Mesa (gallium-0.2): cell: initial work for mipmap texture filtering

Brian Paul brianp at kemper.freedesktop.org
Mon Oct 13 22:45:42 UTC 2008


Module: Mesa
Branch: gallium-0.2
Commit: 978799beb2a9c51550abb1f37bb6f63d06bc4717
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=978799beb2a9c51550abb1f37bb6f63d06bc4717

Author: Brian Paul <brian.paul at tungstengraphics.com>
Date:   Mon Oct 13 16:43:11 2008 -0600

cell: initial work for mipmap texture filtering

---

 src/gallium/drivers/cell/common.h              |    6 +-
 src/gallium/drivers/cell/ppu/cell_screen.c     |    4 +-
 src/gallium/drivers/cell/ppu/cell_state_emit.c |   18 +++-
 src/gallium/drivers/cell/ppu/cell_texture.c    |   48 ++++++----
 src/gallium/drivers/cell/ppu/cell_texture.h    |    6 +-
 src/gallium/drivers/cell/spu/spu_command.c     |   37 +++++---
 src/gallium/drivers/cell/spu/spu_funcs.c       |    1 +
 src/gallium/drivers/cell/spu/spu_main.h        |    7 +-
 src/gallium/drivers/cell/spu/spu_texture.c     |  120 ++++++++++++++++++------
 src/gallium/drivers/cell/spu/spu_texture.h     |    6 +
 10 files changed, 176 insertions(+), 77 deletions(-)

diff --git a/src/gallium/drivers/cell/common.h b/src/gallium/drivers/cell/common.h
index 5dc7560..e4de9a5 100644
--- a/src/gallium/drivers/cell/common.h
+++ b/src/gallium/drivers/cell/common.h
@@ -67,6 +67,7 @@
 #define CELL_MAX_SPUS 6
 
 #define CELL_MAX_SAMPLERS 4
+#define CELL_MAX_TEXTURE_LEVELS 12  /* 2k x 2k */
 
 #define TILE_SIZE 32
 
@@ -251,8 +252,9 @@ struct cell_command_texture
 {
    uint64_t opcode;     /**< CELL_CMD_STATE_TEXTURE */
    uint unit;
-   void *start;         /**< Address in main memory */
-   ushort width, height;
+   void *start[CELL_MAX_TEXTURE_LEVELS];   /**< Address in main memory */
+   ushort width[CELL_MAX_TEXTURE_LEVELS];
+   ushort height[CELL_MAX_TEXTURE_LEVELS];
 };
 
 
diff --git a/src/gallium/drivers/cell/ppu/cell_screen.c b/src/gallium/drivers/cell/ppu/cell_screen.c
index 47ba6fa..d223557 100644
--- a/src/gallium/drivers/cell/ppu/cell_screen.c
+++ b/src/gallium/drivers/cell/ppu/cell_screen.c
@@ -76,11 +76,11 @@ cell_get_param(struct pipe_screen *screen, int param)
    case PIPE_CAP_TEXTURE_SHADOW_MAP:
       return 10;
    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
-      return 12; /* max 2Kx2K */
+      return CELL_MAX_TEXTURE_LEVELS;
    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
       return 8;  /* max 128x128x128 */
    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
-      return 12; /* max 2Kx2K */
+      return CELL_MAX_TEXTURE_LEVELS;
    default:
       return 10;
    }
diff --git a/src/gallium/drivers/cell/ppu/cell_state_emit.c b/src/gallium/drivers/cell/ppu/cell_state_emit.c
index cbfa393..7090b4c 100644
--- a/src/gallium/drivers/cell/ppu/cell_state_emit.c
+++ b/src/gallium/drivers/cell/ppu/cell_state_emit.c
@@ -211,14 +211,20 @@ cell_emit_state(struct cell_context *cell)
          texture->opcode = CELL_CMD_STATE_TEXTURE;
          texture->unit = i;
          if (cell->texture[i]) {
-            texture->start = cell->texture[i]->tiled_data;
-            texture->width = cell->texture[i]->base.width[0];
-            texture->height = cell->texture[i]->base.height[0];
+            uint level;
+            for (level = 0; level < CELL_MAX_TEXTURE_LEVELS; level++) {
+               texture->start[level] = cell->texture[i]->tiled_data[level];
+               texture->width[level] = cell->texture[i]->base.width[level];
+               texture->height[level] = cell->texture[i]->base.height[level];
+            }
          }
          else {
-            texture->start = NULL;
-            texture->width = 1;
-            texture->height = 1;
+            uint level;
+            for (level = 0; level < CELL_MAX_TEXTURE_LEVELS; level++) {
+               texture->start[level] = NULL;
+               texture->width[level] = 1;
+               texture->height[level] = 1;
+            }
          }
       }
    }
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c
index b6590df..f5f81ac 100644
--- a/src/gallium/drivers/cell/ppu/cell_texture.c
+++ b/src/gallium/drivers/cell/ppu/cell_texture.c
@@ -66,6 +66,8 @@ cell_texture_layout(struct cell_texture * spt)
       unsigned size;
       unsigned w_tile, h_tile;
 
