mesa: Changes to 'mesa_7_0_branch'

Haihao Xiang haihao at kemper.freedesktop.org
Wed Jun 4 08:49:28 UTC 2008


The branch, mesa_7_0_branch has been updated
        Commits at: http://cgit.freedesktop.org/mesa/mesa/log/?h=mesa_7_0_branch

Summary of changes:
 docs/relnotes-7.0.4.html                  |    1 +
 src/mesa/drivers/dri/i915/i915_texstate.c |   16 +-
 src/mesa/drivers/dri/i965/Makefile        |    1 +
 src/mesa/drivers/dri/i965/brw_clip.h      |    4 +-
 src/mesa/drivers/dri/i965/brw_context.c   |   11 +
 src/mesa/drivers/dri/i965/brw_eu.h        |   22 +-
 src/mesa/drivers/dri/i965/brw_eu_emit.c   |   44 +-
 src/mesa/drivers/dri/i965/brw_gs.h        |    4 +-
 src/mesa/drivers/dri/i965/brw_metaops.c   |    2 +-
 src/mesa/drivers/dri/i965/brw_sf.h        |    2 +-
 src/mesa/drivers/dri/i965/brw_urb.c       |    2 +-
 src/mesa/drivers/dri/i965/brw_vs.h        |    6 +
 src/mesa/drivers/dri/i965/brw_vs_emit.c   |  255 ++++--
 src/mesa/drivers/dri/i965/brw_vs_tnl.c    |    8 +-
 src/mesa/drivers/dri/i965/brw_wm.c        |   88 ++-
 src/mesa/drivers/dri/i965/brw_wm.h        |   15 +-
 src/mesa/drivers/dri/i965/brw_wm_emit.c   |  111 ++-
 src/mesa/drivers/dri/i965/brw_wm_fp.c     |   73 ++-
 src/mesa/drivers/dri/i965/brw_wm_glsl.c   | 1368 +++++++++++++++++++++++++++++
 src/mesa/drivers/dri/i965/brw_wm_pass0.c  |    4 +
 src/mesa/drivers/dri/i965/brw_wm_pass1.c  |    5 +-
 src/mesa/drivers/dri/i965/brw_wm_pass2.c  |    2 +-
 src/mesa/drivers/dri/i965/brw_wm_state.c  |    7 +-
 src/mesa/drivers/dri/i965/intel_context.c |   14 +
 src/mesa/main/texenvprogram.c             |    5 +-
 src/mesa/shader/program.c                 |    2 +
 src/mesa/shader/slang/slang_codegen.c     |    1 +
 27 files changed, 1899 insertions(+), 174 deletions(-)
 create mode 100644 src/mesa/drivers/dri/i965/brw_wm_glsl.c

       via  0989471fdbabe76000c1672c9e4d586c002d01d4 (commit)
       via  696140bd1d3507bd6d383e29b2474f16c28cda45 (commit)
       via  380d15b7feb4366a125de485993689fdff39f7cc (commit)
       via  41261d64b21d2ad104544c9f8b53f768f8ae282f (commit)
       via  ce7a9efb095472479242d465882c7fbaef81e822 (commit)
       via  8a38ebe328fd188f06ad72d95656009a22e5babe (commit)
       via  dcc6671b85ef1345f1f8c75148eef2b7bf0a85e3 (commit)
       via  b53b7581e4c21ca43f5c14fa88a22400111802ba (commit)
      from  64a4a03c2ae23e8e799038c2cca919736ee92e6b (commit)


- Commits -----------------------------------------------
commit 0989471fdbabe76000c1672c9e4d586c002d01d4
Author: Zou Nan hai <nanhai.zou at intel.com>
Date:   Thu Mar 20 17:47:02 2008 +0800

    [i915] GL_DEPTH_TEXTURE_MODE fix
    
    Cherry picked from commit 7233eabaf0072b7c50e4f26ec33738b5b89aad20
    with manual changes.

commit 696140bd1d3507bd6d383e29b2474f16c28cda45
Author: Xiang, Haihao <haihao.xiang at intel.com>
Date:   Fri Nov 30 12:04:04 2007 +0800

    i965: handle source depth to render target for glsl,
    
    (cherry picked from commit d2540e6d4bdcfcda195f6dcf43f75b810001c227)

commit 380d15b7feb4366a125de485993689fdff39f7cc
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Sun Mar 9 10:41:50 2008 -0600

    replace // comment with /* */ (bug 14916)
    (cherry picked from commit eecb3ab7c64764464d20a7c30279c9a3b26b0a7f)

commit 41261d64b21d2ad104544c9f8b53f768f8ae282f
Author: Xiang, Haihao <haihao.xiang at intel.com>
Date:   Fri Feb 29 11:15:02 2008 +0800

    i965: use _Current pointer instead of Current pointer.
    
    Cherry picked from commit de1e9880f8b239768293f7f434a9117dfab20162

commit ce7a9efb095472479242d465882c7fbaef81e822
Author: Zou Nan hai <nanhai.zou at intel.com>
Date:   Wed Jun 4 11:47:08 2008 +0800

    [i965] Add support for GL shading language in I965 driver.
    
    Cherry picked from commit 6ef27b88e6f767cd476676b33cb7c4ea6922234e,
    d0ebdca4fa70506107a318e6cfd03f0fb4297897.

commit 8a38ebe328fd188f06ad72d95656009a22e5babe
Author: Zou Nan hai <nanhai.zou at intel.com>
Date:   Tue Apr 22 15:50:40 2008 +0800

     [i965] This is to fix random crash in some maps of Ut2004 demo.
    	e.g. bridge of fate.
     	If vs output is big, driver may fall back to use 8 urb entries for vs,
    	unfortunally, for some unknown reason, if vs is working at 4x2 mode,
    	8 entries is not enough, may lead to gpu hang.
    
    Cherry picked from commmit c9c64a100d5d0661fd672af040a68bd4e7292940

commit dcc6671b85ef1345f1f8c75148eef2b7bf0a85e3
Author: Zou Nan hai <nanhai.zou at intel.com>
Date:   Wed Mar 26 14:40:30 2008 +0800

    [i915] don't use 4x4 filter for 1D shadowmap
    
    Cherry picked from commit d24a5254c2d4062017cad173eca15398cf4115bf

commit b53b7581e4c21ca43f5c14fa88a22400111802ba
Author: Zou Nan hai <nanhai.zou at intel.com>
Date:   Fri Mar 7 15:11:28 2008 +0800

      [i965] fix fd.o bug #11471 and #11478
    	1. Follow EXT_texture_rectangle with YCbCr texture
    	2. swap UV component for MESA_FORMAT_YCBCR
    
    Cherry picked from commit 7676980d38cff417015bca8d23549d567d74228b.

---------------------------------




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