Mesa (master): i915: check WRAP_T instead of WRAP_R for cube map texture.
Haihao Xiang
haihao at kemper.freedesktop.org
Thu Dec 18 05:08:01 UTC 2008
Module: Mesa
Branch: master
Commit: cb453244caa15342bf229ee5ae16a78d038b8bdc
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=cb453244caa15342bf229ee5ae16a78d038b8bdc
Author: Xiang, Haihao <haihao.xiang at intel.com>
Date: Thu Dec 18 12:57:41 2008 +0800
i915: check WRAP_T instead of WRAP_R for cube map texture.
---
src/mesa/drivers/dri/i915/i915_texstate.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index d53e2cb..adbb52a 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -300,7 +300,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
*/
if (tObj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
(((ws != GL_CLAMP) && (ws != GL_CLAMP_TO_EDGE)) ||
- ((wr != GL_CLAMP) && (wr != GL_CLAMP_TO_EDGE))))
+ ((wt != GL_CLAMP) && (wt != GL_CLAMP_TO_EDGE))))
return GL_FALSE;
state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */
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