+      assert(level < CELL_MAX_TEXTURE_LEVELS);
+
       /* width, height, rounded up to tile size */
       w_tile = align(width, TILE_SIZE);
       h_tile = align(height, TILE_SIZE);
@@ -249,33 +251,41 @@ cell_tile_texture(struct cell_context *cell,
                   struct cell_texture *texture)
 {
    struct pipe_screen *screen = cell->pipe.screen;
-   uint face = 0, level = 0, zslice = 0;
-   struct pipe_surface *surf;
-   const uint w = texture->base.width[0], h = texture->base.height[0];
+   uint face = 0, level, zslice = 0;
    const uint *src;
 
-   /* temporary restrictions: */
-   assert(w >= TILE_SIZE);
-   assert(h >= TILE_SIZE);
-   assert(w % TILE_SIZE == 0);
-   assert(h % TILE_SIZE == 0);
+   for (level = 0; level <= texture->base.last_level; level++) {
+      if (!texture->tiled_data[level]) {
+         struct pipe_surface *surf;
 
-   surf = screen->get_tex_surface(screen, &texture->base, face, level, zslice,
-                                  PIPE_BUFFER_USAGE_CPU_WRITE);
-   ASSERT(surf);
+         const uint w = texture->base.width[level], h = texture->base.height[level];
 
-   src = (const uint *) pipe_surface_map(surf, PIPE_BUFFER_USAGE_CPU_WRITE);
+         if (w < 32 || h < 32)
+            continue;
+         /* temporary restrictions: */
+         assert(w >= TILE_SIZE);
+         assert(h >= TILE_SIZE);
+         assert(w % TILE_SIZE == 0);
+         assert(h % TILE_SIZE == 0);
 
-   if (texture->tiled_data) {
-      align_free(texture->tiled_data);
-   }
-   texture->tiled_data = align_malloc(w * h * 4, 16);
+         surf = screen->get_tex_surface(screen, &texture->base, face, level, zslice,
+                                        PIPE_BUFFER_USAGE_CPU_WRITE);
+         ASSERT(surf);
+         
+         src = (const uint *) pipe_surface_map(surf, PIPE_BUFFER_USAGE_CPU_WRITE);
 
-   tile_copy_data(w, h, TILE_SIZE, texture->tiled_data, src);
+         if (texture->tiled_data[level]) {
+            align_free(texture->tiled_data[level]);
+         }
+         texture->tiled_data[level] = align_malloc(w * h * 4, 16);
 
-   pipe_surface_unmap(surf);
+         tile_copy_data(w, h, TILE_SIZE, texture->tiled_data[level], src);
 
-   pipe_surface_reference(&surf, NULL);
+         pipe_surface_unmap(surf);
+
+         pipe_surface_reference(&surf, NULL);
+      }
+   }
 }
 
 
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.h b/src/gallium/drivers/cell/ppu/cell_texture.h
index 6d37e95..6d35736 100644
--- a/src/gallium/drivers/cell/ppu/cell_texture.h
+++ b/src/gallium/drivers/cell/ppu/cell_texture.h
@@ -40,15 +40,15 @@ struct cell_texture
 {
    struct pipe_texture base;
 
