Mesa (master): mesa: use correct tex unit lod bias for TXB instruction
Brian Paul
brianp at kemper.freedesktop.org
Thu Apr 2 00:50:30 UTC 2009
Module: Mesa
Branch: master
Commit: 1ab225017ed1ea8bd9e266d10ee56ab914bb28c1
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1ab225017ed1ea8bd9e266d10ee56ab914bb28c1
Author: Brian Paul <brianp at vmware.com>
Date: Wed Apr 1 18:50:07 2009 -0600
mesa: use correct tex unit lod bias for TXB instruction
---
src/mesa/shader/prog_execute.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index a60cda6..0bc8d5f 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -1540,8 +1540,8 @@ _mesa_execute_program(GLcontext * ctx,
case OPCODE_TXB: /* GL_ARB_fragment_program only */
/* Texel lookup with LOD bias */
{
- const struct gl_texture_unit *texUnit
- = &ctx->Texture.Unit[inst->TexSrcUnit];
+ const GLuint unit = machine->Samplers[inst->TexSrcUnit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLfloat texcoord[4], color[4], lodBias;
fetch_vector4(&inst->SrcReg[0], machine, texcoord);
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