mesa: Changes to 'gallium-0.1'
Michel Daenzer
daenzer at kemper.freedesktop.org
Wed Oct 3 18:39:38 UTC 2007
src/mesa/drivers/dri/intel_winsys/intel_swapbuffers.c | 8 +++----
src/mesa/pipe/draw/draw_private.h | 3 --
src/mesa/pipe/draw/draw_vertex_shader.c | 16 +++++++++-----
src/mesa/pipe/p_state.h | 5 ++++
src/mesa/pipe/softpipe/sp_context.c | 6 +++++
src/mesa/pipe/softpipe/sp_context.h | 2 +
src/mesa/pipe/softpipe/sp_quad_fs.c | 3 +-
src/mesa/pipe/softpipe/sp_state_fs.c | 20 ++++++++++++++++++
src/mesa/state_tracker/st_cb_clear.c | 11 ++++-----
src/mesa/state_tracker/st_cb_program.c | 7 ------
src/mesa/state_tracker/st_program.c | 10 ---------
src/mesa/state_tracker/st_program.h | 4 ---
src/mesa/x86/rtasm/x86sse.c | 2 -
13 files changed, 55 insertions(+), 42 deletions(-)
commit diffs at http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=summary
New commits:
commit e9df20c2fa7df8458a9f0781f31de51c4944d41f
Author: Michel Dänzer <michel at tungstengraphics.com>
Date: Wed Oct 3 20:37:59 2007 +0200
Some minor cleanups.
commit 86a03e43ced13e7c00f16d037b27faddfbcb2333
Author: Michel Dänzer <michel at tungstengraphics.com>
Date: Wed Oct 3 20:35:19 2007 +0200
Double amount of memory allocated for generated shader code.
The code generated for the glxgears vertex shader didn't fit, causing a crash.
commit 344464bf2e4e151968cfb101c2477e440508b1f0
Author: Michel Dänzer <michel at tungstengraphics.com>
Date: Wed Oct 3 20:33:23 2007 +0200
Track fragment and vertex shader code generation via pipe shader state objects.
Unfortunately, the generated fragment shader code is effectively unusable until
it handles quad->mask.
commit ce765a7fb77e12ff083a9068ec232a15bcf41f66
Author: Michel Dänzer <michel at tungstengraphics.com>
Date: Tue Oct 2 13:01:07 2007 +0200
intel_winsys: Adapt to DRM changes (again).
It was decided after all to stick to 'pipes' here, even though the actual
meaning is now 'planes'.
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