-   unsigned long level_offset[PIPE_MAX_TEXTURE_LEVELS];
-   unsigned long stride[PIPE_MAX_TEXTURE_LEVELS];
+   unsigned long level_offset[CELL_MAX_TEXTURE_LEVELS];
+   unsigned long stride[CELL_MAX_TEXTURE_LEVELS];
 
    /* The data is held here:
     */
    struct pipe_buffer *buffer;
    unsigned long buffer_size;
 
-   void *tiled_data;  /* XXX this may be temporary */ /*ALIGN16*/
+   void *tiled_data[CELL_MAX_TEXTURE_LEVELS];  /* XXX this may be temporary */ /*ALIGN16*/
 };
 
 
diff --git a/src/gallium/drivers/cell/spu/spu_command.c b/src/gallium/drivers/cell/spu/spu_command.c
index 64890f6..089af22 100644
--- a/src/gallium/drivers/cell/spu/spu_command.c
+++ b/src/gallium/drivers/cell/spu/spu_command.c
@@ -301,6 +301,12 @@ cmd_state_sampler(const struct cell_command_sampler *sampler)
    DEBUG_PRINTF("SAMPLER [%u]\n", sampler->unit);
 
    spu.sampler[sampler->unit] = sampler->state;
+#if 0
+   if (spu.sampler[sampler->unit].min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
+      spu.sample_texture4[sampler->unit] = sample_texture4_lod;
+   }
+   else
+#endif
    if (spu.sampler[sampler->unit].min_img_filter == PIPE_TEX_FILTER_LINEAR) {
       spu.sample_texture4[sampler->unit] = sample_texture4_bilinear;
    }
@@ -314,24 +320,29 @@ static void
 cmd_state_texture(const struct cell_command_texture *texture)
 {
    const uint unit = texture->unit;
-   const uint width = texture->width;
-   const uint height = texture->height;
+   uint i;
 
-   DEBUG_PRINTF("TEXTURE [%u] at %p  size %u x %u\n",
-             texture->unit, texture->start,
-             texture->width, texture->height);
+   DEBUG_PRINTF("TEXTURE [%u]\n", texture->unit);
 
-   spu.texture[unit].start = texture->start;
-   spu.texture[unit].width = width;
-   spu.texture[unit].height = height;
+   for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
+      uint width = texture->width[i];
+      uint height = texture->height[i];
 
-   spu.texture[unit].width4 = spu_splats((float) width);
-   spu.texture[unit].height4 = spu_splats((float) height);
+      DEBUG_PRINTF("  LEVEL %u: at %p  size[0] %u x %u\n", i,
+             texture->start[i], texture->width[i], texture->height[i]);
 
-   spu.texture[unit].tiles_per_row = width / TILE_SIZE;
+      spu.texture[unit].level[i].start = texture->start[i];
+      spu.texture[unit].level[i].width = width;
+      spu.texture[unit].level[i].height = height;
 
-   spu.texture[unit].tex_size_x_mask = spu_splats(width - 1);
-   spu.texture[unit].tex_size_y_mask = spu_splats(height - 1);
+      spu.texture[unit].level[i].tiles_per_row = width / TILE_SIZE;
+
+      spu.texture[unit].level[i].width4 = spu_splats((float) width);
+      spu.texture[unit].level[i].height4 = spu_splats((float) height);
+
+      spu.texture[unit].level[i].tex_size_x_mask = spu_splats(width - 1);
+      spu.texture[unit].level[i].tex_size_y_mask = spu_splats(height - 1);
+   }
 }
 
 
diff --git a/src/gallium/drivers/cell/spu/spu_funcs.c b/src/gallium/drivers/cell/spu/spu_funcs.c
index 4c90b70..f294601 100644
--- a/src/gallium/drivers/cell/spu/spu_funcs.c
+++ b/src/gallium/drivers/cell/spu/spu_funcs.c
@@ -100,6 +100,7 @@ spu_log2(vector float x)
    return spu_mul(v, k);
 }
 
