Mesa (master): progs: Port glxinfo to wgl.

Jose Fonseca jrfonseca at kemper.freedesktop.org
Fri Apr 10 12:26:41 UTC 2009


Module: Mesa
Branch: master
Commit: f8f4b03442fea4f159d2a536bf2311ecb305cd51
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f8f4b03442fea4f159d2a536bf2311ecb305cd51

Author: José Fonseca <jfonseca at vmware.com>
Date:   Fri Apr 10 13:08:57 2009 +0100

progs: Port glxinfo to wgl.

---

 progs/wgl/SConscript |    2 +
 progs/wgl/wglinfo.c  |  737 ++++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 739 insertions(+), 0 deletions(-)

diff --git a/progs/wgl/SConscript b/progs/wgl/SConscript
index b7cf35b..31f6167 100644
--- a/progs/wgl/SConscript
+++ b/progs/wgl/SConscript
@@ -21,3 +21,5 @@ for prog in progs:
         target = prog,
         source = prog + '/' + prog + '.c',
     )
+
+env.Program('wglinfo', ['wglinfo.c'])
diff --git a/progs/wgl/wglinfo.c b/progs/wgl/wglinfo.c
new file mode 100644
index 0000000..5cf0e8b
--- /dev/null
+++ b/progs/wgl/wglinfo.c
@@ -0,0 +1,737 @@
+/*
+ * Copyright (C) 2009  VMware, Inc.
+ * Copyright (C) 1999-2006  Brian Paul
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This program is a work-alike of the GLX glxinfo program.
+ * Command line options:
+ *  -t                     print wide table
+ *  -v                     print verbose information
+ *  -b                     only print ID of "best" visual on screen 0
+ *  -l                     print interesting OpenGL limits (added 5 Sep 2002)
+ */
+
+#include <windows.h>
+
+#include <GL/gl.h>
+#include <GL/glext.h>
+#include <GL/wglext.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+
+typedef enum
+{
+   Normal,
+   Wide,
+   Verbose
+} InfoMode;
+
+
+/*
+ * Print a list of extensions, with word-wrapping.
+ */
+static void
+print_extension_list(const char *ext)
+{
+   const char *indentString = "    ";
+   const int indent = 4;
+   const int max = 79;
+   int width, i, j;
+
+   if (!ext || !ext[0])
+      return;
+
+   width = indent;
+   printf(indentString);
+   i = j = 0;
+   while (1) {
+      if (ext[j] == ' ' || ext[j] == 0) {
+         /* found end of an extension name */
+         const int len = j - i;
+         if (width + len > max) {
+            /* start a new line */
+            printf("\n");
+            width = indent;
+            printf(indentString);
+         }
+         /* print the extension name between ext[i] and ext[j] */
+         while (i < j) {
+            printf("%c", ext[i]);
+            i++;
+         }
+         /* either we're all done, or we'll continue with next extension */
+         width += len + 1;
+         if (ext[j] == 0) {
+            break;
+         }
+         else {
+            i++;
+            j++;
+            if (ext[j] == 0)
+               break;
+            printf(", ");
+            width += 2;
+         }
+      }
+      j++;
+   }
+   printf("\n");
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment programs.
+ */
+static void
+print_program_limits(GLenum target)
+{
+#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
+   struct token_name {
+      GLenum token;
+      const char *name;
+   };
+   static const struct token_name limits[] = {
+      { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
+      { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
+      { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
+      { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
+      { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
+      { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
+      { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
+      { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
+      { (GLenum) 0, NULL }
+   };
+   PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
+      wglGetProcAddress("glGetProgramivARB");
+   GLint max[1];
+   int i;
+
+   if (target == GL_VERTEX_PROGRAM_ARB) {
+      printf("    GL_VERTEX_PROGRAM_ARB:\n");
+   }
+   else if (target == GL_FRAGMENT_PROGRAM_ARB) {
+      printf("    GL_FRAGMENT_PROGRAM_ARB:\n");
+   }
+   else {
+      return; /* something's wrong */
+   }
+
+   for (i = 0; limits[i].token; i++) {
+      GetProgramivARB_func(target, limits[i].token, max);
+      if (glGetError() == GL_NO_ERROR) {
+         printf("        %s = %d\n", limits[i].name, max[0]);
+      }
+   }
+#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment shaders.
