.Height) {
+            /* could just as well pass rb->_ActualFormat here */
+            if (rb->AllocStorage(ctx, rb, rb->InternalFormat,
+				 intel_fb->Base.Width, intel_fb->Base.Height)) {
+               ASSERT(rb->Width == intel_fb->Base.Width);
+               ASSERT(rb->Height == intel_fb->Base.Height);
+            }
+            else {
+               _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
+               /* no return */
+            }
+         }
+   }
+
    intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
 
    /* Update hardware scissor */



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