Mesa (gallium-0.1): gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at draw time

Brian Paul brianp at kemper.freedesktop.org
Wed Nov 5 22:38:30 UTC 2008


Module: Mesa
Branch: gallium-0.1
Commit: 6282c38283ea81af1d950dbc1f82a6950e8350ae
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6282c38283ea81af1d950dbc1f82a6950e8350ae

Author: Brian Paul <brian.paul at tungstengraphics.com>
Date:   Wed Nov  5 14:05:04 2008 -0700

gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at draw time

This will warn the user that the shader being run may be using uninitialized
uniform variables.

---

 src/mesa/state_tracker/st_draw.c |   27 +++++++++++++++++++++++++++
 1 files changed, 27 insertions(+), 0 deletions(-)

diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 61949a9..ed3ae3e 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -33,6 +33,7 @@
 #include "main/imports.h"
 #include "main/image.h"
 #include "main/macros.h"
+#include "shader/prog_uniform.h"
 
 #include "vbo/vbo.h"
 
@@ -483,6 +484,28 @@ setup_non_interleaved_attribs(GLcontext *ctx,
 
 
 
+/**
+ * Prior to drawing, check that any uniforms referenced by the
+ * current shader have been set.  If a uniform has not been set,
+ * issue a warning.
+ */
+static void
+check_uniforms(GLcontext *ctx)
+{
+   const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
+   if (shProg && shProg->LinkStatus) {
+      GLuint i;
+      for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
+         const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
+         if (!u->Initialized) {
+            _mesa_warning(ctx,
+                          "Using shader with uninitialized uniform: %s",
+                          u->Name);
+         }
+      }
+   }
+}
+
 
 /**
  * This function gets plugged into the VBO module and is called when
@@ -516,6 +539,10 @@ st_draw_vbo(GLcontext *ctx,
    vp = ctx->st->vp;
    vs = &ctx->st->vp->state;
 
+   if (MESA_VERBOSE & VERBOSE_GLSL) {
+      check_uniforms(ctx);
+   }
+
    /*
     * Setup the vbuffer[] and velements[] arrays.
     */




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