Mesa (master): i915: check WRAP_T instead of WRAP_R for cube map texture.

Haihao Xiang haihao at kemper.freedesktop.org
Thu Dec 18 05:08:01 UTC 2008


Module: Mesa
Branch: master
Commit: cb453244caa15342bf229ee5ae16a78d038b8bdc
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=cb453244caa15342bf229ee5ae16a78d038b8bdc

Author: Xiang, Haihao <haihao.xiang at intel.com>
Date:   Thu Dec 18 12:57:41 2008 +0800

i915: check WRAP_T instead of WRAP_R for cube map texture.

---

 src/mesa/drivers/dri/i915/i915_texstate.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index d53e2cb..adbb52a 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -300,7 +300,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
        */
       if (tObj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
           (((ws != GL_CLAMP) && (ws != GL_CLAMP_TO_EDGE)) ||
-           ((wr != GL_CLAMP) && (wr != GL_CLAMP_TO_EDGE))))
+           ((wt != GL_CLAMP) && (wt != GL_CLAMP_TO_EDGE))))
           return GL_FALSE;
 
       state[I915_TEXREG_SS3] = ss3;     /* SS3_NORMALIZED_COORDS */




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