+ */
+static void
+print_shader_limits(GLenum target)
+{
+   struct token_name {
+      GLenum token;
+      const char *name;
+   };
+#if defined(GL_ARB_vertex_shader)
+   static const struct token_name vertex_limits[] = {
+      { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
+      { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
+      { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
+      { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+      { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
+      { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
+      { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+      { (GLenum) 0, NULL }
+   };
+#endif
+#if defined(GL_ARB_fragment_shader)
+   static const struct token_name fragment_limits[] = {
+      { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
+      { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+      { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+      { (GLenum) 0, NULL }
+   };
+#endif
+   GLint max[1];
+   int i;
+
+#if defined(GL_ARB_vertex_shader)
+   if (target == GL_VERTEX_SHADER_ARB) {
+      printf("    GL_VERTEX_SHADER_ARB:\n");
+      for (i = 0; vertex_limits[i].token; i++) {
+         glGetIntegerv(vertex_limits[i].token, max);
+         if (glGetError() == GL_NO_ERROR) {
+            printf("        %s = %d\n", vertex_limits[i].name, max[0]);
+         }
+      }
+   }
+#endif
+#if defined(GL_ARB_fragment_shader)
+   if (target == GL_FRAGMENT_SHADER_ARB) {
+      printf("    GL_FRAGMENT_SHADER_ARB:\n");
+      for (i = 0; fragment_limits[i].token; i++) {
+         glGetIntegerv(fragment_limits[i].token, max);
+         if (glGetError() == GL_NO_ERROR) {
+            printf("        %s = %d\n", fragment_limits[i].name, max[0]);
+         }
+      }
+   }
+#endif
+}
+
+
+/**
+ * Print interesting OpenGL implementation limits.
+ */
+static void
+print_limits(const char *extensions)
+{
+   struct token_name {
+      GLuint count;
+      GLenum token;
+      const char *name;
+   };
+   static const struct token_name limits[] = {
+      { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH" },
+      { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" },
+      { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES" },
+      { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" },
+      { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES" },
+      { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES" },
+      { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER" },
+      { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS" },
+      { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING" },
+      { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH" },
+      { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH" },
+      { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE" },
+      { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" },
+      { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" },
+      { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" },
+      { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" },
+      { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" },
+      { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" },
+      { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" },
+      { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" },
+      { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" },
+#if defined(GL_ARB_texture_cube_map)
+      { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" },
+#endif
+#if defined(GLX_NV_texture_rectangle)
+      { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" },
+#endif
+#if defined(GL_ARB_texture_compression)
+      { 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" },
+#endif
+#if defined(GL_ARB_multitexture)
+      { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" },
+#endif
+#if defined(GL_EXT_texture_lod_bias)
+      { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" },
+#endif
+#if defined(GL_EXT_texture_filter_anisotropic)
+      { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
+#endif
+#if defined(GL_ARB_draw_buffers)
+      { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" },
+#endif
+      { 0, (GLenum) 0, NULL }
+   };
+   GLint i, max[2];
+
+   printf("OpenGL limits:\n");
+   for (i = 0; limits[i].count; i++) {
+      glGetIntegerv(limits[i].token, max);
+      if (glGetError() == GL_NO_ERROR) {
+         if (limits[i].count == 1)
+            printf("    %s = %d\n", limits[i].name, max[0]);
+         else /* XXX fix if we ever query something with more than 2 values */
+            printf("    %s = %d, %d\n", limits[i].name, max[0], max[1]);
+      }
+   }
+
+#if defined(GL_EXT_convolution)
+   {
+      PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glGetConvolutionParameterivEXT_func = 
+         (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)wglGetProcAddress("glGetConvolutionParameterivEXT");
+      if(glGetConvolutionParameterivEXT_func) {
+         /* these don't fit into the above mechanism, unfortunately */