+
 static struct vec_4x4
 spu_txp(vector float s, vector float t, vector float r, vector float q,
         unsigned unit)
diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h
index e3960db..9515543 100644
--- a/src/gallium/drivers/cell/spu/spu_main.h
+++ b/src/gallium/drivers/cell/spu/spu_main.h
@@ -107,7 +107,7 @@ struct spu_framebuffer
 } ALIGN16_ATTRIB;
 
 
-struct spu_texture
+struct spu_texture_level
 {
    void *start;
    ushort width, height;
@@ -118,6 +118,11 @@ struct spu_texture
    vector unsigned int tex_size_y_mask; /**< splat(height-1) */
 } ALIGN16_ATTRIB;
 
+struct spu_texture
+{
+   struct spu_texture_level level[CELL_MAX_TEXTURE_LEVELS];
+} ALIGN16_ATTRIB;
+
 
 /**
  * All SPU global/context state will be in a singleton object of this type:
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c
index 96ef888..96c09e3 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.c
+++ b/src/gallium/drivers/cell/spu/spu_texture.c
@@ -27,6 +27,7 @@
 
 
 #include <transpose_matrix4x4.h>
+#include <math.h>
 
 #include "pipe/p_compiler.h"
 #include "spu_main.h"
@@ -42,11 +43,12 @@
 void
 invalidate_tex_cache(void)
 {
+   uint lvl = 0;
    uint unit = 0;
-   uint bytes = 4 * spu.texture[unit].width
-      * spu.texture[unit].height;
+   uint bytes = 4 * spu.texture[unit].level[lvl].width
+      * spu.texture[unit].level[lvl].height;
 
-   spu_dcache_mark_dirty((unsigned) spu.texture[unit].start, bytes);
+   spu_dcache_mark_dirty((unsigned) spu.texture[unit].level[lvl].start, bytes);
 }
 
 
@@ -64,15 +66,17 @@ invalidate_tex_cache(void)
  * a time.
  */
 static void
-get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
+get_four_texels(uint unit, uint level, vec_uint4 x, vec_uint4 y,
+                vec_uint4 *texels)
 {
-   const unsigned texture_ea = (uintptr_t) spu.texture[unit].start;
+   const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
+   const unsigned texture_ea = (uintptr_t) tlevel->start;
    vec_uint4 tile_x = spu_rlmask(x, -5);  /* tile_x = x / 32 */
    vec_uint4 tile_y = spu_rlmask(y, -5);  /* tile_y = y / 32 */
    const qword offset_x = si_andi((qword) x, 0x1f); /* offset_x = x & 0x1f */
    const qword offset_y = si_andi((qword) y, 0x1f); /* offset_y = y & 0x1f */
 
-   const qword tiles_per_row = (qword) spu_splats(spu.texture[unit].tiles_per_row);
+   const qword tiles_per_row = (qword) spu_splats(tlevel->tiles_per_row);
    const qword tile_size = (qword) spu_splats((unsigned) sizeof(tile_t));
 
    qword tile_offset = si_mpya((qword) tile_y, tiles_per_row, (qword) tile_x);
@@ -104,17 +108,18 @@ sample_texture4_nearest(vector float s, vector float t,
                         vector float r, vector float q,
                         uint unit, vector float colors[4])
 {
-   vector float ss = spu_mul(s, spu.texture[unit].width4);
-   vector float tt = spu_mul(t, spu.texture[unit].height4);
+   const uint lvl = 0;
+   vector float ss = spu_mul(s, spu.texture[unit].level[lvl].width4);
+   vector float tt = spu_mul(t, spu.texture[unit].level[lvl].height4);
    vector unsigned int is = spu_convtu(ss, 0);
    vector unsigned int it = spu_convtu(tt, 0);
    vec_uint4 texels[4];
 
    /* PIPE_TEX_WRAP_REPEAT */
-   is = spu_and(is, spu.texture[unit].tex_size_x_mask);
-   it = spu_and(it, spu.texture[unit].tex_size_y_mask);
+   is = spu_and(is, spu.texture[unit].level[lvl].tex_size_x_mask);
+   it = spu_and(it, spu.texture[unit].level[lvl].tex_size_y_mask);
 
