Mesa (mesa_7_5_branch): texenv: Match state.c in deciding whether we' ll be using a vertex shader.
Brian Paul
brianp at kemper.freedesktop.org
Tue Aug 4 15:18:14 UTC 2009
Module: Mesa
Branch: mesa_7_5_branch
Commit: f0df08abbec173be183d3d6ecf3d4ba5206df179
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f0df08abbec173be183d3d6ecf3d4ba5206df179
Author: Brian Paul <brianp at vmware.com>
Date: Tue Aug 4 09:15:09 2009 -0600
texenv: Match state.c in deciding whether we'll be using a vertex shader.
(cherry picked from master, commit 40990d9dfb20b69585859b2a45596aa46c20140a)
---
src/mesa/main/texenvprogram.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index a3f1246..8229de4 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -263,6 +263,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
{
/* _NEW_PROGRAM */
const GLboolean vertexShader = (ctx->Shader.CurrentProgram &&
+ ctx->Shader.CurrentProgram->LinkStatus &&
ctx->Shader.CurrentProgram->VertexProgram);
const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
GLbitfield fp_inputs = 0x0;
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