+         glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
+         glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
+         if (glGetError() == GL_NONE) {
+            printf("    GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
+         }
+      }
+   }
+#endif
+
+#if defined(GL_ARB_vertex_program)
+   if (strstr(extensions, "GL_ARB_vertex_program")) {
+      print_program_limits(GL_VERTEX_PROGRAM_ARB);
+   }
+#endif
+#if defined(GL_ARB_fragment_program)
+   if (strstr(extensions, "GL_ARB_fragment_program")) {
+      print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
+   }
+#endif
+#if defined(GL_ARB_vertex_shader)
+   if (strstr(extensions, "GL_ARB_vertex_shader")) {
+      print_shader_limits(GL_VERTEX_SHADER_ARB);
+   }
+#endif
+#if defined(GL_ARB_fragment_shader)
+   if (strstr(extensions, "GL_ARB_fragment_shader")) {
+      print_shader_limits(GL_FRAGMENT_SHADER_ARB);
+   }
+#endif
+}
+
+
+static LRESULT CALLBACK
+WndProc(HWND hWnd,
+        UINT uMsg,
+        WPARAM wParam,
+        LPARAM lParam )
+{
+   switch (uMsg) {
+   case WM_DESTROY:
+      PostQuitMessage(0);
+      break;
+   default:
+      return DefWindowProc(hWnd, uMsg, wParam, lParam);
+   }
+
+   return 0;
+}
+
+
+static void
+print_screen_info(HDC _hdc, GLboolean limits)
+{
+   WNDCLASS wc;
+   HWND win;
+   HGLRC ctx;
+   int visinfo;
+   int width = 100, height = 100;
+   HDC hdc;
+   PIXELFORMATDESCRIPTOR pfd;
+
+   memset(&wc, 0, sizeof wc);
+   wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
+   wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+   wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
+   wc.lpfnWndProc = WndProc;
+   wc.lpszClassName = "wglinfo";
+   wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
+   RegisterClass(&wc);
+
+   win = CreateWindowEx(0,
+                        wc.lpszClassName,
+                        "wglinfo",
+                        WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
+                        CW_USEDEFAULT,
+                        CW_USEDEFAULT,
+                        width,
+                        height,
+                        NULL,
+                        NULL,
+                        wc.hInstance,
+                        NULL);
+   if (!win) {
+      fprintf(stderr, "Couldn't create window");
+      exit(1);
+   }
+
+   hdc = GetDC(win);
+   if (!hdc) {
+      fprintf(stderr, "Couldn't obtain HDC");
+      return;
+   }
+
+   pfd.cColorBits = 3;
+   pfd.cRedBits = 1;
+   pfd.cGreenBits = 1;
+   pfd.cBlueBits = 1;
+   pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
+   pfd.iLayerType = PFD_MAIN_PLANE;
+   pfd.iPixelType = PFD_TYPE_RGBA;
+   pfd.nSize = sizeof(pfd);
+   pfd.nVersion = 1;
+
+   visinfo = ChoosePixelFormat(hdc, &pfd);
+   if (!visinfo) {
+      pfd.dwFlags |= PFD_DOUBLEBUFFER;
+      visinfo = ChoosePixelFormat(hdc, &pfd);
+   }
+
+   if (!visinfo) {
+      fprintf(stderr, "Error: couldn't find RGB WGL visual\n");
+      return;
+   }
+
+   SetPixelFormat(hdc, visinfo, &pfd);
+   ctx = wglCreateContext(hdc);
+   if (!ctx) {
+      fprintf(stderr, "Error: wglCreateContext failed\n");
+      return;
+   }
+
+   if (wglMakeCurrent(hdc, ctx)) {
+#if defined(WGL_ARB_extensions_string)
+      PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB_func = 
+         (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
+#endif
+      const char *glVendor = (const char *) glGetString(GL_VENDOR);
+      const char *glRenderer = (const char *) glGetString(GL_RENDERER);
+      const char *glVersion = (const char *) glGetString(GL_VERSION);
+      const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS);
+      
+#if defined(WGL_ARB_extensions_string)
+      if(wglGetExtensionsStringARB_func) {
+         const char *wglExtensions = wglGetExtensionsStringARB_func(hdc);
+         if(wglExtensions) {
+            printf("WGL extensions:\n");
+            print_extension_list(wglExtensions);
+         }
+      }
+#endif
+      printf("OpenGL vendor string: %s\n", glVendor);
+      printf("OpenGL renderer string: %s\n", glRenderer);
+      printf("OpenGL version string: %s\n", glVersion);
+#ifdef GL_VERSION_2_0
+      if (glVersion[0] >= '2' && glVersion[1] == '.') {
+         char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
+         printf("OpenGL shading language version string: %s\n", v);
+      }
+#endif
+
+      printf("OpenGL extensions:\n");
+      print_extension_list(glExtensions);
+      if (limits)
+         print_limits(glExtensions);
+   }
+   else {
+      fprintf(stderr, "Error: wglMakeCurrent failed\n");
+   }
+
+   DestroyWindow(win);
+}
+
+
+static const char *
+visual_render_type_name(BYTE iPixelType)
+{
+   switch (iPixelType) {
+      case PFD_TYPE_RGBA:
+         return "rgba";
+      case PFD_TYPE_COLORINDEX:
+         return "ci";
+      default:
+         return "";
+   }
+}
+
+static void
+print_visual_attribs_verbose(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
+{
+   printf("Visual ID: %x  generic=%d  native=%d\n",
+          iPixelFormat, 
+          ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
