Mesa (master): st: If the hw supports it do hw conversion of texture uploads

Jose Fonseca jrfonseca at kemper.freedesktop.org
Thu Apr 16 10:01:11 UTC 2009


Module: Mesa
Branch: master
Commit: 55ed2a73653fb2fb9dee36c729c09177df2d5b4e
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=55ed2a73653fb2fb9dee36c729c09177df2d5b4e

Author: Jakob Bornecrantz <jakob at vmware.com>
Date:   Wed Apr  8 23:29:18 2009 +0200

st: If the hw supports it do hw conversion of texture uploads

---

 src/mesa/state_tracker/st_cb_texture.c |  164 +++++++++++++++++++++++++++++++-
 1 files changed, 160 insertions(+), 4 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 57c0544..e68c3d8 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -110,6 +110,25 @@ compressed_num_bytes(GLuint mesaFormat)
 }
 
 
+static GLboolean
+is_compressed_mesa_format(const struct gl_texture_format *format)
+{
+   switch (format->MesaFormat) {
+   case MESA_FORMAT_RGB_DXT1:
+   case MESA_FORMAT_RGBA_DXT1:
+   case MESA_FORMAT_RGBA_DXT3:
+   case MESA_FORMAT_RGBA_DXT5:
+   case MESA_FORMAT_SRGB_DXT1:
+   case MESA_FORMAT_SRGBA_DXT1:
+   case MESA_FORMAT_SRGBA_DXT3:
+   case MESA_FORMAT_SRGBA_DXT5:
+      return GL_TRUE;
+   default:
+      return GL_FALSE;
+   }
+}
+
+
 /** called via ctx->Driver.NewTextureImage() */
 static struct gl_texture_image *
 st_NewTextureImage(GLcontext * ctx)
@@ -379,6 +398,110 @@ strip_texture_border(GLint border,
 
 
 /**
+ * Try to do texture compression via rendering.  If the Gallium driver
+ * can render into a compressed surface this will allow us to do texture
+ * compression.
+ * \return GL_TRUE for success, GL_FALSE for failure
+ */
+static GLboolean
+compress_with_blit(GLcontext * ctx,
+                   GLenum target, GLint level,
+                   GLint xoffset, GLint yoffset, GLint zoffset,
+                   GLint width, GLint height, GLint depth,
+                   GLenum format, GLenum type, const void *pixels,
+                   const struct gl_pixelstore_attrib *unpack,
+                   struct gl_texture_image *texImage)
+{
+   const GLuint dstImageOffsets[1] = {0};
+   struct st_texture_image *stImage = st_texture_image(texImage);
+   struct pipe_screen *screen = ctx->st->pipe->screen;
+   const GLuint face = _mesa_tex_target_to_face(target);
+   const struct gl_texture_format *mesa_format;
+   struct pipe_texture templ;
+   struct pipe_texture *src_tex;
+   struct pipe_surface *dst_surface;
+   struct pipe_transfer *tex_xfer;
+   void *map;
+
+
+   if (!stImage->pt) {
+      /* XXX: Can this happen? Should we assert? */
+      return GL_FALSE;
+   }
+
+   /* get destination surface (in the compressed texture) */
+   dst_surface = screen->get_tex_surface(screen, stImage->pt,
+                                         stImage->face, stImage->level, 0,
+                                         PIPE_BUFFER_USAGE_GPU_WRITE);
+   if (!dst_surface) {
+      /* can't render into this format (or other problem) */
+      return GL_FALSE;
+   }
+
+   /* Choose format for the temporary RGBA texture image.
+    */
+   mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
+   assert(mesa_format);
+   if (!mesa_format)
+      return GL_FALSE;
+
+   /* Create the temporary source texture
+    */
+   memset(&templ, 0, sizeof(templ));
+   templ.target = PIPE_TEXTURE_2D;
+   templ.format = st_mesa_format_to_pipe_format(mesa_format->MesaFormat);
+   pf_get_block(templ.format, &templ.block);
+   templ.width[0] = width;
+   templ.height[0] = height;
+   templ.depth[0] = 1;
+   templ.last_level = 0;
+   templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
+   src_tex = screen->texture_create(screen, &templ);
+
+   if (!src_tex)
+      return GL_FALSE;
+
+   /* Put user's tex data into the temporary texture
+    */
+   tex_xfer = screen->get_tex_transfer(screen, src_tex,
+                                       face, level, 0,
+                                       PIPE_TRANSFER_WRITE,
+                                       0, 0, width, height); /* x, y, w, h */
+   map = screen->transfer_map(screen, tex_xfer);
+
+   mesa_format->StoreImage(ctx, 2, GL_RGBA, mesa_format,
+                           map,              /* dest ptr */
+                           0, 0, 0,          /* dest x/y/z offset */
+                           tex_xfer->stride, /* dest row stride (bytes) */
+                           dstImageOffsets,  /* image offsets (for 3D only) */
+                           width, height, 1, /* size */
+                           format, type,     /* source format/type */
+                           pixels,           /* source data */
+                           unpack);          /* source data packing */
+
+   screen->transfer_unmap(screen, tex_xfer);
+   screen->tex_transfer_destroy(tex_xfer);
+
+   /* copy / compress image */
+   util_blit_pixels_tex(ctx->st->blit,
+                        src_tex,          /* pipe_texture (src) */
+                        0, 0,             /* src x0, y0 */
+                        width, height,    /* src x1, y1 */
+                        dst_surface,      /* pipe_surface (dst) */
+                        xoffset, yoffset, /* dst x0, y0 */
+                        xoffset + width,  /* dst x1 */
+                        yoffset + height, /* dst y1 */
+                        0.0,              /* z */
+                        PIPE_TEX_MIPFILTER_NEAREST);
+
+   pipe_surface_reference(&dst_surface, NULL);
+   pipe_texture_reference(&src_tex, NULL);
+
+   return GL_TRUE;
+}
+
+
+/**
  * Do glTexImage1/2/3D().
  */
 static void
@@ -392,8 +515,9 @@ st_TexImage(GLcontext * ctx,
             const struct gl_pixelstore_attrib *unpack,
             struct gl_texture_object *texObj,
             struct gl_texture_image *texImage,
-            GLsizei imageSize, GLboolean compressed)
+            GLsizei imageSize, GLboolean compressed_src)
 {
+   struct pipe_screen *screen = ctx->st->pipe->screen;
    struct st_texture_object *stObj = st_texture_object(texObj);
    struct st_texture_image *stImage = st_texture_image(texImage);
    GLint postConvWidth, postConvHeight;
@@ -522,7 +646,7 @@ st_TexImage(GLcontext * ctx,
     * the expectation that the texture will be set up but nothing
     * more will be done.  This is where those calls return:
     */
-   if (compressed) {
+   if (compressed_src) {
       pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
 						      unpack,
 						      "glCompressedTexImage");
@@ -535,6 +659,21 @@ st_TexImage(GLcontext * ctx,
    if (!pixels)
       return;
 