-   get_four_texels(unit, is, it, texels);
+   get_four_texels(unit, lvl, is, it, texels);
 
    /* convert four packed ARGBA pixels to float RRRR,GGGG,BBBB,AAAA */
    spu_unpack_A8R8G8B8_transpose4(texels, colors);
@@ -130,8 +135,9 @@ sample_texture4_bilinear(vector float s, vector float t,
                          vector float r, vector float q,
                          uint unit, vector float colors[4])
 {
-   vector float ss = spu_madd(s, spu.texture[unit].width4,  spu_splats(-0.5f));
-   vector float tt = spu_madd(t, spu.texture[unit].height4, spu_splats(-0.5f));
+   const uint lvl = 0;
+   vector float ss = spu_madd(s, spu.texture[unit].level[lvl].width4,  spu_splats(-0.5f));
+   vector float tt = spu_madd(t, spu.texture[unit].level[lvl].height4, spu_splats(-0.5f));
 
    vector unsigned int is0 = spu_convtu(ss, 0);
    vector unsigned int it0 = spu_convtu(tt, 0);
@@ -141,17 +147,17 @@ sample_texture4_bilinear(vector float s, vector float t,
    vector unsigned int it1 = spu_add(it0, 1);
 
    /* PIPE_TEX_WRAP_REPEAT */
-   is0 = spu_and(is0, spu.texture[unit].tex_size_x_mask);
-   it0 = spu_and(it0, spu.texture[unit].tex_size_y_mask);
-   is1 = spu_and(is1, spu.texture[unit].tex_size_x_mask);
-   it1 = spu_and(it1, spu.texture[unit].tex_size_y_mask);
+   is0 = spu_and(is0, spu.texture[unit].level[lvl].tex_size_x_mask);
+   it0 = spu_and(it0, spu.texture[unit].level[lvl].tex_size_y_mask);
+   is1 = spu_and(is1, spu.texture[unit].level[lvl].tex_size_x_mask);
+   it1 = spu_and(it1, spu.texture[unit].level[lvl].tex_size_y_mask);
 
    /* get packed int texels */
    vector unsigned int texels[16];
-   get_four_texels(unit, is0, it0, texels + 0);  /* upper-left */
-   get_four_texels(unit, is1, it0, texels + 4);  /* upper-right */
-   get_four_texels(unit, is0, it1, texels + 8);  /* lower-left */
-   get_four_texels(unit, is1, it1, texels + 12); /* lower-right */
+   get_four_texels(unit, lvl, is0, it0, texels + 0);  /* upper-left */
+   get_four_texels(unit, lvl, is1, it0, texels + 4);  /* upper-right */
+   get_four_texels(unit, lvl, is0, it1, texels + 8);  /* lower-left */
+   get_four_texels(unit, lvl, is1, it1, texels + 12); /* lower-right */
 
    /* XXX possibly rework following code to compute the weighted sample
     * colors with integer arithmetic for fewer int->float conversions.
@@ -270,10 +276,11 @@ sample_texture4_bilinear_2(vector float s, vector float t,
                          vector float r, vector float q,
                          uint unit, vector float colors[4])
 {
+   const uint lvl = 0;
    static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f};
    /* Scale texcoords by size of texture, and add half pixel bias */
-   vector float ss = spu_madd(s, spu.texture[unit].width4, half);
-   vector float tt = spu_madd(t, spu.texture[unit].height4, half);
+   vector float ss = spu_madd(s, spu.texture[unit].level[lvl].width4, half);
+   vector float tt = spu_madd(t, spu.texture[unit].level[lvl].height4, half);
 
    /* convert float coords to fixed-pt coords with 8 fraction bits */
    vector unsigned int is = spu_convtu(ss, 8);
@@ -294,17 +301,17 @@ sample_texture4_bilinear_2(vector float s, vector float t,
    vector unsigned int it1 = spu_add(it0, 1);
 
