Mesa (master): python/regress: Clean up driver clear() interface.
MichaŠKról
michal at kemper.freedesktop.org
Sat Apr 4 19:17:05 UTC 2009
Module: Mesa
Branch: master
Commit: 1bf6af141f0d50f5efb1c4e03819b875fab57905
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1bf6af141f0d50f5efb1c4e03819b875fab57905
Author: Michal Krol <michal at vmware.com>
Date: Sat Apr 4 21:16:37 2009 +0200
python/regress: Clean up driver clear() interface.
---
.../regress/fragment-shader/fragment-shader.py | 7 ++++++-
1 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/src/gallium/state_trackers/python/tests/regress/fragment-shader/fragment-shader.py b/src/gallium/state_trackers/python/tests/regress/fragment-shader/fragment-shader.py
index 9f6c057..d60fb38 100644
--- a/src/gallium/state_trackers/python/tests/regress/fragment-shader/fragment-shader.py
+++ b/src/gallium/state_trackers/python/tests/regress/fragment-shader/fragment-shader.py
@@ -122,7 +122,12 @@ def test(dev, name):
fb.nr_cbufs = 1
fb.set_cbuf(0, cbuf)
ctx.set_framebuffer(fb)
- ctx.surface_clear(cbuf, 0x80808080)
+ rgba = FloatArray(4);
+ rgba[0] = 0.5
+ rgba[1] = 0.5
+ rgba[2] = 0.5
+ rgba[3] = 0.5
+ ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
# vertex shader
vs = Shader('''
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