Mesa (master): swrast: fix texture border color interpretation

Brian Paul brianp at kemper.freedesktop.org
Mon Apr 6 19:55:32 UTC 2009


Module: Mesa
Branch: master
Commit: b48eb05f1f547e2b03a22056f3e82ee7b9065337
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b48eb05f1f547e2b03a22056f3e82ee7b9065337

Author: Brian Paul <brianp at vmware.com>
Date:   Mon Apr  6 13:51:14 2009 -0600

swrast: fix texture border color interpretation

The texture border color must be interpreted according to the texture's
base format.  For example, for a GL_ALPHA texture, sampling the border
color should return (0,0,0,borderAlpha).  This wasn't an issue here until
I removed the legacy texenv code (we always use the combiner path now).

---

 src/mesa/swrast/s_texfilter.c |   98 ++++++++++++++++++++++++++++------------
 1 files changed, 68 insertions(+), 30 deletions(-)

diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index d84f37e..a483023 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -734,6 +734,44 @@ compute_min_mag_ranges(const struct gl_texture_object *tObj,
 }
 
 
+/**
+ * When we sample the border color, it must be interpreted according to
+ * the base texture format.  Ex: if the texture base format it GL_ALPHA,
+ * we return (0,0,0,BorderAlpha).
+ */
+static INLINE void
+get_border_color(const struct gl_texture_object *tObj,
+                 const struct gl_texture_image *img,
+                 GLfloat rgba[4])
+{
+   switch (img->TexFormat->BaseFormat) {
+   case GL_RGB:
+      rgba[0] = tObj->BorderColor[0];
+      rgba[1] = tObj->BorderColor[1];
+      rgba[2] = tObj->BorderColor[2];
+      rgba[3] = 1.0F;
+      break;
+   case GL_ALPHA:
+      rgba[0] = rgba[1] = rgba[2] = 0.0;
+      rgba[3] = tObj->BorderColor[3];
+      break;
+   case GL_LUMINANCE:
+      rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor[0];
+      rgba[3] = 1.0;
+      break;
+   case GL_LUMINANCE_ALPHA:
+      rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor[0];
+      rgba[3] = tObj->BorderColor[3];
+      break;
+   case GL_INTENSITY:
+      rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor[0];
+      break;
+   default:
+      COPY_4V(rgba, tObj->BorderColor);
+   }
+}
+
+
 /**********************************************************************/
 /*                    1-D Texture Sampling Functions                  */
 /**********************************************************************/
@@ -754,7 +792,7 @@ sample_1d_nearest(GLcontext *ctx,
    i += img->Border;
    if (i < 0 || i >= (GLint) img->Width) {
       /* Need this test for GL_CLAMP_TO_BORDER mode */
-      COPY_4V(rgba, tObj->BorderColor);
+      get_border_color(tObj, img, rgba);
    }
    else {
       img->FetchTexelf(img, i, 0, 0, rgba);
@@ -790,13 +828,13 @@ sample_1d_linear(GLcontext *ctx,
 
    /* fetch texel colors */
    if (useBorderColor & I0BIT) {
-      COPY_4V(t0, tObj->BorderColor);
+      get_border_color(tObj, img, t0);
    }
    else {
       img->FetchTexelf(img, i0, 0, 0, t0);
    }
    if (useBorderColor & I1BIT) {
-      COPY_4V(t1, tObj->BorderColor);
+      get_border_color(tObj, img, t1);
    }
    else {
       img->FetchTexelf(img, i1, 0, 0, t1);
@@ -1019,7 +1057,7 @@ sample_2d_nearest(GLcontext *ctx,
 
    if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) {
       /* Need this test for GL_CLAMP_TO_BORDER mode */
-      COPY_4V(rgba, tObj->BorderColor);
+      get_border_color(tObj, img, rgba);
    }
    else {
       img->FetchTexelf(img, i, j, 0, rgba);
@@ -1063,25 +1101,25 @@ sample_2d_linear(GLcontext *ctx,
 
