mesa: Changes to 'gallium-0.1'

Brian Paul brianp at kemper.freedesktop.org
Wed Oct 24 21:03:32 UTC 2007


 src/mesa/shader/slang/library/slang_builtin_120_common_gc.h   |  104 ++++++++
 src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h |    5 
 src/mesa/shader/slang/slang_codegen.c                         |    6 
 src/mesa/shader/slang/slang_compile.c                         |   11 
 src/mesa/state_tracker/st_draw.c                              |    7 
 src/mesa/swrast/s_fog.c                                       |    1 
 src/mesa/swrast/s_fragprog.c                                  |    1 
 src/mesa/swrast/s_points.c                                    |  117 +++++-----
 src/mesa/swrast/s_span.c                                      |    2 
 9 files changed, 199 insertions(+), 55 deletions(-)

commit diffs at http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=summary

New commits:
commit 7636aac54bb357ce907ae6cc2c41f32957faecf3
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Wed Oct 24 14:40:09 2007 -0600

    Fix glDrawElements + VBO rendering when ptr/offset is not zero.
    
    When an index VBO is bound, glDrawElement's indices pointer is really an
    offset into the element buffer.  Add that offset to the prims[i].start
    value before calling pipe->draw_elements().
    Fixes vbo.c conform test.

commit 40a0b053f78acd0a08f6876518b8e9301480431f
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Wed Oct 24 14:35:40 2007 -0600

    Revert "Undo indexOffset change (I think, git???)"
    
    This reverts commit 11ce6244a79106c592364b30434b6ddade3fd6bb.

commit 11ce6244a79106c592364b30434b6ddade3fd6bb
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Wed Oct 24 14:34:40 2007 -0600

    Undo indexOffset change (I think, git???)

commit 3733b1f2e95642b47218604aee6a34eacb0c7293
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Wed Oct 24 12:43:02 2007 -0600

    add to git

commit f68fce1f1f61997f284b77cca5b5765cd7443240
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Wed Oct 24 11:37:05 2007 -0600

    Implement gl_PointCoord attribute for GLSL fragment shaders.
    
    Contains the normalized fragment position within a point sprite.




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