+          ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0);
+   printf("    bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n",
+          0 /* ppfd->bufferSize */, 0 /* ppfd->level */,
+	  visual_render_type_name(ppfd->dwFlags),
+          ppfd->dwFlags & PFD_DOUBLEBUFFER ? 1 : 0, 
+          ppfd->dwFlags & PFD_STEREO ? 1 : 0);
+   printf("    rgba: cRedBits=%d cGreenBits=%d cBlueBits=%d cAlphaBits=%d\n",
+          ppfd->cRedBits, ppfd->cGreenBits,
+          ppfd->cBlueBits, ppfd->cAlphaBits);
+   printf("    cAuxBuffers=%d cDepthBits=%d cStencilBits=%d\n",
+          ppfd->cAuxBuffers, ppfd->cDepthBits, ppfd->cStencilBits);
+   printf("    accum: cRedBits=%d cGreenBits=%d cBlueBits=%d cAlphaBits=%d\n",
+          ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
+          ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits);
+   printf("    multiSample=%d  multiSampleBuffers=%d\n",
+          0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */);
+}
+
+
+static void
+print_visual_attribs_short_header(void)
+{
+ printf("   visual   x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav\n");
+ printf(" id gen nat sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat\n");
+ printf("-----------------------------------------------------------------------\n");
+}
+
+
+static void
+print_visual_attribs_short(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
+{
+   char *caveat = "None";
+
+   printf("0x%02x %2d %2d %2d %2d %2d %c%c %c  %c %2d %2d %2d %2d %2d %2d %2d",
+          iPixelFormat,
+          ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
+          ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0,
+          0,
+          0 /* ppfd->bufferSize */,
+          0 /* ppfd->level */,
+          ppfd->iPixelType == PFD_TYPE_RGBA ? 'r' : ' ',
+          ppfd->iPixelType == PFD_TYPE_COLORINDEX ? 'c' : ' ',
+          ppfd->dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.',
+          ppfd->dwFlags & PFD_STEREO ? 'y' : '.',
+          ppfd->cRedBits, ppfd->cGreenBits,
+          ppfd->cBlueBits, ppfd->cAlphaBits,
+          ppfd->cAuxBuffers,
+          ppfd->cDepthBits,
+          ppfd->cStencilBits
+          );
+
+   printf(" %2d %2d %2d %2d %2d %1d %s\n",
+          ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
+          ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits,
+          0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */,
+          caveat
+          );
+}
+
+
+static void
+print_visual_attribs_long_header(void)
+{
+ printf("Vis  Vis   Visual Trans  buff lev render DB ste  r   g   b   a  aux dep ste  accum buffers  MS   MS\n");
+ printf(" ID Depth   Type  parent size el   type     reo sz  sz  sz  sz  buf th  ncl  r   g   b   a  num bufs\n");
+ printf("----------------------------------------------------------------------------------------------------\n");
+}
+
+
+static void
+print_visual_attribs_long(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
+{
+   printf("0x%2x %2d %11d %2d     %2d %2d  %4s %3d %3d %3d %3d %3d %3d",
+          iPixelFormat,
+          ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
+          ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0,
+          0,
+          0 /* ppfd->bufferSize */,
+          0 /* ppfd->level */,
+          visual_render_type_name(ppfd->iPixelType),
+          ppfd->dwFlags & PFD_DOUBLEBUFFER ? 1 : 0,
+          ppfd->dwFlags & PFD_STEREO ? 1 : 0,
+          ppfd->cRedBits, ppfd->cGreenBits,
+          ppfd->cBlueBits, ppfd->cAlphaBits
+          );
+
+   printf(" %3d %4d %2d %3d %3d %3d %3d  %2d  %2d\n",
+          ppfd->cAuxBuffers,
+          ppfd->cDepthBits,
+          ppfd->cStencilBits,
+          ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
+          ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits,
+          0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */
+          );
+}
+
+
+static void
+print_visual_info(HDC hdc, InfoMode mode)
+{
+   PIXELFORMATDESCRIPTOR pfd;
+   int numVisuals, numWglVisuals;
+   int i;
+
+   numVisuals = DescribePixelFormat(hdc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL);
+   if (numVisuals == 0)
+      return;
+
+   numWglVisuals = 0;
+   for (i = 0; i < numVisuals; i++) {
+      if(!DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
+	 continue;
+
+      if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
+         continue;
+
+      ++numWglVisuals;
+   }
+
+   printf("%d WGL Visuals\n", numWglVisuals);
+
+   if (mode == Normal)
+      print_visual_attribs_short_header();
+   else if (mode == Wide)
+      print_visual_attribs_long_header();
+
+   for (i = 0; i < numVisuals; i++) {
+      if(!DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
+	 continue;
+
+      if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
+         continue;
+
+      if (mode == Verbose)
+	 print_visual_attribs_verbose(i, &pfd);
+      else if (mode == Normal)
+         print_visual_attribs_short(i, &pfd);
+      else if (mode == Wide) 
+         print_visual_attribs_long(i, &pfd);
+   }
+   printf("\n");
+}
+
+
+/*
+ * Examine all visuals to find the so-called best one.