    /* fetch four texel colors */
    if (useBorderColor & (I0BIT | J0BIT)) {
-      COPY_4V(t00, tObj->BorderColor);
+      get_border_color(tObj, img, t00);
    }
    else {
       img->FetchTexelf(img, i0, j0, 0, t00);
    }
    if (useBorderColor & (I1BIT | J0BIT)) {
-      COPY_4V(t10, tObj->BorderColor);
+      get_border_color(tObj, img, t10);
    }
    else {
       img->FetchTexelf(img, i1, j0, 0, t10);
    }
    if (useBorderColor & (I0BIT | J1BIT)) {
-      COPY_4V(t01, tObj->BorderColor);
+      get_border_color(tObj, img, t01);
    }
    else {
       img->FetchTexelf(img, i0, j1, 0, t01);
    }
    if (useBorderColor & (I1BIT | J1BIT)) {
-      COPY_4V(t11, tObj->BorderColor);
+      get_border_color(tObj, img, t11);
    }
    else {
       img->FetchTexelf(img, i1, j1, 0, t11);
@@ -1505,7 +1543,7 @@ sample_3d_nearest(GLcontext *ctx,
        j < 0 || j >= (GLint) img->Height ||
        k < 0 || k >= (GLint) img->Depth) {
       /* Need this test for GL_CLAMP_TO_BORDER mode */
-      COPY_4V(rgba, tObj->BorderColor);
+      get_border_color(tObj, img, rgba);
    }
    else {
       img->FetchTexelf(img, i, j, k, rgba);
@@ -1556,50 +1594,50 @@ sample_3d_linear(GLcontext *ctx,
 
    /* Fetch texels */
    if (useBorderColor & (I0BIT | J0BIT | K0BIT)) {
-      COPY_4V(t000, tObj->BorderColor);
+      get_border_color(tObj, img, t000);
    }
    else {
       img->FetchTexelf(img, i0, j0, k0, t000);
    }
    if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
-      COPY_4V(t100, tObj->BorderColor);
+      get_border_color(tObj, img, t100);
    }
    else {
       img->FetchTexelf(img, i1, j0, k0, t100);
    }
    if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
-      COPY_4V(t010, tObj->BorderColor);
+      get_border_color(tObj, img, t010);
    }
    else {
       img->FetchTexelf(img, i0, j1, k0, t010);
    }
    if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
-      COPY_4V(t110, tObj->BorderColor);
+      get_border_color(tObj, img, t110);
    }
    else {
       img->FetchTexelf(img, i1, j1, k0, t110);
    }
 
    if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
-      COPY_4V(t001, tObj->BorderColor);
+      get_border_color(tObj, img, t001);
    }
    else {
       img->FetchTexelf(img, i0, j0, k1, t001);
    }
    if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
-      COPY_4V(t101, tObj->BorderColor);
+      get_border_color(tObj, img, t101);
    }
    else {
       img->FetchTexelf(img, i1, j0, k1, t101);
    }
    if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
-      COPY_4V(t011, tObj->BorderColor);
+      get_border_color(tObj, img, t011);
    }
    else {
       img->FetchTexelf(img, i0, j1, k1, t011);
    }
    if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
-      COPY_4V(t111, tObj->BorderColor);
+      get_border_color(tObj, img, t111);
    }
    else {
       img->FetchTexelf(img, i1, j1, k1, t111);
@@ -2117,7 +2155,7 @@ sample_nearest_rect(GLcontext *ctx,
       col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width);
       row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
       if (col < 0 || col >= width || row < 0 || row >= height)
-         COPY_4V(rgba[i], tObj->BorderColor);
+         get_border_color(tObj, img, rgba[i]);
       else
          img->FetchTexelf(img, col, row, 0, rgba[i]);
    }
@@ -2165,22 +2203,22 @@ sample_linear_rect(GLcontext *ctx,
 
