Mesa (master): python/regress: Use X8R8G8B8 rendertarget in vertex shader test.

Michał Król michal at kemper.freedesktop.org
Sat Apr 4 11:43:04 UTC 2009


Module: Mesa
Branch: master
Commit: 2d8bf51ffc2dfdd3a1c44f550385250c3398e1d0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2d8bf51ffc2dfdd3a1c44f550385250c3398e1d0

Author: Michal Krol <michal at vmware.com>
Date:   Sat Apr  4 11:52:19 2009 +0200

python/regress: Use X8R8G8B8 rendertarget in vertex shader test.

---

 .../tests/regress/vertex-shader/vertex-shader.py   |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
index 99fe787..6a927f5 100644
--- a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
+++ b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
@@ -112,7 +112,7 @@ def test(dev, name):
 
     # framebuffer
     cbuf = dev.texture_create(
-        PIPE_FORMAT_A8R8G8B8_UNORM, 
+        PIPE_FORMAT_X8R8G8B8_UNORM, 
         width, height,
         tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
     ).get_surface()




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