Mesa (master): python/regress: Clean up driver clear() interface.

Michał Król michal at kemper.freedesktop.org
Sat Apr 4 19:17:05 UTC 2009


Module: Mesa
Branch: master
Commit: 1bf6af141f0d50f5efb1c4e03819b875fab57905
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=1bf6af141f0d50f5efb1c4e03819b875fab57905

Author: Michal Krol <michal at vmware.com>
Date:   Sat Apr  4 21:16:37 2009 +0200

python/regress: Clean up driver clear() interface.

---

 .../regress/fragment-shader/fragment-shader.py     |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/src/gallium/state_trackers/python/tests/regress/fragment-shader/fragment-shader.py b/src/gallium/state_trackers/python/tests/regress/fragment-shader/fragment-shader.py
index 9f6c057..d60fb38 100644
--- a/src/gallium/state_trackers/python/tests/regress/fragment-shader/fragment-shader.py
+++ b/src/gallium/state_trackers/python/tests/regress/fragment-shader/fragment-shader.py
@@ -122,7 +122,12 @@ def test(dev, name):
     fb.nr_cbufs = 1
     fb.set_cbuf(0, cbuf)
     ctx.set_framebuffer(fb)
-    ctx.surface_clear(cbuf, 0x80808080)
+    rgba = FloatArray(4);
+    rgba[0] = 0.5
+    rgba[1] = 0.5
+    rgba[2] = 0.5
+    rgba[3] = 0.5
+    ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
 
     # vertex shader
     vs = Shader('''




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