mesa: Changes to 'gallium-0.1'

Brian Paul brianp at kemper.freedesktop.org
Fri Mar 28 21:23:16 UTC 2008


The branch, gallium-0.1 has been updated
        Commits at: http://cgit.freedesktop.org/mesa/mesa/log/?h=gallium-0.1

Summary of changes:
 src/gallium/drivers/softpipe/sp_quad_fs.c |   21 ++-
 src/mesa/state_tracker/st_atom.c          |    8 +
 src/mesa/state_tracker/st_cb_bitmap.c     |  234 +++++++++++++++++++++++++++--
 src/mesa/state_tracker/st_cb_bitmap.h     |    5 +
 src/mesa/state_tracker/st_cb_flush.c      |    3 +
 src/mesa/state_tracker/st_context.c       |    1 +
 src/mesa/state_tracker/st_context.h       |    2 +
 7 files changed, 253 insertions(+), 21 deletions(-)

       via  cbfe6ee5d58e7342012392a8ead7ae373625c00a (commit)
       via  5a460c7391ef35b1dcf6ad7f5494fb23279b2e45 (commit)
       via  7292db2138001b48bba006cc08e9ff7091d16559 (commit)
       via  c62b197b528293abb56b099503344e3cdd7d6c40 (commit)
      from  13041da714106ae61b4184b79e847c2b382e07ad (commit)


- Commits -----------------------------------------------
commit cbfe6ee5d58e7342012392a8ead7ae373625c00a
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Fri Mar 28 15:22:34 2008 -0600

    gallium: Fix computation of Z values when not using early Z.
    
    This fixes the missing bitmaps in the engine and fogcoord demos.

commit 5a460c7391ef35b1dcf6ad7f5494fb23279b2e45
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Fri Mar 28 15:17:50 2008 -0600

    gallium: don't call st_flush_bitmap_cache() if the only change is _NEW_PACKUNPACK state

commit 7292db2138001b48bba006cc08e9ff7091d16559
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Fri Mar 28 14:56:05 2008 -0600

    gallium: disable a debug hack

commit c62b197b528293abb56b099503344e3cdd7d6c40
Author: Brian <brian.paul at tungstengraphics.com>
Date:   Fri Mar 28 14:53:47 2008 -0600

    gallium: implement a glBitmap cache
    
    The bitmap cache attempts to accumulate a series of glBitmap calls in a
    buffer to effectively render a whole bunch of bitmaps at once.
    
    The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE.

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