    /* PIPE_TEX_WRAP_REPEAT */
-   is0 = spu_and(is0, spu.texture[unit].tex_size_x_mask);
-   it0 = spu_and(it0, spu.texture[unit].tex_size_y_mask);
-   is1 = spu_and(is1, spu.texture[unit].tex_size_x_mask);
-   it1 = spu_and(it1, spu.texture[unit].tex_size_y_mask);
+   is0 = spu_and(is0, spu.texture[unit].level[lvl].tex_size_x_mask);
+   it0 = spu_and(it0, spu.texture[unit].level[lvl].tex_size_y_mask);
+   is1 = spu_and(is1, spu.texture[unit].level[lvl].tex_size_x_mask);
+   it1 = spu_and(it1, spu.texture[unit].level[lvl].tex_size_y_mask);
 
    /* get packed int texels */
    vector unsigned int texels[16];
-   get_four_texels(unit, is0, it0, texels + 0);  /* upper-left */
-   get_four_texels(unit, is1, it0, texels + 4);  /* upper-right */
-   get_four_texels(unit, is0, it1, texels + 8);  /* lower-left */
-   get_four_texels(unit, is1, it1, texels + 12); /* lower-right */
+   get_four_texels(unit, lvl, is0, it0, texels + 0);  /* upper-left */
+   get_four_texels(unit, lvl, is1, it0, texels + 4);  /* upper-right */
+   get_four_texels(unit, lvl, is0, it1, texels + 8);  /* lower-left */
+   get_four_texels(unit, lvl, is1, it1, texels + 12); /* lower-right */
 
    /* twiddle packed 32-bit BGRA pixels into RGBA as four unsigned ints */
    {
@@ -363,3 +370,54 @@ sample_texture4_bilinear_2(vector float s, vector float t,
    cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
    colors[3] = spu_convtf(cSum, 24);
 }
+
+
+
+/**
+ * Compute level of detail factor from texcoords.
+ */
+static float
+compute_lambda(uint unit, vector float s, vector float t)
+{
+   uint lvl = 0;
+   float width = spu.texture[unit].level[lvl].width;
+   float height = spu.texture[unit].level[lvl].width;
+   float dsdx = width * (spu_extract(s, 1) - spu_extract(s, 0));
+   float dsdy = width * (spu_extract(s, 2) - spu_extract(s, 0));
+   float dtdx = height * (spu_extract(t, 1) - spu_extract(t, 0));
+   float dtdy = height * (spu_extract(t, 2) - spu_extract(t, 0));
+   float x = dsdx * dsdx + dtdx * dtdx;
+   float y = dsdy * dsdy + dtdy * dtdy;
+   float rho = x > y ? x : y;
+   rho = sqrtf(rho);
+   float lambda = logf(rho) * 1.442695f;
+   return lambda;
+}
+
+
+
+/**
+ * Texture sampling with level of detail selection.
+ */
+void
+sample_texture4_lod(vector float s, vector float t,
+                    vector float r, vector float q,
+                    uint unit, vector float colors[4])
+{
+   float lambda = compute_lambda(unit, s, t);
+
+   if (lambda < spu.sampler[unit].min_lod)
+      lambda = spu.sampler[unit].min_lod;
+   else if (lambda > spu.sampler[unit].max_lod)
+      lambda = spu.sampler[unit].max_lod;
+
+   /* hack for now */
+   int level = (int) lambda;
+   if (level > 3)
+      level = 3;
+
+   /*
+   sample_texture4_bilinear_2(s, t, r, q, unit, level, colors);
+   */
+}
+
diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h
index 38a17de..4802f7c 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.h
+++ b/src/gallium/drivers/cell/spu/spu_texture.h
@@ -53,4 +53,10 @@ sample_texture4_bilinear_2(vector float s, vector float t,
                          uint unit, vector float colors[4]);
 
 
+extern void
+sample_texture4_lod(vector float s, vector float t,
+                    vector float r, vector float q,
+                    uint unit, vector float colors[4]);
+
+
 #endif /* SPU_TEXTURE_H */




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