Mesa (master): mesa: new _NEW_PROGRAM_CONSTANTS flag

Brian Paul brianp at kemper.freedesktop.org
Tue Apr 21 22:40:54 UTC 2009


Module: Mesa
Branch: master
Commit: 64e331eb529e66ef678804594c8a3266c97e645f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=64e331eb529e66ef678804594c8a3266c97e645f

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Apr 21 15:56:45 2009 -0600

mesa: new _NEW_PROGRAM_CONSTANTS flag

This state flag will be used to indicate that vertex/fragment program
constants have changed.  _NEW_PROGRAM will be used to indicate changes
to the vertex/fragment shader itself, or misc related state.

_NEW_PROGRAM_CONSTANTS is also set whenever a program parameter that's
tracking GL state has changed.  For example, if the projection matrix is
in the parameter list, calling glFrustum() will cause _NEW_PROGRAM_CONSTANTS
to be set.  This will let to remove the need for dynamic state atoms in
some drivers.

For now, we still set _NEW_PROGRAM in all the places we used to.  We'll no
longer set _NEW_PROGRAM in glUniform() after drivers/etc have been updated.

---

 src/mesa/main/mtypes.h       |    1 +
 src/mesa/main/state.c        |   36 +++++++++++++++++++++++++++++++++++-
 src/mesa/shader/arbprogram.c |   10 ++++------
 src/mesa/shader/nvprogram.c  |    2 +-
 src/mesa/shader/shader_api.c |    4 ++--
 5 files changed, 43 insertions(+), 10 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3f31590..30c7cca 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2615,6 +2615,7 @@ struct gl_matrix_stack
 #define _NEW_TRACK_MATRIX       0x4000000  /**< __GLcontextRec::VertexProgram */
 #define _NEW_PROGRAM            0x8000000  /**< __GLcontextRec::VertexProgram */
 #define _NEW_CURRENT_ATTRIB     0x10000000  /**< __GLcontextRec::Current */
+#define _NEW_PROGRAM_CONSTANTS  0x20000000
 #define _NEW_ALL ~0
 /*@}*/
 
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 4f9088d..f18fc8f 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -44,6 +44,7 @@
 #include "pixel.h"
 #endif
 #include "shader/program.h"
+#include "shader/prog_parameter.h"
 #include "state.h"
 #include "stencil.h"
 #include "texenvprogram.h"
@@ -303,6 +304,36 @@ update_program(GLcontext *ctx)
 }
 
 
+/**
+ * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0.
+ */
+static GLbitfield
+update_program_constants(GLcontext *ctx)
+{
+   GLbitfield new_state = 0x0;
+
+   if (ctx->FragmentProgram._Current) {
+      const struct gl_program_parameter_list *params =
+         ctx->FragmentProgram._Current->Base.Parameters;
+      if (params && params->StateFlags & ctx->NewState) {
+         new_state |= _NEW_PROGRAM_CONSTANTS;
+      }
+   }
+
+   if (ctx->VertexProgram._Current) {
+      const struct gl_program_parameter_list *params =
+         ctx->VertexProgram._Current->Base.Parameters;
+      if (params && params->StateFlags & ctx->NewState) {
+         new_state |= _NEW_PROGRAM_CONSTANTS;
+      }
+   }
+
+   return new_state;
+}
+
+
+
+
 static void
 update_viewport_matrix(GLcontext *ctx)
 {
@@ -554,6 +585,10 @@ _mesa_update_state_locked( GLcontext *ctx )
       new_prog_state |= update_program( ctx );
    }
 
+
+ out:
+   new_prog_state |= update_program_constants(ctx);
+
    /*
     * Give the driver a chance to act upon the new_state flags.
     * The driver might plug in different span functions, for example.
@@ -563,7 +598,6 @@ _mesa_update_state_locked( GLcontext *ctx )
     * Set ctx->NewState to zero to avoid recursion if
     * Driver.UpdateState() has to call FLUSH_VERTICES().  (fixed?)
     */
- out:
    new_state = ctx->NewState | new_prog_state;
    ctx->NewState = 0;
    ctx->Driver.UpdateState(ctx, new_state);
diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c
index 329c0ea..981565a 100644
--- a/src/mesa/shader/arbprogram.c
+++ b/src/mesa/shader/arbprogram.c
@@ -489,7 +489,7 @@ _mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index,
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
 
    if (target == GL_FRAGMENT_PROGRAM_ARB
        && ctx->Extensions.ARB_fragment_program) {
@@ -537,7 +537,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
    GLfloat * dest;
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
 
    if (count <= 0) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(count)");
@@ -595,8 +595,6 @@ _mesa_GetProgramEnvParameterfvARB(GLenum target, GLuint index,
 {
    GET_CURRENT_CONTEXT(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
    if (target == GL_FRAGMENT_PROGRAM_ARB
@@ -633,7 +631,7 @@ _mesa_ProgramLocalParameter4fARB(GLenum target, GLuint index,
    struct gl_program *prog;
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
 
    if ((target == GL_FRAGMENT_PROGRAM_NV
         && ctx->Extensions.NV_fragment_program) ||
@@ -687,7 +685,7 @@ _mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
    GLint i;
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
 
    if (count <= 0) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)");
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index 50358cf..5142c2a 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -706,7 +706,7 @@ _mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
 
    prog = _mesa_lookup_program(ctx, id);
    if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 9038f7d..644cd39 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1789,7 +1789,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
       return;
    }
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
 
    uniform = &shProg->Uniforms->Uniforms[location];
 
@@ -1929,7 +1929,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
       return;
    }
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
 
    uniform = &shProg->Uniforms->Uniforms[location];
 




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