+   /* See if we can do texture compression with a blit/render.
+    */
+   if (!compressed_src &&
+       !ctx->Mesa_DXTn &&
+       is_compressed_mesa_format(texImage->TexFormat) &&
+       screen->is_format_supported(screen,
+                                   stImage->pt->format,
+                                   stImage->pt->target,
+                                   PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
+      if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
+                             format, type, pixels, unpack, texImage)) {
+         return;
+      }
+   }
+
    if (stImage->pt) {
       texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
                                             PIPE_TRANSFER_WRITE, 0, 0,
@@ -570,7 +709,7 @@ st_TexImage(GLcontext * ctx,
     * the blitter to copy.  Or, use the hardware to do the format
     * conversion and copy:
     */
-   if (compressed) {
+   if (compressed_src) {
       memcpy(texImage->Data, pixels, imageSize);
    }
    else {
@@ -607,7 +746,7 @@ st_TexImage(GLcontext * ctx,
 
    _mesa_unmap_teximage_pbo(ctx, unpack);
 
-   if (stImage->pt) {
+   if (stImage->pt && texImage->Data) {
       st_texture_image_unmap(ctx->st, stImage);
       texImage->Data = NULL;
    }
@@ -787,6 +926,7 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
                struct gl_texture_object *texObj,
                struct gl_texture_image *texImage)
 {
+   struct pipe_screen *screen = ctx->st->pipe->screen;
    struct st_texture_image *stImage = st_texture_image(texImage);
    GLuint dstRowStride;
    const GLuint srcImageStride =
@@ -804,6 +944,22 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
    if (!pixels)
       return;
 
+   /* See if we can do texture compression with a blit/render.
+    */
+   if (!ctx->Mesa_DXTn &&
+       is_compressed_mesa_format(texImage->TexFormat) &&
+       screen->is_format_supported(screen,
+                                   stImage->pt->format,
+                                   stImage->pt->target,
+                                   PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
+      if (compress_with_blit(ctx, target, level,
+                             xoffset, yoffset, zoffset,
+                             width, height, depth,
+                             format, type, pixels, packing, texImage)) {
+         return;
+      }
+   }
+
    /* Map buffer if necessary.  Need to lock to prevent other contexts
     * from uploading the buffer under us.
     */




More information about the mesa-commit mailing list