Mesa (master): mesa: build a float[4] value in _mesa_add_sampler() to avoid random values
Brian Paul
brianp at kemper.freedesktop.org
Fri Apr 17 22:13:53 UTC 2009
Module: Mesa
Branch: master
Commit: 905130852ac481cb286b0215d8c61e9eb6845520
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=905130852ac481cb286b0215d8c61e9eb6845520
Author: Brian Paul <brianp at vmware.com>
Date: Fri Apr 17 13:55:58 2009 -0600
mesa: build a float[4] value in _mesa_add_sampler() to avoid random values
---
src/mesa/shader/prog_parameter.c | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index e9ed398..bcd8c5d 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -327,15 +327,16 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList,
else {
GLuint i;
const GLint size = 1; /* a sampler is basically a texture unit number */
- GLfloat value;
+ GLfloat value[4];
GLint numSamplers = 0;
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_SAMPLER)
numSamplers++;
}
- value = (GLfloat) numSamplers;
+ value[0] = (GLfloat) numSamplers;
+ value[1] = value[2] = value[3] = 0.0F;
(void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
- size, datatype, &value, NULL, 0x0);
+ size, datatype, value, NULL, 0x0);
return numSamplers;
}
}
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