Mesa (master): python/regress: Use A8R8G8B8 rendertarget format.
MichaŠKról
michal at kemper.freedesktop.org
Fri Apr 3 16:55:41 UTC 2009
Module: Mesa
Branch: master
Commit: a7b6a28b0c2bac9cbafb193923e3bc84855369d3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a7b6a28b0c2bac9cbafb193923e3bc84855369d3
Author: Michal Krol <michal at vmware.com>
Date: Fri Apr 3 18:53:16 2009 +0200
python/regress: Use A8R8G8B8 rendertarget format.
---
.../tests/regress/vertex-shader/vertex-shader.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
index 6a927f5..99fe787 100644
--- a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
+++ b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
@@ -112,7 +112,7 @@ def test(dev, name):
# framebuffer
cbuf = dev.texture_create(
- PIPE_FORMAT_X8R8G8B8_UNORM,
+ PIPE_FORMAT_A8R8G8B8_UNORM,
width, height,
tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
).get_surface()
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