Mesa (master): intel: Wait on the last swapbuffers to complete before queuing a new one.

Eric Anholt anholt at kemper.freedesktop.org
Mon Aug 3 20:35:08 UTC 2009


Module: Mesa
Branch: master
Commit: 0828579a658af01a64b5e699175dc9bbbedcd685
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0828579a658af01a64b5e699175dc9bbbedcd685

Author: Eric Anholt <eric at anholt.net>
Date:   Tue Jul 21 11:23:18 2009 -0700

intel: Wait on the last swapbuffers to complete before queuing a new one.

This fixes jerkiness in doom3 and other apps since the kernel change to
throttle less absurdly, which led to a thundering herd of frames.

Because this is a rather minimal fix, there is at least one downside: If
the whole scene completes in one batchbuffer, we'll end up stalling the GPU.

Thanks to Michel Dänzer for suggesting using glFlush to signal frame end
instead of going to all the effort of adding a new DRI2 extension.

---

 src/mesa/drivers/dri/intel/intel_batchbuffer.c |    5 +++++
 src/mesa/drivers/dri/intel/intel_context.c     |   22 ++++++++++++++++++++++
 src/mesa/drivers/dri/intel/intel_context.h     |    1 +
 3 files changed, 28 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
index 0f87fc4..e94b836 100644
--- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
@@ -196,6 +196,11 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
    struct intel_context *intel = batch->intel;
    GLuint used = batch->ptr - batch->map;
 
+   if (intel->first_post_swapbuffers_batch == NULL) {
+      intel->first_post_swapbuffers_batch = intel->batch->buf;
+      drm_intel_bo_reference(intel->first_post_swapbuffers_batch);
+   }
+
    if (used == 0) {
       batch->cliprect_mode = IGNORE_CLIPRECTS;
       return;
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 4abb525..7f5b8d7 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -529,7 +529,27 @@ intelFlush(GLcontext * ctx)
 static void
 intel_glFlush(GLcontext *ctx)
 {
+   struct intel_context *intel = intel_context(ctx);
+
    intel_flush(ctx, GL_TRUE);
+
+   /* We're using glFlush as an indicator that a frame is done, which is
+    * what DRI2 does before calling SwapBuffers (and means we should catch
+    * people doing front-buffer rendering, as well)..
+    *
+    * Wait for the swapbuffers before the one we just emitted, so we don't
+    * get too many swaps outstanding for apps that are GPU-heavy but not
+    * CPU-heavy.
+    *
+    * Unfortunately, we don't have a handle to the batch containing the swap,
+    * and getting our hands on that doesn't seem worth it, so we just us the
+    * first batch we emitted after the last swap.
+    */
+   if (intel->first_post_swapbuffers_batch != NULL) {
+      drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
+      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
+      intel->first_post_swapbuffers_batch = NULL;
+   }
 }
 
 void
@@ -814,6 +834,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
       intel->prim.vb = NULL;
       dri_bo_unreference(intel->prim.vb_bo);
       intel->prim.vb_bo = NULL;
+      dri_bo_unreference(intel->first_post_swapbuffers_batch);
+      intel->first_post_swapbuffers_batch = NULL;
 
       if (release_texture_heaps) {
          /* Nothing is currently done here to free texture heaps;
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index 08bea88..e93eb1f 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -178,6 +178,7 @@ struct intel_context
    GLboolean ttm;
 
    struct intel_batchbuffer *batch;
+   drm_intel_bo *first_post_swapbuffers_batch;
    GLboolean no_batch_wrap;
    unsigned batch_id;
 




More information about the mesa-commit mailing list