Mesa (master): undo accidental changes to multitex.frag shader

Brian Paul brianp at kemper.freedesktop.org
Mon Nov 10 19:40:11 UTC 2008


Module: Mesa
Branch: master
Commit: e5359401d68fbf52e237b9f95964ad50534d974a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e5359401d68fbf52e237b9f95964ad50534d974a

Author: Brian Paul <brian.paul at tungstengraphics.com>
Date:   Mon Nov 10 10:21:13 2008 -0700

undo accidental changes to multitex.frag shader

---

 progs/glsl/multitex.frag |   24 ++----------------------
 1 files changed, 2 insertions(+), 22 deletions(-)

diff --git a/progs/glsl/multitex.frag b/progs/glsl/multitex.frag
index 61ef95f..a2633ce 100644
--- a/progs/glsl/multitex.frag
+++ b/progs/glsl/multitex.frag
@@ -7,29 +7,9 @@
 uniform sampler2D tex1;
 uniform sampler2D tex2;
 
-vec4 sample(sampler2D t, vec2 coord)
-{
-   return texture2D(t, coord);
-}
-
-void main0()
+void main()
 {
    vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
-   //vec4 t1 = sample(tex1, gl_TexCoord[0].xy);
-   //vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
-   vec4 t2 = sample(tex2, gl_TexCoord[0].xy);
+   vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
    gl_FragColor = mix(t1, t2, t2.w);
 }
-
-void main()
-{
-   vec4 t1 = sample(tex1, gl_TexCoord[0].xy);
-   vec4 t2 = sample(tex2, gl_TexCoord[0].xy);
-   gl_FragColor = t1 + t2;
-}
-/*
-  0: MOV SAMPLER[0].x, SAMPLER[0];
-  1: MOV TEMP[1], INPUT[4];
-  2: TEX OUTPUT[0], TEMP[1], texture[0], 2D;
-  3: END
-*/




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