Mesa (master): python/regress: Use A8R8G8B8 rendertarget format.

Michał Król michal at kemper.freedesktop.org
Fri Apr 3 16:55:41 UTC 2009


Module: Mesa
Branch: master
Commit: a7b6a28b0c2bac9cbafb193923e3bc84855369d3
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a7b6a28b0c2bac9cbafb193923e3bc84855369d3

Author: Michal Krol <michal at vmware.com>
Date:   Fri Apr  3 18:53:16 2009 +0200

python/regress: Use A8R8G8B8 rendertarget format.

---

 .../tests/regress/vertex-shader/vertex-shader.py   |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
index 6a927f5..99fe787 100644
--- a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
+++ b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
@@ -112,7 +112,7 @@ def test(dev, name):
 
     # framebuffer
     cbuf = dev.texture_create(
-        PIPE_FORMAT_X8R8G8B8_UNORM, 
+        PIPE_FORMAT_A8R8G8B8_UNORM, 
         width, height,
         tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
     ).get_surface()




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