+ * We prefer deepest RGBA buffer with depth, stencil and accum
+ * that has no caveats.
+ */
+static int
+find_best_visual(HDC hdc)
+{
+#if 0
+   XVisualInfo theTemplate;
+   XVisualInfo *visuals;
+   int numVisuals;
+   long mask;
+   int i;
+   struct visual_attribs bestVis;
+
+   /* get list of all visuals on this screen */
+   theTemplate.screen = scrnum;
+   mask = VisualScreenMask;
+   visuals = XGetVisualInfo(hdc, mask, &theTemplate, &numVisuals);
+
+   /* init bestVis with first visual info */
+   get_visual_attribs(hdc, &visuals[0], &bestVis);
+
+   /* try to find a "better" visual */
+   for (i = 1; i < numVisuals; i++) {
+      struct visual_attribs vis;
+
+      get_visual_attribs(hdc, &visuals[i], &vis);
+
+      /* always skip visuals with caveats */
+      if (vis.visualCaveat != GLX_NONE_EXT)
+         continue;
+
+      /* see if this vis is better than bestVis */
+      if ((!bestVis.supportsGL && vis.supportsGL) ||
+          (bestVis.visualCaveat != GLX_NONE_EXT) ||
+          (bestVis.iPixelType != vis.iPixelType) ||
+          (!bestVis.doubleBuffer && vis.doubleBuffer) ||
+          (bestVis.cRedBits < vis.cRedBits) ||
+          (bestVis.cGreenBits < vis.cGreenBits) ||
+          (bestVis.cBlueBits < vis.cBlueBits) ||
+          (bestVis.cAlphaBits < vis.cAlphaBits) ||
+          (bestVis.cDepthBits < vis.cDepthBits) ||
+          (bestVis.cStencilBits < vis.cStencilBits) ||
+          (bestVis.cAccumRedBits < vis.cAccumRedBits)) {
+         /* found a better visual */
+         bestVis = vis;
+      }
+   }
+
+   return bestVis.id;
+#else
+   return 0;
+#endif
+}
+
+
+static void
+usage(void)
+{
+   printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-display <dname>]\n");
+   printf("\t-v: Print visuals info in verbose form.\n");
+   printf("\t-t: Print verbose table.\n");
+   printf("\t-h: This information.\n");
+   printf("\t-b: Find the 'best' visual and print it's number.\n");
+   printf("\t-l: Print interesting OpenGL limits.\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+   HDC hdc;
+   InfoMode mode = Normal;
+   GLboolean findBest = GL_FALSE;
+   GLboolean limits = GL_FALSE;
+   int i;
+
+   for (i = 1; i < argc; i++) {
+      if (strcmp(argv[i], "-t") == 0) {
+         mode = Wide;
+      }
+      else if (strcmp(argv[i], "-v") == 0) {
+         mode = Verbose;
+      }
+      else if (strcmp(argv[i], "-b") == 0) {
+         findBest = GL_TRUE;
+      }
+      else if (strcmp(argv[i], "-l") == 0) {
+         limits = GL_TRUE;
+      }
+      else if (strcmp(argv[i], "-h") == 0) {
+         usage();
+         return 0;
+      }
+      else {
+         printf("Unknown option `%s'\n", argv[i]);
+         usage();
+         return 0;
+      }
+   }
+
+   hdc = CreateDC(TEXT("DISPLAY"), NULL, NULL, NULL);
+
+   if (findBest) {
+      int b;
+      b = find_best_visual(hdc);
+      printf("%d\n", b);
+   }
+   else {
+      print_screen_info(hdc, limits);
+      printf("\n");
+      print_visual_info(hdc, mode);
+   }
+
+   return 0;
+}




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