Mesa (gallium-0.1): mesa: use _bfc0 instead of _col0 when building back face lighting.
Brian Paul
brianp at kemper.freedesktop.org
Fri Nov 7 17:24:49 UTC 2008
Module: Mesa
Branch: gallium-0.1
Commit: eb459814b7e7adc8b5f0062128f4ea4ff68b07cf
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=eb459814b7e7adc8b5f0062128f4ea4ff68b07cf
Author: Brian Paul <brian.paul at tungstengraphics.com>
Date: Fri Nov 7 10:23:22 2008 -0700
mesa: use _bfc0 instead of _col0 when building back face lighting.
cherry-picked from master: 4550b0562d5b59890fccb0e7eb0dbef967d1ccf9
---
src/mesa/main/ffvertex_prog.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index dff4306..9ac8328 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -1308,14 +1308,13 @@ static void build_lighting( struct tnl_program *p )
}
else if (!p->state->material_shininess_is_zero) {
emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
+ emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
}
else {
emit_degenerate_lit(p, lit, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
+ emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
}
- emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
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