       /* get four texel samples */
       if (useBorderColor & (I0BIT | J0BIT))
-         COPY_4V(t00, tObj->BorderColor);
+         get_border_color(tObj, img, t00);
       else
          img->FetchTexelf(img, i0, j0, 0, t00);
 
       if (useBorderColor & (I1BIT | J0BIT))
-         COPY_4V(t10, tObj->BorderColor);
+         get_border_color(tObj, img, t10);
       else
          img->FetchTexelf(img, i1, j0, 0, t10);
 
       if (useBorderColor & (I0BIT | J1BIT))
-         COPY_4V(t01, tObj->BorderColor);
+         get_border_color(tObj, img, t01);
       else
          img->FetchTexelf(img, i0, j1, 0, t01);
 
       if (useBorderColor & (I1BIT | J1BIT))
-         COPY_4V(t11, tObj->BorderColor);
+         get_border_color(tObj, img, t11);
       else
          img->FetchTexelf(img, i1, j1, 0, t11);
 
@@ -2257,7 +2295,7 @@ sample_2d_array_nearest(GLcontext *ctx,
        j < 0 || j >= (GLint) img->Height ||
        array < 0 || array >= (GLint) img->Depth) {
       /* Need this test for GL_CLAMP_TO_BORDER mode */
-      COPY_4V(rgba, tObj->BorderColor);
+      get_border_color(tObj, img, rgba);
    }
    else {
       img->FetchTexelf(img, i, j, array, rgba);
@@ -2308,25 +2346,25 @@ sample_2d_array_linear(GLcontext *ctx,
 
       /* Fetch texels */
       if (useBorderColor & (I0BIT | J0BIT)) {
-	 COPY_4V(t00, tObj->BorderColor);
+         get_border_color(tObj, img, t00);
       }
       else {
 	 img->FetchTexelf(img, i0, j0, array, t00);
       }
       if (useBorderColor & (I1BIT | J0BIT)) {
-	 COPY_4V(t10, tObj->BorderColor);
+         get_border_color(tObj, img, t10);
       }
       else {
 	 img->FetchTexelf(img, i1, j0, array, t10);
       }
       if (useBorderColor & (I0BIT | J1BIT)) {
-	 COPY_4V(t01, tObj->BorderColor);
+         get_border_color(tObj, img, t01);
       }
       else {
 	 img->FetchTexelf(img, i0, j1, array, t01);
       }
       if (useBorderColor & (I1BIT | J1BIT)) {
-	 COPY_4V(t11, tObj->BorderColor);
+         get_border_color(tObj, img, t11);
       }
       else {
 	 img->FetchTexelf(img, i1, j1, array, t11);
@@ -2564,7 +2602,7 @@ sample_1d_array_nearest(GLcontext *ctx,
    if (i < 0 || i >= (GLint) img->Width ||
        array < 0 || array >= (GLint) img->Height) {
       /* Need this test for GL_CLAMP_TO_BORDER mode */
-      COPY_4V(rgba, tObj->BorderColor);
+      get_border_color(tObj, img, rgba);
    }
    else {
       img->FetchTexelf(img, i, array, 0, rgba);
@@ -2607,13 +2645,13 @@ sample_1d_array_linear(GLcontext *ctx,
 
    /* Fetch texels */
    if (useBorderColor & (I0BIT | K0BIT)) {
-      COPY_4V(t0, tObj->BorderColor);
+      get_border_color(tObj, img, t0);
    }
    else {
       img->FetchTexelf(img, i0, array, 0, t0);
    }
    if (useBorderColor & (I1BIT | K0BIT)) {
-      COPY_4V(t1, tObj->BorderColor);
+      get_border_color(tObj, img, t1);
    }
    else {
       img->FetchTexelf(img, i1, array, 0, t1);




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